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Editing 40d:Captured creatures
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− | + | You can capture creatures in a variety of ways, including [[animal trap]]s for [[vermin]], [[Traps#Cage_Trap|cage traps]] for wild [[animal]]s and hostiles (like goblins), forcibly caging tame animals (see below), and you can also buy caged animals from traders. Caged animals do not require food or nourishment{{version|0.28.181.40d}}, but this is only because animals do not require food. Caged dwarves (except those in [[jail]]) will quickly starve, for they are never fed. The only case when a caged creature is fed is during its taming. | |
− | You can capture creatures in a variety of ways, including [[animal trap]]s for [[vermin]], [[cage | ||
Below is a collection of some things you can do with creatures in [[cage]]s or other holding devices. | Below is a collection of some things you can do with creatures in [[cage]]s or other holding devices. | ||
===Training and taming=== | ===Training and taming=== | ||
− | A dwarf with the [[ | + | A dwarf with the [[animal training]] labor enabled can tame wild animals (including [[vermin]]) at a [[kennel]]. A tame animal has the tag '''(Tame)''' after its name and is safe to be released into the fortress. They will not attack your dwarves, and do not set off your traps. |
Beware, creatures that have killed dwarves (or other friendly creatures {{verify}}) before being tamed are "un-tamable". Despite appearing tame, such a creature will go dwarf-killing as soon as it is released, with the added bonus of being immune to traps. | Beware, creatures that have killed dwarves (or other friendly creatures {{verify}}) before being tamed are "un-tamable". Despite appearing tame, such a creature will go dwarf-killing as soon as it is released, with the added bonus of being immune to traps. | ||
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===Holding=== | ===Holding=== | ||
− | You can restrain creatures by | + | You can restrain creatures by fitting them in [[chain]]s or [[rope]]s, putting them in cages, or throwing them in [[pit]]s or ponds to reduce [[lag]] or prevent adoption as pets (so they remain slaughterable without tantruming owners). |
− | * '''Cages''': An indefinite number of animals might be locked into one single cage. If you wish to fit your own tame animals into cages, you can do this by building a cage, and assigning some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will lock the hapless animals into the cage. Any offspring they give birth to is also born in the cage (But is not ''assigned'' to the cage, so your dwarves will free it if you don't stop them.). There is some doubt whether animals do breed in cages, but an already pregnant animal will | + | * '''Cages''': An indefinite number of animals might be locked into one single cage. If you wish to fit your own tame animals into cages, you can do this by building a cage, and assigning some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will lock the hapless animals into the cage. Any offspring they give birth to is also born in the cage (But is not ''assigned'' to the cage, so your dwarves will free it if you don't stop them.). There is some doubt whether animals do breed in cages, but an already pregnant animal will definitly give birth while in a cage. |
− | :Caveat — When an animal is captured via a [[cage trap]] and then assigned to an existing cage, the dwarf moving the animal will tend to let it go. This can be avoided by building the cage the animal is in. | + | :Caveat — When an animal is captured via a [[Traps#Cage trap|cage trap]] and then assigned to an existing cage, the dwarf moving the animal will tend to let it go. This can be avoided by building the cage the animal is in.{{v|0.27.176.38c}} |
* '''Chains/ropes''': Build chains as buildings and assign animals to them. They'll be able to move one tile in any direction (including up/down) but will not be able to leave. | * '''Chains/ropes''': Build chains as buildings and assign animals to them. They'll be able to move one tile in any direction (including up/down) but will not be able to leave. | ||
− | * '''Pits/ponds''': You can designate an area as pit or pond by creating an | + | * '''Pits/ponds''': You can designate an area as pit or pond by creating an activity zone, designating it as pit/pond and setting its properties by pressing {{k|P}}. The pit or pond area has to have some level tiles, and some tiles that are one or more Z-levels below. Ponds will be filled with water by your dwarves, using buckets. Beware that land animals generally do not like to remain in a dark pit instead of your magnificent fortress, so they'll break free at the earliest opportunity. |
