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Editing 40d:Creature token
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{{quality|Exceptional|21:17, 30 March 2011 (UTC)}}{{av}} | {{quality|Exceptional|21:17, 30 March 2011 (UTC)}}{{av}} | ||
− | Everything here can be applied to all creature files, e.g. creature_domestic, creature_standard, even creature_equipment. This includes sentient creatures, but creature [[tokens]] should not be confused with [[ | + | Everything here can be applied to all creature files, e.g. creature_domestic, creature_standard, even creature_equipment. This includes sentient creatures, but creature [[tokens]] should not be confused with [[Entity token]]s. |
+ | {| id="toc" | ||
+ | | | ||
+ | * Tokens | ||
+ | ** [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] | ||
+ | ** [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]] | ||
+ | |} | ||
__NOTOC__ | __NOTOC__ | ||
=Tokens= | =Tokens= | ||
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==A== | ==A== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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|} | |} | ||
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==B== | ==B== | ||
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|} | |} | ||
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==C== | ==C== | ||
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* singular | * singular | ||
* plural | * plural | ||
− | | Gives the child a special name, | + | | Gives the child a special name, eg "hippo calf" instead of "hippo child". |
[CHILDNAME:hippo calf:hippo calves] | [CHILDNAME:hippo calf:hippo calves] | ||
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| Allows a creature to steal things (apparently the highest [[value]] it can find). | | Allows a creature to steal things (apparently the highest [[value]] it can find). | ||
|} | |} | ||
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==D== | ==D== | ||
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|} | |} | ||
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==E== | ==E== | ||
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|} | |} | ||
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==F== | ==F== | ||
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| FEATURE_ATTACK_GROUP | | FEATURE_ATTACK_GROUP | ||
| | | | ||
− | | | + | | pretty worthless now. It was very important in the 2-dimensional DF. |
|- | |- | ||
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| FIREBREATH | | FIREBREATH | ||
| | | | ||
− | | The creature | + | | The creature breathes fire projectiles (as opposed to DRAGONFIREBREATH, which is in a cone). |
|- | |- | ||
| FIREIMMUNE | | FIREIMMUNE | ||
| | | | ||
− | | The creature | + | | The FIREIMMUNE token has no effect on a creature's resistance to flame or heat. However, it does affect ability to swim in magma in adventure mode, as well as display of "You are caught in a pool of magma!" warning messages. |
− | |||
|- | |- | ||
| FIREIMMUNE_SUPER | | FIREIMMUNE_SUPER | ||
| | | | ||
− | | The creature is immune to DRAGONFIREBREATH. Implies FIREIMMUNE. | + | | The creature is immune to DRAGONFIREBREATH. AI acts as if FIREIMMUNE. Implies FIREIMMUNE. |
|- | |- | ||
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|} | |} | ||
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==G== | ==G== | ||
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|} | |} | ||
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==H== | ==H== | ||
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| HEATDAM_POINT | | HEATDAM_POINT | ||
| temperature | | temperature | ||
− | | The maximum temperature limit before the creature will start | + | | The maximum temperature limit before the creature will start recieving damage from heat. [[Temperature scale|DF temperature scale]] |
|- | |- | ||
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|} | |} | ||
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==I== | ==I== | ||
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USE_RACEGLOSS | USE_RACEGLOSS | ||
USE_SHARPSTONE | USE_SHARPSTONE | ||
− | | Determines if the creature leaves behind a non-standard corpse (i.e. wood, statue, bars, etc | + | | Determines if the creature leaves behind a non-standard corpse (i.e. wood, statue, bars, etc). The first parameter determines the item type; the second parameter is the subtype indicated in the raw file (such as WEAPON_WHIP); the third indicates the material type if the item type takes a specific material (e.g. "IRON" if the corpse type is "STATUE"). USE_RACEGLOSS applies if the creature has a material glossary assigned by the "HAS_RACEGLOSS:" flag and will select neccesary adjectives and material from that glossary. |
[ITEMCORPSE:[[Item token|WOOD]]:NO_SUBTYPE:[[Material token|WOOD]]:USE_RACEGLOSS] | [ITEMCORPSE:[[Item token|WOOD]]:NO_SUBTYPE:[[Material token|WOOD]]:USE_RACEGLOSS] | ||
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|} | |} | ||
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==L== | ==L== | ||
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| LITTERSIZE | | LITTERSIZE | ||
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− | * | + | * minumum |
* maximum | * maximum | ||
| Determines the random chance of how many creatures are generated when giving birth. [LITTERSIZE:1:2] | | Determines the random chance of how many creatures are generated when giving birth. [LITTERSIZE:1:2] | ||
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|} | |} | ||
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==M== | ==M== | ||
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| MULTIPLE_LITTER_RARE | | MULTIPLE_LITTER_RARE | ||
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− | | Makes litters with more than one offspring | + | | Makes litters with more than one offspring rare. |
|- | |- | ||
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|} | |} | ||
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==N== | ==N== | ||
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| Creature doesn't think, or doesn't require a [BRAIN] body part. | | Creature doesn't think, or doesn't require a [BRAIN] body part. | ||
|} | |} | ||
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==P== | ==P== | ||
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|} | |} | ||
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==S== | ==S== | ||
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|} | |} | ||
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==T== | ==T== | ||
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|} | |} | ||
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==V== | ==V== | ||
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| VERMINHUNTER | | VERMINHUNTER | ||
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− | | A creature with this tag will hunt down vermin and kill them. Sometimes they will eat the vermin, but most of the time they will bring it to their owner. This tag also makes impossible to assign an owner to the animal. The animal chooses | + | | A creature with this tag will hunt down vermin and kill them. Sometimes they will eat the vermin, but most of the time they will bring it to their owner. This tag also makes impossible to assign an owner to the animal. The animal chooses it's own owner instead (like a cat). If assigned to a playable race, members of that race will ONLY be able to eat vermin. |
|- | |- | ||
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|} | |} | ||
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==W== | ==W== |