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Editing 40d:Clutter
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− | + | [[Workshops]] will get '''cluttered''' when they become full of goods that are not [[hauling|haul]]ed away to [[stockpiles]]. A workshop that is cluttered will display <code>'''(CLT)'''</code> when viewed via the {{key|q}} or {{key|t}} menus. | |
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+ | Dwarves working in cluttered workshops will work more slowly: even the lowest level of clutter <font style="color: #808080; background-color: #000; padding: 0.15em"><tt>'''(CLT)'''</tt></font> doubles the time a workshop task takes. Each successive level of clutter increases the multiplier by one, so tasks performed in a completely cluttered workshop will take ten times as long. | ||
== Clutter levels == | == Clutter levels == | ||
− | With larger items (e.g. [[ | + | With larger items (e.g. [[beds]], [[stone]]s, [[table]]s), clutter starts appearing when 15 of those are inside a shop. Every 3 small items counts as one large item, so a craft-making workshop isn't cluttered until there are 45 crafts littering the floors, tables, and possibly walls and ceilings. [[Siege engine]] components and ammo are especially large; the [[siege workshop]] can get cluttered after producing just 3 ballista arrows. |
{| style="margin: 0 auto; text-align: center; border-spacing: 4px" | {| style="margin: 0 auto; text-align: center; border-spacing: 4px" | ||
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− | == | + | == Occurence == |
Certain workshops are more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employed. The [[Butcher's shop|butcher's workshop]] can get cluttered even after butchering a single animal: butchering a horse produces 9 meat, 9 chunks, 9 bones, 5 fat, one skull, and one skin. | Certain workshops are more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employed. The [[Butcher's shop|butcher's workshop]] can get cluttered even after butchering a single animal: butchering a horse produces 9 meat, 9 chunks, 9 bones, 5 fat, one skull, and one skin. | ||
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== Benefits == | == Benefits == | ||
− | + | Some workshops can benefit from high clutter level. As their production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of demand, workshop gets uncluttered easily and can work at full speed. Benefits of this is that tasks can be left in repeat more with no supervision and will not produce much unwanted extras or consume more resources than needed. | |
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− | [[ | + | [[Still]], for example, can eventually get to speed where dwarves consume booze at same speed as cluttered workshops produces it. |
− | + | [[Wood furnace]]s similarly can be made to produce fuel at same speed as other workshops consume it. | |
{{Workshops}} | {{Workshops}} | ||
− | + | [[Category:Workshops]] |