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Editing 40d:Clutter
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− | + | [[Workshops]] will get '''cluttered''' when they become full of goods that are not [[hauling|haul]]ed away to [[stockpiles]]. A workshop that is cluttered will display <code>'''(CLT)'''</code> when viewed via the {{key|q}} or {{key|t}} menus. | |
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+ | Dwarves working in cluttered workshops will work more slowly: even the lowest level of clutter <font style="color: #808080; background-color: #000; padding: 0.15em"><tt>'''(CLT)'''</tt></font> doubles the time a workshop task takes. Each successive level of clutter increases the multiplier by one, so tasks performed in a completely cluttered workshop will take ten times as long. | ||
== Clutter levels == | == Clutter levels == | ||
− | With larger items (e.g. [[ | + | With larger items (e.g. [[beds]], [[stone]]s, [[table]]s), clutter starts appearing when 15 of those are inside a shop. Every 3 small items counts as one large item, so a craft-making workshop isn't cluttered until there are 45 crafts littering the floors, tables, and possibly walls and ceilings. [[Siege engine]] components and ammo are especially large; the [[siege workshop]] can get cluttered after producing just 3 ballista arrows. |
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− | == | + | == Occurence == |
Certain workshops are more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employed. The [[Butcher's shop|butcher's workshop]] can get cluttered even after butchering a single animal: butchering a horse produces 9 meat, 9 chunks, 9 bones, 5 fat, one skull, and one skin. | Certain workshops are more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employed. The [[Butcher's shop|butcher's workshop]] can get cluttered even after butchering a single animal: butchering a horse produces 9 meat, 9 chunks, 9 bones, 5 fat, one skull, and one skin. | ||
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To remedy clutter, be sure to have enough stockpile space of the appropriate kind (using [[bin]]s will increase stockpile efficiency), and employ enough dwarves with the appropriate [[hauling]] jobs (food/furniture/item/refuse/etc.) to get rid of the junk. The dwarf working at the workshop could also have the relevant hauling job enabled, pausing from time to time to move around goods. In case of inexperienced cooks, order only one or two meals at a time, and check clutter before issuing new orders. An alternate clutter control method is to build new workshops, optionally destroying the old ones (from the {{k|q}} or {{k|t}} menu). | To remedy clutter, be sure to have enough stockpile space of the appropriate kind (using [[bin]]s will increase stockpile efficiency), and employ enough dwarves with the appropriate [[hauling]] jobs (food/furniture/item/refuse/etc.) to get rid of the junk. The dwarf working at the workshop could also have the relevant hauling job enabled, pausing from time to time to move around goods. In case of inexperienced cooks, order only one or two meals at a time, and check clutter before issuing new orders. An alternate clutter control method is to build new workshops, optionally destroying the old ones (from the {{k|q}} or {{k|t}} menu). | ||
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{{Workshops}} | {{Workshops}} | ||
− | + | [[Category:Workshops]] |