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Editing 40d:Baron
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− | + | {{Noble | |
| noble=Baron | | noble=Baron | ||
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| quarters=Decent Bedroom | | quarters=Decent Bedroom | ||
| dining=Decent Dining Room | | dining=Decent Dining Room | ||
+ | | office=Decent Office | ||
| tomb=Tomb | | tomb=Tomb | ||
+ | | stands=1 | ||
+ | | racks=1 | ||
| chests=2 | | chests=2 | ||
| cabinets=1 | | cabinets=1 | ||
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| arrival= | | arrival= | ||
− | * | + | * 80 Population |
− | * | + | * Wealth{{verify}} |
− | * | + | * Exported wealth{{verify}} |
+ | * Diversity of tasks performed that year (see article) | ||
| function= | | function= | ||
* Promotes the [[fortress]] to Barony Capital | * Promotes the [[fortress]] to Barony Capital | ||
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* Meet [[diplomat]]s | * Meet [[diplomat]]s | ||
* Activates [[Royal guard|Royal Guard]] | * Activates [[Royal guard|Royal Guard]] | ||
− | + | }} | |
− | + | Your [[Baron]] (or Baroness) arrives with her/his [[Baron_Consort|consort]], the [[Hammerer]] and [[Tax Collector]]. The Baron may be promoted (or displaced by order of noble rank) into/by the [[Count]]. Human [[diplomat]]s will meet with the Baron, rather than the [[mayor]]. | |
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− | + | ''You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - [http://www.bay12games.com/forum/index.php?topic=6882.msg81183#msg81183 Toady One]'' | |
− | + | [[Category:Nobles]] |