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Editing 40d:Catsplosion
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− | + | [[Category:D for Dwarf]]{{D for Dwarf}} | |
− | {{D for Dwarf}} | + | The '''catsplosion''' is a mighty force of nature and a serious concern at the Mountainhomes. Much like the captain of a popular starship and his ''Trouble with Tribbles'', dwarves fall prey to the fecund habits of the furry, lovable creatures known as [[cat]]s. |
− | The '''catsplosion''' is a mighty force of nature and a serious concern at the | ||
There are two varieties of catsplosion: ''conventional catsplosion'', and ''thermonuclear catsplosion''. | There are two varieties of catsplosion: ''conventional catsplosion'', and ''thermonuclear catsplosion''. | ||
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== Conventional catsplosion == | == Conventional catsplosion == | ||
− | A '''conventional catsplosion''' is an uncontrolled overpopulation of cats, believed to be intended as an elven ploy to prevent the further development of the game Dwarf Fortress. Dwarven scholars believe that the [[elf|elves]], in conjunction with Al Qaeda, are operating in order to reduce the frame rate of players by forcing them to waste CPU cycles on rendering the pathfinding of literal seas of kittens, | + | A '''conventional catsplosion''' is an uncontrolled overpopulation of cats, believed to be intended as an elven ploy to prevent the further development of the game Dwarf Fortress. Dwarven scholars believe that the [[elf|elves]], in conjunction with Al Qaeda, are operating in order to reduce the frame rate of players by forcing them to waste CPU cycles on rendering the pathfinding of literal seas of kittens, queans, and toms. Eventually, players find the game too slow to be playable, and no longer provide any donations to Bay 12 Games, resulting in the destruction of the world as they know it. |
Conventional catsplosions are an insidious poison which operate by using a lethal psychological attack known as "Cuddly Wuddly Syndrome". Dwarves, ordinarily content to manage an overpopulation of cats by employing [[butcher]]s, [[tanner]]s, [[soaper]]s, [[leatherworker]]s, and [[cook]]s, may suddenly find themselves appropriated by a cat who employs mind control waves in order to take the dwarf hostage. The dwarf, now considering the cat its pet (when in fact the opposite is true), is no longer able to butcher the cat and will absolutely not tolerate anyone butchering his "bewuv'ed cuddlebug". Through this psychological technique, an insurgent is thereby successfully implanted into the fortress. | Conventional catsplosions are an insidious poison which operate by using a lethal psychological attack known as "Cuddly Wuddly Syndrome". Dwarves, ordinarily content to manage an overpopulation of cats by employing [[butcher]]s, [[tanner]]s, [[soaper]]s, [[leatherworker]]s, and [[cook]]s, may suddenly find themselves appropriated by a cat who employs mind control waves in order to take the dwarf hostage. The dwarf, now considering the cat its pet (when in fact the opposite is true), is no longer able to butcher the cat and will absolutely not tolerate anyone butchering his "bewuv'ed cuddlebug". Through this psychological technique, an insurgent is thereby successfully implanted into the fortress. | ||
Over time, the number of insurgents grows so large that the dwarves must respond with open violence to protect their homes and (other) loved ones. [[Magma]], [[water]], and [[bridge]]s are considered particularly effective countermeasures. Sadly, this results in significant unhappy thoughts and even open [[tantrum]]s due to dwarves losing their "pets". | Over time, the number of insurgents grows so large that the dwarves must respond with open violence to protect their homes and (other) loved ones. [[Magma]], [[water]], and [[bridge]]s are considered particularly effective countermeasures. Sadly, this results in significant unhappy thoughts and even open [[tantrum]]s due to dwarves losing their "pets". | ||
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=== Dealing with Conventional catsplosion === | === Dealing with Conventional catsplosion === | ||
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Do not leave stray cats wandering around or they will surely appropriate one of your citizens as a pet. Before your cat population gets out of control, quickly build a [[cage]] and assign all stray cats to it. If you do want some cat breeding in the long run, just leave a breeding pair outside and they will sooner or later become "pets". From then on, the moment you get | Do not leave stray cats wandering around or they will surely appropriate one of your citizens as a pet. Before your cat population gets out of control, quickly build a [[cage]] and assign all stray cats to it. If you do want some cat breeding in the long run, just leave a breeding pair outside and they will sooner or later become "pets". From then on, the moment you get | ||