===How to capture your own Dwarves=== | ===How to capture your own Dwarves=== | ||
− | The easiest and safest way to obtain a Dwarf cage is to build [[ | + | The easiest and safest way to obtain a Dwarf cage is to build [[prison]]s with only metal cages, and get as many prisonners as you can (ignoring [[mandate]]s is usually efficient). When you have someone installed in a cage, remove the building ({{k|q}} {{k|x}}). You now have your very own Dwarf cage, ready for lots of interesting things (e.g. starvation). |
− | + | Note that the dwarf '''cannot''' be released after its sentence is over and will never be fed. {{v|0.28.181.40d}} | |
===Zoo=== | ===Zoo=== | ||
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===Execution=== | ===Execution=== | ||
− | + | Imaginative methods have been discovered for the abuse of caged creatures. | |
− | * ''' | + | * '''Execution tower''': One method is the execution tower; the caged critter is brought on top of a very tall (~10 Z-levels) tower or to the edge of a [[chasm]]; the the edge of the tower (some of the tower and some of the abyss) is designated as a Pit/Pond; the animal in the cage is assigned to be in the pit/pond and unassigned from the cage. A dwarf will run up to the tower, pull the creature out of its cage and throw it down into the depth. |
− | * '''Execution | + | * '''Execution shaft''': Almost the same as an execution tower, except that there is a stairway near the shaft that allows access to the bottom of the tower. This enables you to [[reclaim|loot the corpses]] afterwards. It is recommended to place a [[door]] between the landing square and the up stairs, so that it can be locked during execution to ensure that any survivors cannot escape. |
− | * ''' | + | *'''Slaughter Tower''': Almost identical to the execution shaft, except this one kills masses at once. You need to build a hollow tower ~10 Z-levels high. There should be no floors except for the bottom, and you should get your masons up there by staircases on the outside. Then build a retractable bridge at the top instead of a floor. Build a few Butcher's Workshops and a lever at the bottom of the tower. Connect the lever to the bridge. Now build walls for 1 Z-level on top of the tower such that the bridge is totally unaccessable. Now designate the area 1 Z-level above the bridge as a pit/pond. Assign all the animals you want to sacrifice to be thrown into the pit/pond. Once all of them are in the pit, get a dwarf to pull the lever. Start the butchering!! |
− | + | Additional Step: Lock your butchers in so they can butcher corpses faster. | |
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* '''Death chambers''': A cage can be opened remotely by attaching a [[lever]] to it. This allows for some horrible traps, such as the drowning chamber or magma death chamber. A room is set up next to a water or magma pool, separated from it by a [[floodgate]]; a cage is put into the room, and a lever is attached to it; doors leading into the chamber are locked down; the cage and the floodgate are opened remotely. The creatures will then drown or burn. (Magma will melt/burn non-magma-resistant cages along with whatever is inside it. However magma-resistant cages, and any underwater cage, must be opened for this to work because animals in cages do not drown.) | * '''Death chambers''': A cage can be opened remotely by attaching a [[lever]] to it. This allows for some horrible traps, such as the drowning chamber or magma death chamber. A room is set up next to a water or magma pool, separated from it by a [[floodgate]]; a cage is put into the room, and a lever is attached to it; doors leading into the chamber are locked down; the cage and the floodgate are opened remotely. The creatures will then drown or burn. (Magma will melt/burn non-magma-resistant cages along with whatever is inside it. However magma-resistant cages, and any underwater cage, must be opened for this to work because animals in cages do not drown.) | ||
− | * '''Arenas''': Remote cage opening can also be used to set up arenas; a tame animal such as a tiger or | + | * '''Arenas''': Remote cage opening can also be used to set up arenas; a tame animal such as a tiger or dogs is locked into the arena; a cage containing a hostile animal, such as a goblin (presumably stripped of its weapons and armor) is also brought in the arena; doors are locked down and the cage is opened. The animals will shred the goblin (or in a worse case, the creatures will kill off your animals - therefore it is wise to assign some guards to the doorways to put down any breakout attempts). |
