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Editing 40d:Creature token
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Latest revision | Your text | ||
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− | + | Everything here can be applied to all creature files, e.g. creature_domestic, creature_standard, even creature_equipment. | |
− | Everything here can be applied to all creature files, e.g. creature_domestic, creature_standard, even creature_equipment | ||
+ | Since the game is in the Alpha stage, consider everything '''tentative'''. | ||
+ | |||
+ | {| id="toc" | ||
+ | | | ||
+ | * Tokens | ||
+ | ** [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] | ||
+ | ** [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]] | ||
+ | |} | ||
__NOTOC__ | __NOTOC__ | ||
+ | |||
=Tokens= | =Tokens= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==A== | ==A== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
Line 15: | Line 18: | ||
! width="20%" | Arguments | ! width="20%" | Arguments | ||
! width="60%" | Description | ! width="60%" | Description | ||
+ | |||
+ | |- | ||
+ | | ADD_VERSION | ||
+ | | version | ||
+ | | In which version of the game said creature was introduced. Not used anymore in the 3D version. | ||
+ | [ADD_VERSION:1069] | ||
|- | |- | ||
Line 28: | Line 37: | ||
|- | |- | ||
| ALTTILE | | ALTTILE | ||
− | | [[ | + | | [[Character Table|CP437 ordinal]] or 'character' |
| If set, the creature will blink between its [TILE] and its [ALTTILE]. | | If set, the creature will blink between its [TILE] and its [ALTTILE]. | ||
[ALTTILE:157] or [ALTTILE:'&'] | [ALTTILE:157] or [ALTTILE:'&'] | ||
Line 53: | Line 62: | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==B== | ==B== | ||
Line 70: | Line 75: | ||
| Age at which a baby becomes a child. Without this tag, all creatures born will skip the baby stage and be children upon birth. | | Age at which a baby becomes a child. Without this tag, all creatures born will skip the baby stage and be children upon birth. | ||
[BABY:1] | [BABY:1] | ||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
Line 87: | Line 85: | ||
| BENIGN | | BENIGN | ||
| | | | ||
− | | Determines whether creature can show up on "tame" maps (includes [[ | + | | Determines whether creature can show up on "tame" maps (includes [[Elephants|elephants]]), which will generally avoid dwarves, although they may chase and/or attack them if they get too close). |
|- | |- | ||
| BIOME:* | | BIOME:* | ||
| | | | ||
− | | See [[Biome | + | | See [[Biome Tokens|biome tokens]]. |
|- | |- | ||
Line 111: | Line 109: | ||
|- | |- | ||
− | + | | BODY | |
| parts[:...] | | parts[:...] | ||
| Sets the body parts a creature has. Can supply as many as you want. | | Sets the body parts a creature has. Can supply as many as you want. | ||
Line 151: | Line 149: | ||
| temperature | | temperature | ||
| The temperature at which point the creature's bones burst into flame. | | The temperature at which point the creature's bones burst into flame. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 163: | Line 156: | ||
|- | |- | ||
− | + | | [[Creature_Tokens/SPEC_HEAT|BONE_SPEC_HEAT]] | |
− | + | | <u>not</u> a temperature | |
− | + | | Specific heat? (temperature difference required to change the temperature of the creature's bones?) {{verify}} | |
− | |||
− | |||
− | |||
− | | [[SPEC_HEAT| | ||
− | | | ||
|- | |- | ||
| BONECARN | | BONECARN | ||
| | | | ||
− | | Creature eats bones. This tag implies CARNIVORE. | + | | Creature 'eats' bones. Eating bones makes their happiness go up, but can cause death (suffocation). This tag implies CARNIVORE. |
