v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Construction
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Any object that is normally fashioned out of a naturally-occurring ("rough-hewn") wall can also be built on a completely empty tile as a '''construction'''. This includes [[stair]]s, [[ramp]]s, [[fortification]]s, and even new [[wall]]s and [[floor]]s. | |
− | Any object that is normally fashioned out of a naturally-occurring ("rough-hewn") wall can also be built on a completely empty tile as a '''construction'''. This includes [[stair]]s, [[ramp]]s, [[fortification]]s, and new | ||
− | Although "built", constructions are | + | Although "built", constructions are not the same as [[building]]s (such as [[workshop]]s or [[furniture]]), instead functioning as inert terrain objects. Once built, you cannot interact with constructions via the {{k|q}} or {{k|t}} menus (although you can suspend or cancel their construction via these keys). |
− | To build a construction, type {{k|b}}-{{k|C}}. A construction can be built out of any type of [[stone]], [[block]]s, [[bar]]s, or [[wood]], and requires a [[mason]] if made out of stone | + | To build a construction, type {{k|b}}-{{k|C}}. A construction can be built out of any type of [[stone]], [[block]]s, [[bar]]s, or [[wood]], and requires a [[mason]] if made out of stone; a [[carpenter]] if made out of wood; or any kind of [[metalsmith]] if made out of metal. |
− | Constructions behave the same as objects fashioned out of natural rock, although the manner in which they are removed is different | + | Constructions behave the same as objects fashioned out of natural rock, although the manner in which they are removed is different. Stairs and ramps made from natural rock are removed via "Remove Up Stairs/Ramps" ({{k|d}}-{{k|z}}); non-constructed walls and fortifications must be [[mining|mined]] out ({{k|d}}-{{k|d}}); and natural floors are removed by digging a [[channel]] ({{k|d}}-{{k|h}}). However, all ''constructed'' objects of any type are removed via "Remove Construction" ({{k|d}}-{{k|n}}). |
− | + | == Strange behavior == | |
− | + | Once a constructed wall or floor is built, then removed, the remaining floor changes to reflect the material that was originally used in the construction. For instance, if you were to build a [[dolomite]] wall on a square with a [[magnetite]] floor, then remove the dolomite wall construction, the floor underneath would morph into a dolomite floor. | |
+ | More to it, if the floor was smoothed it will became rough again. Smoothed and detailed floor, however, will be not smothed (rough), but still colored light as detailed, and the engraving can be observed. After second smoothing it'll became '''detailed''' floor again.{{version|0.27.169.33g}} | ||
− | + | [[Category:Constructions]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |