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Editing 40d:Bedroom
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A '''bedroom''' is a [[room]] defined from a [[bed]]. Bedrooms are claimed or assigned to individual dwarves (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will [[sleep]] and store any belongings that are not carried. To remove a bedroom, {{k|q}}uery the bed that the room comes from and {{k|f}}ree it. The bedroom will be removed, and the bed will become a normal, constructed bed. | A '''bedroom''' is a [[room]] defined from a [[bed]]. Bedrooms are claimed or assigned to individual dwarves (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will [[sleep]] and store any belongings that are not carried. To remove a bedroom, {{k|q}}uery the bed that the room comes from and {{k|f}}ree it. The bedroom will be removed, and the bed will become a normal, constructed bed. | ||
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==Design tips== | ==Design tips== | ||
{{main|Bedroom design}} | {{main|Bedroom design}} | ||
− | The living quarters of a fortress can take up a very large area, and since there will be constant [[traffic]] of [[dwarves]] going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms branching off from it is a simple method, but [[dwarves]] living at the end of the hall will have to travel a long time, and there will be a lot of [[dwarves]] bumping into each other at the | + | The living quarters of a fortress can take up a very large area, and since there will be constant [[traffic]] of [[dwarves]] going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms branching off from it is a simple method, but [[dwarves]] living at the end of the hall will have to travel a long time, and there will be a lot of [[dwarves]] bumping into each other at the start of the hall. Making multilevel living complexes can dramatically reduce the amount of time it takes for a dwarf to travel to his/her bedroom, thus giving it more time to do whatever it is you don't want them to do at that particular time. |
− | There is no need to build massive palaces for the average [[dwarf]]. They will get happy [[ | + | There is no need to build massive palaces for the average [[dwarf]]. They will get happy [[thoughts]] just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier (but may also make [[noble]]s unhappy if they are ''too'' valuable). Three tiles gives enough room for a [[bed]], a [[cabinet]], and a [[chest]], everything a [[dwarf]] needs. Also note that [[beds]], [[cabinets]] and [[chests]] do not block movement. |
− | Living areas should be placed away from [[ | + | Living areas should be placed away from [[workshops]] and other work areas, or else inhabitants will get [[thoughts|unhappy thoughts]] due to [[noise]]. |
{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Rooms]] |