|- | |- | ||
| BUILDINGDESTROYER | | BUILDINGDESTROYER | ||
| value | | value | ||
− | | Allows a creature to destroy furniture and buildings. | + | | Allows a creature to destroy furniture and buildings. Creatures with BUILDINGDESTROYER will actively seek out your constructions and destroy them. A creature can have this value at 1 or 2. When the value is 1, the creature will go after wooden hatches, wooden doors, supports, statues, windows and archery targets only. They can't destroy homes during world gen as (semi)megabeasts. |
− | + | When the value is 2 the creature will actively seek out most (all?) constructions and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. | |
+ | [BUILDINGDESTROYER:2] | ||
+ | |||
+ | |- | ||
+ | | BUTCHERABLE_NONSTANDARD | ||
+ | | | ||
+ | | If a creature has this tag, it may only be slaughtered (that is, the live creature is taken to the [[Butcher's Shop]] and slain). If it dies of any other cause, the corpse cannot be butchered. | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==C== | ==C== | ||
Line 209: | Line 199: | ||
| CAN_SPEAK | | CAN_SPEAK | ||
| | | | ||
− | | Can talk | + | | Can talk. |
|- | |- | ||
Line 217: | Line 207: | ||
|- | |- | ||
− | | | + | | CARNIVORE |
| | | | ||
− | | | + | | Creature only eats meat. |
|- | |- | ||
− | | | + | | CANOPENDOORS |
| | | | ||
− | | | + | | Allows the creature to open doors. |
|- | |- | ||
Line 255: | Line 245: | ||
| temperature | | temperature | ||
| The temperature at which the creature's cheese bursts into flame. | | The temperature at which the creature's cheese bursts into flame. | ||
− | |||
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− | |||
|- | |- | ||
Line 267: | Line 252: | ||
|- | |- | ||
− | + | | [[Creature_Tokens/SPEC_HEAT|CHEESE_SPEC_HEAT]] | |
− | + | | <u>not</u> a temperature | |
− | + | | Specific heat? (temperature difference required to change the temperature of the creature's cheese?) {{verify}} | |
− | |||
− | |||
− | |||
− | | [[SPEC_HEAT| | ||
− | | | ||
|- | |- | ||
Line 292: | Line 272: | ||
* singular | * singular | ||
* plural | * plural | ||
− | | Gives the child a special name, | + | | Gives the child a special name, eg "hippo calf" instead of "hippo child". |
[CHILDNAME:hippo calf:hippo calves] | [CHILDNAME:hippo calf:hippo calves] | ||
Line 298: | Line 278: | ||
| CHITIN | | CHITIN | ||
| | | | ||
− | | When the creature | + | | When the creature is butchered, it drops chitin, which functions as leather. |
+ | |||
+ | |- | ||
+ | | CRAFTSMAN_NAME | ||
+ | | | ||
+ | * singular | ||
+ | * plural | ||
+ | | Sets the name of the craftsman profession. | ||
+ | [CRAFTSMAN_NAME:craftsdwarf:craftsdwarves] | ||
+ | |||
+ | |- | ||
+ | | CREPUSCULAR | ||
+ | | | ||
+ | | Sets if the creature is active in twilight. | ||
|- | |- | ||
Line 305: | Line 298: | ||
* minimum | * minimum | ||
* maximum | * maximum | ||
− | | The minimum/maximum numbers of how many creatures per spawned cluster | + | | The minimum/maximum numbers of how many creatures per spawned cluster. |
[CLUSTER_NUMBER:1:3] | [CLUSTER_NUMBER:1:3] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 323: | Line 311: | ||
|- | |- | ||
− | | | + | | COOKABLE_LIVE |
| | | | ||
− | | | + | | Set this to allow the creature to be cooked in meals without having to butcher it first. |
|- | |- | ||
− | | | + | | CREATURE |
− | | | + | | name |
− | | | + | | What the game looks for when generating creatures. |
+ | [CREATURE:DWARF] | ||
+ | |||
+ | |- | ||
+ | | COLDDAM_POINT | ||
+ | | temperature | ||
