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Editing 40d:Catsplosion
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The '''catsplosion''' is a mighty force of nature and a serious concern at the Mountainhome. Much like the captain of a popular starship and his ''Trouble with Tribbles'', dwarves fall prey to the fecund habits of the furry, lovable creatures known as [[cat]]s. | The '''catsplosion''' is a mighty force of nature and a serious concern at the Mountainhome. Much like the captain of a popular starship and his ''Trouble with Tribbles'', dwarves fall prey to the fecund habits of the furry, lovable creatures known as [[cat]]s. | ||
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Over time, the number of insurgents grows so large that the dwarves must respond with open violence to protect their homes and (other) loved ones. [[Magma]], [[water]], and [[bridge]]s are considered particularly effective countermeasures. Sadly, this results in significant unhappy thoughts and even open [[tantrum]]s due to dwarves losing their "pets". | Over time, the number of insurgents grows so large that the dwarves must respond with open violence to protect their homes and (other) loved ones. [[Magma]], [[water]], and [[bridge]]s are considered particularly effective countermeasures. Sadly, this results in significant unhappy thoughts and even open [[tantrum]]s due to dwarves losing their "pets". | ||
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=== Dealing with Conventional catsplosion === | === Dealing with Conventional catsplosion === | ||
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==== Part 2: Getting rid of the unwanted cats ==== | ==== Part 2: Getting rid of the unwanted cats ==== | ||
+ | [[File:Catmeat.png|left|thumb|Desperate times call for desperate measures.]] | ||
The options are as follows: | The options are as follows: | ||
− | * [[ | + | * [[Butchering]]. This still has a certain risk that the cat will infect a worker dwarf with CWS on the way to the [[Butcher's shop]], so care must be taken to ensure that the distance is short. It is highly recommended that the cage intended for stray cat containment is built right next to a couple of [[Butcher's shop|butcher's shops]]. You can quickly assign any newborn kittens to be slaughtered through the animals section of the ({{k|z}})status menu. |
* [[Trading]]. This is the only 100% safe way to get rid of stray cats in a cage. When a trader approaches your fortress, deconstruct the cat cage to move it to the animal stockpile. Then set the cat cage for trading at the depot to move it there. Once at the depot, convert the cats into cash, or even just offer it outright to get rid of it. | * [[Trading]]. This is the only 100% safe way to get rid of stray cats in a cage. When a trader approaches your fortress, deconstruct the cat cage to move it to the animal stockpile. Then set the cat cage for trading at the depot to move it there. Once at the depot, convert the cats into cash, or even just offer it outright to get rid of it. | ||
* [[Trap#Other_traps|Execution Traps]]. Put drop off 10 z-levels into a pool of [[water]] or [[magma]] with no escape or something to that extent. | * [[Trap#Other_traps|Execution Traps]]. Put drop off 10 z-levels into a pool of [[water]] or [[magma]] with no escape or something to that extent. | ||
− | * As cats appear to be attracted to vermin inside a food stockpile, putting a pet unpassable door in the entrance of the food stockpile and constructing | + | * As cats appear to be attracted to vermin inside a food stockpile, putting a pet unpassable door in the entrance of the food stockpile and constructing a upright spike on either side of this door and then connecting a lever to these spikes can kill the already "pet" cats in a relativaly safe manner. NOTE: Be sure to check the door for dwarves before pulling the lever or they might be harmed. |
* [[Modding]]. See [[Catsplosion#Thermonuclear_catsplosion|Thermonuclear catsplosion]] below. | * [[Modding]]. See [[Catsplosion#Thermonuclear_catsplosion|Thermonuclear catsplosion]] below. | ||
− | == Thermonuclear | + | == Thermonuclear catsplosion == |
− | A '''thermonuclear catsplosion''' is only possible by [[modding]], but is nevertheless possible with off-the-shelf parts and is rated by the U.S. Department of Homeland Security to be a Plaid level of terrorist threat. A thermonuclear catsplosion is started by assigning a ridiculous standard thermal temperature to the cats' homeothermy in the amount of 40000 degrees Urist | + | |
+ | A '''thermonuclear catsplosion''' is only possible by [[modding]], but is nevertheless possible with off-the-shelf parts and is rated by the U.S. Department of Homeland Security to be a Plaid level of terrorist threat. A thermonuclear catsplosion is started by assigning a ridiculous standard thermal temperature to the cats' homeothermy in the amount of 40000 degrees Urist—30032 degrees Fahrenheit, 16666⅔ degrees Celsius, or 16939.81667 Kelvins—which is equivalent to over three times the surface temperature of the sun. | ||
Through great expense and loss of dwarven life, a brave few managed to obtain a recording of a thermonuclear catsplosion. Their findings have been released to the public as part of the Shockingly Awesome campaign. | Through great expense and loss of dwarven life, a brave few managed to obtain a recording of a thermonuclear catsplosion. Their findings have been released to the public as part of the Shockingly Awesome campaign. | ||
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=== Inserting the detonator === | === Inserting the detonator === | ||
− | + | {{Colored Notice Box|#F00|This no longer works in version 40d, as HOMEOTHERM changes only affect newly created creatures}} | |
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''This information brought to you by the Elven Al Qaeda through the Al Ja'treera network.'' | ''This information brought to you by the Elven Al Qaeda through the Al Ja'treera network.'' | ||
− | The detonation trigger can be inserted via a gene editor into cats (their genetic structures being specified in ''creature_domestic.txt'' in the [[ | + | The detonation trigger can be inserted via a gene editor into cats (their genetic structures being specified in ''creature_domestic.txt'' in the [[raw file|raw object data]]) as follows: |
''Replace:'' | ''Replace:'' | ||
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''Nature is great!'' | ''Nature is great!'' | ||
− | + | Note that in the current version ({{version|0.28.181.40d}}), the above described steps will not cause ''existing'' cats to denonate, but only new cats as they arrive. A similar effect can be accomplished on all existing cats by inserting the tokens "[LEATHER_FIXED_TEMP:40000][LEATHER_BOILING_POINT:40000][HEATDAM_POINT:0][SEVERONBREAKS]" in the same location as above - while this method will not set the grass on fire, it will burn any nearby units and buildings (removing the [LEATHER_FIXED_TEMP] and [LEATHER_BOILING_POINT] tokens will suppress the fire, instead simply causing the cats to instantly gib themselves). | |
+ | it also works if you want a bunch of flaming cats around your fortress if you add [BONE_FIXED_TEMP:50000],[BONE_HEATDAM_POINT:10000], and [IGNITE_POINT:1] to the raws. | ||
== Differences between catsplosions == | == Differences between catsplosions == | ||
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The most notable way to tell the difference between a conventional catsplosion and a thermonuclear catsplosion is its use of metaphor. Whereas a conventional catsplosion is caused by cats going into figurative heat, a thermonuclear catsplosion is caused by cats turning into literal heat. | The most notable way to tell the difference between a conventional catsplosion and a thermonuclear catsplosion is its use of metaphor. Whereas a conventional catsplosion is caused by cats going into figurative heat, a thermonuclear catsplosion is caused by cats turning into literal heat. | ||
− | == | + | == "Crocsplosion" == |
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+ | Sometimes cave rivers might be clogged with Cave Crocodiles if not killed due to them maturing in one year, this also can lead in a rapid drop of FPS, and might be harder to deal with, because you can't butcher them without taming. |