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Editing 40d:Cave adaptation
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When a dwarf with cave adaptation goes outside while the sun is out (i.e. when it's not raining or snowing), the dwarf will gain one of two negative [[thought]]s. If the dwarf has mild cave adaptation (at least 1 year spent in the dark), he will gain the thought 'irritated by the sun recently' and suffer a small amount of pain and fatigue and become stunned for a moment. A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in addition to suffering greater pain and fatigue and being stunned for a while longer. This leaves a dwarf unable to defend himself, which can be a problem during combat. | When a dwarf with cave adaptation goes outside while the sun is out (i.e. when it's not raining or snowing), the dwarf will gain one of two negative [[thought]]s. If the dwarf has mild cave adaptation (at least 1 year spent in the dark), he will gain the thought 'irritated by the sun recently' and suffer a small amount of pain and fatigue and become stunned for a moment. A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in addition to suffering greater pain and fatigue and being stunned for a while longer. This leaves a dwarf unable to defend himself, which can be a problem during combat. | ||
− | A dwarf with the description, 'likes working outdoors and grumbles only mildly at inclement weather' is no more resistant to cave adaptation than a regular dwarf is. In fact, said dwarf may even '''have''' cave adaptation - this description simply | + | A dwarf with the description, 'likes working outdoors and grumbles only mildly at inclement weather' is no more resistant to cave adaptation than a regular dwarf is. In fact, said dwarf may even '''have''' cave adaptation - this description simply indicates that the dwarf gets reduced happiness penalties from having to do without the comforts of civilization. |
Fortunately, cave adaptation is not a serious issue. The unhappy thought from serious cave adaptation is strong (strong enough to totally negate the "slept in a room like a personal palace" happy thought), and can easily push already unhappy dwarves over the edge, but it is very controllable. Setting up a meeting area outside and above ground with items that cause powerful happy thoughts helps: very valuable [[statue]]s are the best bet here. Be sure to wall it in or otherwise protect it so the area is not a liability during a [[siege]] (and don't forget flying creatures). Cave-adapted dwarves will come out, admire the items in the meeting area, get a happy thought, then vomit all over themselves. If you do it right, you roughly break even. Prolonged, regular exposure to the outdoors (even if it's raining) WILL cure cave adaptation - spending one day outdoors negates 10 days spent in the dark. Dwarves who vomit all the time don't seem to get hungry any faster. | Fortunately, cave adaptation is not a serious issue. The unhappy thought from serious cave adaptation is strong (strong enough to totally negate the "slept in a room like a personal palace" happy thought), and can easily push already unhappy dwarves over the edge, but it is very controllable. Setting up a meeting area outside and above ground with items that cause powerful happy thoughts helps: very valuable [[statue]]s are the best bet here. Be sure to wall it in or otherwise protect it so the area is not a liability during a [[siege]] (and don't forget flying creatures). Cave-adapted dwarves will come out, admire the items in the meeting area, get a happy thought, then vomit all over themselves. If you do it right, you roughly break even. Prolonged, regular exposure to the outdoors (even if it's raining) WILL cure cave adaptation - spending one day outdoors negates 10 days spent in the dark. Dwarves who vomit all the time don't seem to get hungry any faster. |