+ | | The minimum temperature limit before the creature starts taking damage from freezing. | ||
|- | |- | ||
− | | | + | | COMMON_DOMESTIC |
| | | | ||
− | | | + | | Allows the creature to be brought with immigrants and when creating a new fortress, as long as the creature also includes at least one of the following tokens: PET, PACK_ANIMAL, WAGON_PULLER, MOUNT |
|- | |- | ||
| CURIOUSBEAST_EATER | | CURIOUSBEAST_EATER | ||
| | | | ||
− | | Allows a creature to | + | | Allows a creature to eat edible items that it finds? (may imply CURIOUSBEAST_ITEM?) {{verify}} |
|- | |- | ||
− | | | + | | CURIOUSBEAST_ITEM |
| | | | ||
− | | Allows a creature to ( | + | | Allows a creature to steal things (usually [[food]]?). |
|- | |- | ||
− | | | + | | CURIOUSBEAST_GUZZLER |
| | | | ||
− | | | + | | Will steal [[alcohol]]? Implies CURIOUSBEAST. |
+ | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==D== | ==D== | ||
Line 373: | Line 364: | ||
| DEFENDER | | DEFENDER | ||
| | | | ||
− | | Appears from the glowing pits | + | | Appears from the glowing pits. |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| DIFFICULTY | | DIFFICULTY | ||
| number | | number | ||
− | | [[ | + | | [[Toady]]: ''"Difficulty determines how deep it places them in adventure mode/reclaim caves, and the chance that they are wounded the first few river attacks."'' |
[DIFFICULTY:2] | [DIFFICULTY:2] | ||
Line 394: | Line 380: | ||
| DRAGONFIREBREATH | | DRAGONFIREBREATH | ||
| | | | ||
− | | Creature breathes fire | + | | Creature breathes dragon level fire. |
|- | |- | ||
| DRINK_BOILING_POINT | | DRINK_BOILING_POINT | ||
| temperature | | temperature | ||
− | | The temperature at which | + | | The temperature at which a drink (milk?) produced from the creature will boil. |
|- | |- | ||
Line 409: | Line 395: | ||
| DRINK_FIXED_TEMP | | DRINK_FIXED_TEMP | ||
| temperature | | temperature | ||
− | | The temperature emitted by one unit of the creature's drink. | + | | The temperature emitted by one unit of the creature's drink (if any). |
|- | |- | ||
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| temperature | | temperature | ||
| The temperature at which the drink will set your fort ablaze. | | The temperature at which the drink will set your fort ablaze. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| DRINK_MELTING_POINT | | DRINK_MELTING_POINT | ||
| temperature | | temperature | ||
− | | | + | | [[User:GreyMario]] sez: "Isn't this, like, redundant? It's ''already'' liquid. Perhaps it controls at which point the drink solidifies?" {{verify}} |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | [[Creature_Tokens/SPEC_HEAT|DRINK_SPEC_HEAT]] | |
− | | [[SPEC_HEAT| | + | | <u>not</u> a temperature |
− | | | + | | The difference in temperature required to modify the temperature of the drink? {{verify}} |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==E== | ==E== | ||
Line 457: | Line 429: | ||
| ENDING | | ENDING | ||
| | | | ||
− | | Will show up | + | | Will show up after your fortress went 'Too Deep'. Ceased functionality after the progression from 2D to 3D. |
|- | |- | ||
| EQUIPMENT_WAGON | | EQUIPMENT_WAGON | ||
| | | | ||
− | | Implies | + | | Implies two unknown flags, NOSTUN, NONAUSEA, NOBLEED, NOEMOTION, NOSTUCKINS, SEVERONBREAKS, NOSKULL, NOSKIN, NOBONES, NOMEAT, PARALYZEIMMUNE, NOFEAR, NOSMELLYROT, NOTHOUGHT, NO_GENDER. |
|- | |- | ||
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| EVIL | | EVIL | ||
| | | | ||
− | | Determines whether creature can show up on "evil" maps (see [[ | + | | Determines whether creature can show up on "evil" maps (see [[Creatures#Threat Matrix|Threat Matrix]]). |
