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Editing 40d:Channel
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− | + | A '''Channel''' is a method of digging mostly to aid the moving of liquids, such as [[water]] and [[magma]], from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes. | |
− | A ''' | ||
− | + | You can direct [[water]] or [[magma]] simply by creating a channel with the designation button then entering the channel button {{K|d}} -> {{K|h}}. Building Channels will remove the [[floor]] of the current [[z-axis|Z-level]] AND mine the walls in the Z-level below. See the [[digging]] article for a more detailed explanation. | |
− | + | It is ideal to first create the channel from the area you wish to carry the liquid to, installing a [[floodgate]] if you want to regulate its flow, then channel out the last square holding the liquid back. If there are any z levels of water above the channel's source you will flood the area you are working in. This can effectively set your fortress back a few seasons, or worse, make it uninhabitable. Magma will not do this because it is a [[chunky liquid]] and behaves differently than water in the z axis. | |
− | + | Dwarves can not walk across a channel (as there is nothing to support them). However, you can re[[floor]] over a dug channel using {{K|b}} -> {{K|C}} -> {{K|f}} to allow dwarves to walk over it, while still maintaining the tunnel beneath. If you want to allow fluids to flow into a channel from above and dwarves to walk over it, you can put a [[grate]] on top of a channel, which only fluids will pass through. | |
− | + | In layman's terms: {{k|d}}igging an area will carve out a tunnel in the rock to crawl through, whereas c{{k|h}}annelling an area will also remove the bottom of that tunnel and make a second tunnel one level below, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts. | |
− | + | Designating channels over existing downward [[stairs]] will make the dwarves remove the staircase, working from the level below. | |
Designating a channel on the level underneath an existing channel is the way to dig deep pits or [[well]] shafts. Designating an adjacent up/down staircase is the easiest way to give access to the [[miner]] who will dig the shaft. | Designating a channel on the level underneath an existing channel is the way to dig deep pits or [[well]] shafts. Designating an adjacent up/down staircase is the easiest way to give access to the [[miner]] who will dig the shaft. | ||
− | + | == Hint == | |
+ | When building channels diagonally, a single line is enough - water, like creatures, moves in all 8 directions (+ z-axis). | ||
− | + | [[category:designations]] | |
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