* '''"Gangplank"''': Goblins and other non-flying creatures do not like heights or magma. You can combine both by creating a hanging platform. When you want to execute the goblins on the platform, simply release them from their cages and disconnect the platform. Watch as the helpless little buggers fly down several Z levels and are incinerated in your magma pool. One way of doing so is by using a retractable bridge to support the platform, and simply retract the bridge to dump the prisoners. This is also a good way to use all ten thousand units of your [[stone]] for something useful. | * '''"Gangplank"''': Goblins and other non-flying creatures do not like heights or magma. You can combine both by creating a hanging platform. When you want to execute the goblins on the platform, simply release them from their cages and disconnect the platform. Watch as the helpless little buggers fly down several Z levels and are incinerated in your magma pool. One way of doing so is by using a retractable bridge to support the platform, and simply retract the bridge to dump the prisoners. This is also a good way to use all ten thousand units of your [[stone]] for something useful. | ||
− | * '''"Injury shaft"''': This method does not kill prisoners so much as injure them, but it can result in death and is very amusing. | + | * '''"Injury shaft"''': This method does not kill prisoners so much as injure them, but it can result in death and is very amusing. First, dig down 2-3 Z-levels (2 is recommended, or else the fun will end too quickly!), with staircases leading to the bottom. Then, dig for two squares to one side on the lowest Z-level of the shaft. On the middle tile, place a cage trap. Then, back at the surface Z-level, dig a down-staircase two squares to the left of the first down-staircase. Dig a channel on the next Z-level if you used a two-plane shaft, or an up/down-staircase if you used a 3-plane shaft. Then, if you used a 3-plane shaft, dig a channel on the third z-plane. Now, remove the up-down staircase if you used the 3-plane shaft, and then the down-staircase. If you used a 2-plane shaft, just remove the up-staircase, and then the down-staircase. Now, designate the shaft as a Pit, and place your prisoners next to it. Assign the prisoner to be chucked into the pit. Watch as they fall, injure themselves, go for the exit, and get caught in the cage trap you placed on the bottom! The cycle never ends, and is an amusing time-killer (and prisoner-killer). |
− | * ''' | + | * '''Trash Compacter''': Dig out a 2-level shaft in the same manner as the "Injury Shaft". Instead of placing a cage trap, place a locked door in its place. Then, build a drawbridge on the bottom of the shaft (the drawbridge should be set so it opens "up", where the prisoners will fall. On the surface, place pressure plates linked to the drawbridge, then designate the shaft as a Pit. Assign a prisoner to the pit. Your dwarf will lead the prisoner to the shaft, standing on the pressure plate and making the drawbridge open. The prisoner will hit the bottom, briefly stunned, and as the dwarf walks away, the drawbridge will slam down on them, obliterating them. |
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===Other uses=== | ===Other uses=== | ||
− | * '''Confiscating prisoner items''': You can strip a captured critter of its equipment by accessing the [[Stocks]] screen, finding its possessions, and ordering them {{k|d}}umped from there. Items on goblins are easily identifiable by looking for currently worn narrow/small clothing and weaponry. If you're in doubt whether an item you chose is indeed on your prisoners, {{k|z}}oom on it and you should be pointed to the cage. After you ordered the items dumped, dwarves will come and force the items off your captives | + | * '''Confiscating prisoner items''': You can strip a captured critter of its equipment by accessing the [[Stocks]] screen, finding its possessions, and ordering them {{k|d}}umped from there. Items on goblins are easily identifiable by looking for currently worn narrow/small clothing and weaponry. If you're in doubt whether an item you chose is indeed on your prisoners, {{k|z}}oom on it and you should be pointed to the cage. After you ordered the items dumped, dwarves will come and force the items off your captives. |
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* '''Usage as an execution device''': Instead of executing the trapped creature, one could execute a noble by placing a caged megabeast in its quarters and then releasing the beast. Remember to also install a cage trap to recapture the beast afterward. | * '''Usage as an execution device''': Instead of executing the trapped creature, one could execute a noble by placing a caged megabeast in its quarters and then releasing the beast. Remember to also install a cage trap to recapture the beast afterward. | ||
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