|- | |- | ||
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| | | | ||
* name | * name | ||
− | * | + | * value |
− | * | + | * ? |
− | * | + | * ? |
− | | Determines | + | | Determines what can be extracted from the creature, what it's called, how valuable it is, and what you can make from it. Note, it appears that the extraction process is hardcoded into the game, and can't be altered from objects/raw. |
[EXTRACT:cow's milk:7:0:1] | [EXTRACT:cow's milk:7:0:1] | ||
Line 488: | Line 460: | ||
| | | | ||
* name | * name | ||
− | * | + | * value |
− | * | + | * ? |
− | * | + | * ? |
− | * ? | + | * ? |
| [EXTRACT_ANTIDOTE:cave spider antivenin:7:0:0:50] | | [EXTRACT_ANTIDOTE:cave spider antivenin:7:0:0:50] | ||
− | |||
− | |||
|- | |- | ||
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| | | | ||
* name | * name | ||
− | * | + | * value |
− | * | + | * ? |
− | * | + | * ? |
− | | The extract gotten from the creature | + | | The extract gotten from the creature is a unit of cheese. |
[EXTRACT_CHEESE:cow cheese:6:0:1] | [EXTRACT_CHEESE:cow cheese:6:0:1] | ||
+ | |||
+ | |- | ||
+ | | EXTRACT_COOKABLE | ||
+ | | | ||
+ | | Extract is cookable. | ||
|- | |- | ||
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| temperature | | temperature | ||
| The low temperature value at which the creature's extract starts to take damage. | | The low temperature value at which the creature's extract starts to take damage. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
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| temperature | | temperature | ||
| The temperature at which the creature's extract bursts into flame (NOT the container it's in). | | The temperature at which the creature's extract bursts into flame (NOT the container it's in). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
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|- | |- | ||
− | | | + | | [[Creature_Tokens/SPEC_HEAT|EXTRACT_SPEC_HEAT]] |
− | | | + | | <u>not</u> a temperature |
− | | | + | | The difference in temperature required to modify the temperature of the creature's extract? {{verify}} |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
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| EXTRAVISION | | EXTRAVISION | ||
| | | | ||
− | | Creature | + | | Creature has enhanced vision (longer vision range, ie. at night). |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==F== | ==F== | ||
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| How much fat a creature produces when it is butchered. | | How much fat a creature produces when it is butchered. | ||
[FAT:3] | [FAT:3] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| FEMALE | | FEMALE | ||
| | | | ||
− | | The creature is always female | + | | The creature is always female. |
|- | |- | ||
| FIREBREATH | | FIREBREATH | ||
| | | | ||
− | | The creature | + | | The creature breathes fire. |
|- | |- | ||
| FIREIMMUNE | | FIREIMMUNE | ||
| | | | ||
− | | The creature is immune to | + | | The creature is immune to all forms of fire, except DRAGONFIREBREATH. |
|- | |- | ||
| FIREIMMUNE_SUPER | | FIREIMMUNE_SUPER | ||
| | | | ||
− | | The creature is immune to DRAGONFIREBREATH. | + | | The creature is immune to DRAGONFIREBREATH. AI acts as if FIREIMMUNE. |
|- | |- | ||
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| FLIER | | FLIER | ||
| | | | ||
− | | Allows a creature to fly | + | | Allows a creature to fly. |
|- | |- | ||
| FREQUENCY | | FREQUENCY | ||
− | | | + | | time |
