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Editing 40d:Combat
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The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers): | The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers): | ||
* get the appropriate combat skill level | * get the appropriate combat skill level | ||
− | * if the creature is nauseous, divide | + | * if the creature is nauseous, divide per two |
− | * if the creature is drowning, divide | + | * if the creature is drowning, divide per two |
− | * if the creature is stunned, divide | + | * if the creature is stunned, divide per two |
− | * if unknown test, divide | + | * if unknown test, divide per four |
− | * if pain > 100, divide | + | * if pain > 100, divide per two |
− | + | * if exhaustion >= 2000, lvl = lvl*3/4 | |
− | + | * if exhaustion >= 4000, lvl = lvl*3/4 | |
− | + | * if exhaustion >= 6000, lvl = lvl*3/4 | |
− | + | * if thirst >= 25000, divide per two | |
− | * if thirst >= 25000, divide | + | * if hunger >= 50000, divide per two |
− | * if hunger >= 50000, divide | + | * if drowsiness >= 57600, divide per two |
− | * if drowsiness >= 57600, divide | ||
− | + | A creature with high exhaustion, for example 6500, will have its skill modified that way: | |
+ | new level = level * 3 / 4 * 3 / 4 * 3 / 4 | ||
==Weapon Analysis== | ==Weapon Analysis== |