− | an announcement that says "(SomePetName), Cat (Tame) has given birth to kitten(s)", quickly assign all new kittens to the cage. If they stay in the cage, they cannot mind control your dwarves | + | an announcement that says "(SomePetName), Cat (Tame) has given birth to kitten(s)", quickly assign all new kittens to the cage. If they stay in the cage, they cannot mind control your dwarves. |
==== Part 2: Getting rid of the unwanted cats ==== | ==== Part 2: Getting rid of the unwanted cats ==== | ||
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The options are as follows: | The options are as follows: | ||
− | * [[ | + | * [[Butchering]]. This still has a certain risk that the cat will infect a worker dwarf with CWS on the way to the [[Butcher's shop]], so care must be taken to ensure that the distance is short. It is highly recommended that the cage intended for stray cat containment is built right next to a couple of [[Butcher's shop|butcher's shops]]. |
* [[Trading]]. This is the only 100% safe way to get rid of stray cats in a cage. When a trader approaches your fortress, deconstruct the cat cage to move it to the animal stockpile. Then set the cat cage for trading at the depot to move it there. Once at the depot, convert the cats into cash, or even just offer it outright to get rid of it. | * [[Trading]]. This is the only 100% safe way to get rid of stray cats in a cage. When a trader approaches your fortress, deconstruct the cat cage to move it to the animal stockpile. Then set the cat cage for trading at the depot to move it there. Once at the depot, convert the cats into cash, or even just offer it outright to get rid of it. | ||
− | * [[Trap#Other_traps|Execution Traps]]. Put drop off 10 z-levels into a pool of [[water]] or [[magma]] with no escape or something to that | + | * [[Trap#Other_traps|Execution Traps]]. Put drop off 10 z-levels into a pool of [[water]] or [[magma]] with no escape or something to that sense. |
− | * | + | * as cats appear to be attracted to vermin inside a food stockpile, putting a pet unpassable door in the entrance of the food stockpile and constructing a upright spike on either side of this door and connecting a lever to these spikes can kill the already "pet" cats in a relativaly safe manner. NOTE: be sure to check the door for dwarves before pulling the lever or they might be harmed. |
* [[Modding]]. See [[Catsplosion#Thermonuclear_catsplosion|Thermonuclear catsplosion]] below. | * [[Modding]]. See [[Catsplosion#Thermonuclear_catsplosion|Thermonuclear catsplosion]] below. | ||
− | == Thermonuclear | + | == Thermonuclear catsplosion == |
− | A '''thermonuclear catsplosion''' is only possible by [[modding]], but is nevertheless possible with off-the-shelf parts and is rated by the U.S. Department of Homeland Security to be a Plaid level of terrorist threat. A thermonuclear catsplosion is started by assigning a ridiculous standard thermal temperature | + | |
+ | A '''thermonuclear catsplosion''' is only possible by [[modding]], but is nevertheless possible with off-the-shelf parts and is rated by the U.S. Department of Homeland Security to be a Plaid level of terrorist threat. A thermonuclear catsplosion is started by assigning a ridiculous standard thermal temperature of 40000 degrees Urist—30032 degrees Fahrenheit, 16666⅔ degrees Celsius, or 16939.81667 degrees Kelvin—which is equivalent to over three times the surface temperature of the sun. | ||
Through great expense and loss of dwarven life, a brave few managed to obtain a recording of a thermonuclear catsplosion. Their findings have been released to the public as part of the Shockingly Awesome campaign. | Through great expense and loss of dwarven life, a brave few managed to obtain a recording of a thermonuclear catsplosion. Their findings have been released to the public as part of the Shockingly Awesome campaign. | ||
[http://www.mkv25.net/dfma/movie-518-nuclearcatsplosion Recorded footage of a nuclear catsplosion] | [http://www.mkv25.net/dfma/movie-518-nuclearcatsplosion Recorded footage of a nuclear catsplosion] | ||
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== Differences between catsplosions == | == Differences between catsplosions == | ||
The most notable way to tell the difference between a conventional catsplosion and a thermonuclear catsplosion is its use of metaphor. Whereas a conventional catsplosion is caused by cats going into figurative heat, a thermonuclear catsplosion is caused by cats turning into literal heat. | The most notable way to tell the difference between a conventional catsplosion and a thermonuclear catsplosion is its use of metaphor. Whereas a conventional catsplosion is caused by cats going into figurative heat, a thermonuclear catsplosion is caused by cats turning into literal heat. | ||
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