− | + | | Determines the time between creature spawns in Fortress Mode. Higher is more occurences per time unit{{verify}}. Creatures without a frequency statement appear to be on the map at all times. Almost all others have [FREQUENCY:5]. | |
− | | Determines the | + | [FREQUENCY:42] |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==G== | ==G== | ||
Line 713: | Line 661: | ||
| GNAWER | | GNAWER | ||
| | | | ||
− | | The creature | + | | The creature chews on food storage containers. |
|- | |- | ||
Line 723: | Line 671: | ||
| GRASSTRAMPLE | | GRASSTRAMPLE | ||
| amount | | amount | ||
− | | Determines | + | | Determines how much grass is trampled when they walk on it. Set [GRASSTRAMPLE:0] to make grass never trampled by the creature. |
[GRASSTRAMPLE:42] | [GRASSTRAMPLE:42] | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==H== | ==H== | ||
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| HEATDAM_POINT | | HEATDAM_POINT | ||
| temperature | | temperature | ||
− | | The maximum temperature limit before the creature will start | + | | The maximum temperature limit before the creature will start recieving damage from heat. [[Temperature scale|DF temperature scale]] |
|- | |- | ||
Line 769: | Line 713: | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==I== | ==I== | ||
Line 785: | Line 725: | ||
| temperature | | temperature | ||
| The temperature at which the creature will burst into flames. [[Temperature scale|DF temperature scale]] | | The temperature at which the creature will burst into flames. [[Temperature scale|DF temperature scale]] | ||
+ | |||
+ | |- | ||
+ | | IMMOLATE | ||
+ | | | ||
+ | | Will ignite, and potentially completely destroy, items the creature is standing on. Keep booze away from critters with this tag. | ||
|- | |- | ||
Line 792: | Line 737: | ||
|- | |- | ||
− | + | | INTELLIGENT | |
− | |||
− | |||
− | |||
− | |||
− | | INTELLIGENT | ||
| | | | ||
| Implies CAN_CIV, CAN_SPEAK, CAN_LEARN. | | Implies CAN_CIV, CAN_SPEAK, CAN_LEARN. | ||
Line 804: | Line 744: | ||
| ITEMCORPSE | | ITEMCORPSE | ||
| | | | ||
− | * [[Item token]] | + | * [[Item Tokens|item token]] |
* subtype | * subtype | ||
NO_SUBTYPE | NO_SUBTYPE | ||
− | * [[ | + | * [[Material_Tokens|material token]] |
* NO_RACEGLOSS | * NO_RACEGLOSS | ||
USE_RACEGLOSS | USE_RACEGLOSS | ||
USE_SHARPSTONE | USE_SHARPSTONE | ||
− | | Determines if the creature leaves behind a non-standard corpse (i.e. wood, statue, bars, etc | + | | Determines if the creature leaves behind a non-standard corpse (i.e. wood, statue, bars, etc). The first parameter determines the item type; the second parameter is the subtype indicated in the raw file (such as WEAPON_WHIP); the third indicates the material type if the item type takes a specific material (e.g. "IRON" if the corpse type is "STATUE"). USE_RACEGLOSS applies if the creature has a material glossary assigned by the "HAS_RACEGLOSS:" flag and will select neccesary adjectives and material from that glossary. |
− | [ITEMCORPSE:[[ | + | [ITEMCORPSE:[[Tokens#Item_Tokens|WOOD]]:NO_SUBTYPE:[[Tokens#Material_Tokens|WOOD]]:USE_RACEGLOSS] |
|- | |- | ||
Line 819: | Line 759: | ||
| The quality of an item-type corpse left behind; 5 is masterpiece-level. | | The quality of an item-type corpse left behind; 5 is masterpiece-level. | ||
[ITEMCORPSE_QUALITY:5] | [ITEMCORPSE_QUALITY:5] | ||
+ | |||
|- | |- | ||
| IVORY | | IVORY | ||
| | | | ||
− | | Creature will produce ivory when butchered. Currently doesn't work | + | | Creature will produce ivory when butchered. Currently doesn't work. |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==L== | ==L== | ||
Line 837: | Line 774: | ||
! width="20%" | Arguments | ! width="20%" | Arguments | ||
! width="60%" | Description | ! width="60%" | Description | ||
+ | |||
+ | |- | ||
+ | | LARGE_CAVERIVER | ||
+ | | | ||
+ | | In Fortress Mode, spawns from/near cave rivers. | ||
+ | |||
+ | |- | ||
+ | | LARGE_CHASM | ||
+ | | | ||
+ | | In Fortress Mode, spawns from/near chasms. | ||
+ | |||
+ | |- | ||
+ | | LARGE_LAVA | ||
+ | | | ||
+ | | In Fortress Mode, spawns from/near magma. | ||
|- | |- | ||
Line 851: | Line 803: | ||
| LAYERING | | LAYERING | ||
| value | | value | ||
− | | How well-protected the creature is from low temperatures. If this number is too high, it will confine a creature to only arctic areas. If it is even higher it will prevent the creature from spawning at all | + | | How well-protected the creature is from low temperatures. If this number is too high, it will confine a creature to only arctic areas. If it is even higher it will prevent the creature from spawning at all. |
|- | |- | ||
| LEATHER_BOILING_POINT | | LEATHER_BOILING_POINT | ||
| temperature | | temperature | ||
− | | The temperature at which leather made from the creature's skins will boil away | + | | The temperature at which leather made from the creature's skins will boil away. |
|- | |- | ||
| LEATHER_COLDDAM_POINT | | LEATHER_COLDDAM_POINT | ||
| temperature | | temperature | ||
− | | The temperature at which leather made from the creature's skins will take damage | + | | The temperature at which leather made from the creature's skins will take damage. |
|- | |- | ||
| LEATHER_FIXED_TEMP | | LEATHER_FIXED_TEMP | ||
| temperature | | temperature | ||
− | | The temperature that leather made from the creature's skins generates | + | | The temperature that leather made from the creature's skins generates. |
|- | |- | ||
| LEATHER_HEATDAM_POINT | | LEATHER_HEATDAM_POINT | ||
| temperature | | temperature | ||
− | | The temperature at which leather made from the creature's skins will take damage | + | | The temperature at which leather made from the creature's skins will take damage. |
|- | |- | ||
| LEATHER_IGNITE_POINT | | LEATHER_IGNITE_POINT | ||
| temperature | | temperature | ||
− | | The temperature at which leather made from the creature's skins will burst into flames | + | | The temperature at which leather made from the creature's skins will burst into flames. |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| LEATHER_MELTING_POINT | | LEATHER_MELTING_POINT | ||
| temperature | | temperature | ||
− | | The temperature at which leather made from the creature's skins will melt away | + | | The temperature at which leather made from the creature's skins will melt away. |
|- | |- | ||
− | + | | [[Creature_Tokens/SPEC_HEAT|LEATHER_SPEC_HEAT]] | |
− | + | | <u>not</u> a temperature | |
− | + | | The difference in temperature required to modify the temperature of the creature's leather? {{verify}} | |
− | |||
− | |||
− | |||
− | | [[SPEC_HEAT| | ||
− | | | ||
|- | |- | ||
Line 906: | Line 848: | ||
| LIKES_FIGHTING | | LIKES_FIGHTING | ||
| | | | ||
− | | | + | | Determines whether creature "takes pleasure in slaughter" (after killing something in battle). |
|- | |- | ||
Line 916: | Line 858: | ||
| LITTERSIZE | | LITTERSIZE | ||
| | | | ||
− | * | + | * minumum |
* maximum | * maximum | ||
| Determines the random chance of how many creatures are generated when giving birth. [LITTERSIZE:1:2] | | Determines the random chance of how many creatures are generated when giving birth. [LITTERSIZE:1:2] | ||
Line 931: | Line 873: | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==M== | ==M== | ||
Line 946: | Line 884: | ||
| MAGICAL | | MAGICAL | ||
| | | | ||
− | | | + | | Allows a creature to use magic? However, magic isn't implemented yet. |
|- | |- | ||
Line 956: | Line 894: | ||
| MALE | | MALE | ||
| | | | ||
− | | The creature is always male | + | | The creature is always male. |
|- | |- | ||
| MATERIAL | | MATERIAL | ||
| | | | ||
− | * [[ | + | * [[Material Tokens|Material token]] |
* USE_RACEGLOSS | * USE_RACEGLOSS | ||
| | | | ||
Line 975: | Line 913: | ||
* minimum | * minimum | ||
* maximum | * maximum | ||
− | | Sets the | + | | Sets the Min Max age for a creature. Used in world generating and Fortress Mode. |
[MAXAGE:150:170] | [MAXAGE:150:170] | ||
Line 986: | Line 924: | ||
| MEGABEAST | | MEGABEAST | ||
| | | | ||
− | | Appears on fortress territory in Fortress Mode occasionally. | + | | Appears on fortress territory in Fortress Mode occasionally. Implies SEMIMEGABEAST. |
|- | |- | ||
Line 1,001: | Line 939: | ||
| MISCHIEVIOUS | | MISCHIEVIOUS | ||
| | | | ||
− | | Will pull any levers it comes across (requires confirmation) | + | | Will pull any levers it comes across. (requires confirmation) |
|- | |- | ||
Line 1,012: | Line 950: | ||
| MOUNT | | MOUNT | ||
| | | | ||
− | | Allows the creature to be mounted | + | | Allows the creature to be mounted. |
|- | |- | ||
Line 1,022: | Line 960: | ||
| MULTIPLE_LITTER_RARE | | MULTIPLE_LITTER_RARE | ||
| | | | ||
− | | Makes litters with more than one offspring | + | | Makes litters with more than one offspring rare. |
|- | |- | ||
Line 1,030: | Line 968: | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==N== | ==N== | ||
Line 1,054: | Line 988: | ||
| NARROW | | NARROW | ||
| | | | ||
− | | | + | | The creature can only wear things that have the narrow tag on it. |
|- | |- | ||
Line 1,079: | Line 1,013: | ||
| NO_GENDER | | NO_GENDER | ||
| | | | ||
− | | No gender will be selected for the creature | + | | No gender will be selected for the creature. |
|- | |- | ||
Line 1,102: | Line 1,036: | ||
|- | |- | ||
− | | | + | | NOBREATHE |
| | | | ||
− | | Creature doesn't | + | | Creature doesn't need to breathe or have [BREATHE] parts in body. Cannot drown or be strangled. |
|- | |- | ||
− | | | + | | NOBLEED |
| | | | ||
− | | Creature | + | | Creature doesn't bleed. |
|- | |- | ||
− | | | + | | NOBONES |
| | | | ||
− | | Creature | + | | Creature will not drop bones on butcher, rot, or decay of severed body parts. |
|- | |- | ||
Line 1,175: | Line 1,109: | ||
| | | | ||
| Creature can't be stunned. | | Creature can't be stunned. | ||
+ | |||
+ | |- | ||
+ | | NOTHOUGHT | ||
+ | | | ||
+ | | Creature doesn't think, or doesn't require a [BRAIN] body part. | ||
|- | |- | ||
Line 1,181: | Line 1,120: | ||
| Creature can't be butchered. | | Creature can't be butchered. | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==P== | ==P== | ||
Line 1,197: | Line 1,128: | ||
! width="20%" | Arguments | ! width="20%" | Arguments | ||
! width="60%" | Description | ! width="60%" | Description | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 1,230: | Line 1,156: | ||
* median | * median | ||
* highest % chance | * highest % chance | ||
− | | Determines chance of personality traits. Standard is 0:50:100. See [[Personality | + | | Determines chance of personality traits. Standard is 0:50:100. See [[Personality traits]] for more info. |
[PERSONALITY:IMAGINATION:0:55:100] | [PERSONALITY:IMAGINATION:0:55:100] | ||
Line 1,241: | Line 1,167: | ||
| PET_EXOTIC | | PET_EXOTIC | ||
| | | | ||
− | | You need | + | | You need the [[Dungeon master]] noble to tame the creature. |
|- | |- | ||
Line 1,254: | Line 1,180: | ||
* minimum | * minimum | ||
* maximum | * maximum | ||
− | | The minimum/maximum numbers of how many of these creatures | + | | The minimum/maximum numbers of how many of these creatures can show up on a map per year. |
− | [POPULATION_NUMBER: | + | [POPULATION_NUMBER:42:42] |
|- | |- | ||
Line 1,277: | Line 1,203: | ||
! width="20%" | Arguments | ! width="20%" | Arguments | ||
! width="60%" | Description | ! width="60%" | Description | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 1,289: | Line 1,210: | ||
* bg | * bg | ||
* br | * br | ||
− | | | + | | [REMAINS_COLOR:6:0:0] |
− | |||
|- | |- | ||
| REMAINS_UNDETERMINED | | REMAINS_UNDETERMINED | ||
Line 1,298: | Line 1,218: | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==S== | ==S== | ||
Line 1,313: | Line 1,229: | ||
| SAVAGE | | SAVAGE | ||
| | | | ||
− | | | + | | Determines whether creature can show up on "savage" maps. |
|- | |- | ||
Line 1,321: | Line 1,237: | ||
|- | |- | ||
− | | | + | | SESSILE_LAND |
| | | | ||
− | | Limbs and body parts sever on breakage. | + | | Obsolete. Use [[#I|[IMMOBILE_LAND]]]. |
+ | |||
+ | |- | ||
+ | | SEVERONBREAKS | ||
+ | | | ||
+ | | Limbs and body parts sever on breakage. | ||
|- | |- | ||
Line 1,349: | Line 1,270: | ||
| temperature | | temperature | ||
| Temperature at which silk made from this creature's webs bursts into flame. | | Temperature at which silk made from this creature's webs bursts into flame. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 1,361: | Line 1,277: | ||
|- | |- | ||
− | + | | [[Creature_Tokens/SPEC_HEAT|SILK_SPEC_HEAT]] | |
− | + | | <u>not</u> a temperature | |
− | + | | The difference in temperature required to modify the temperature of the creature's silk? {{verify}} | |
− | |||
− | |||
− | |||
− | | [[SPEC_HEAT| | ||
− | | | ||
|- | |- | ||
| SIZE | | SIZE | ||
| value | | value | ||
− | | How big a creature is. 6 is for dwarf like creatures, 7 is for human like creatures. 16 is for giants. Larger creatures are far more dangerous in combat. Also equals the amount of Meat/Chunks/Bones you get from the beast | + | | How big a creature is. 6 is for dwarf like creatures, 7 is for human like creatures. 16 is for giants. Larger creatures are far more dangerous in combat. Also equals the amount of Meat/Chunks/Bones you get from the beast. |
[SIZE:6] | [SIZE:6] | ||
Line 1,379: | Line 1,290: | ||
| SLOW_LEARNER | | SLOW_LEARNER | ||
| | | | ||
− | | Presumably | + | | Presumably similar to [CAN_LEARN], but slower. Present in the entries for ogres and giants |
+ | |||
+ | |- | ||
+ | | SMALLAQUATIC_CAVERIVER | ||
+ | | | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | SMALLAQUATIC_OCEAN | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | | | + | | SMALLAQUATIC_RIVER |
+ | | | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | SMALLAQUATIC_SWAMP | ||
+ | | | ||
| | | | ||
− | |||
|- | |- | ||
− | | | + | | SMALL_REMAINS |
− | | | + | | |
− | | | + | | If a creature has this tag, it'll leave a small corpse that only rots once, such as vermin. |
− | |||
|- | |- | ||
Line 1,401: | Line 1,326: | ||
| Sets a special name for certain instances. | | Sets a special name for certain instances. | ||
[SPECNAME:MALE:bull:bulls:bull] | [SPECNAME:MALE:bull:bulls:bull] | ||
+ | |||
+ | |- | ||
+ | | [[Creature_Tokens/SPEC_HEAT|SPEC_HEAT]] | ||
+ | | <u>not</u> a temperature | ||
+ | | The specific heat of a creature? {{verify}} | ||
+ | [SPEC_HEAT:409] | ||
|- | |- | ||
| SPEECH | | SPEECH | ||
| filename | | filename | ||
− | | Sets what speech.txt | + | | Sets what speech.txt do use for the creature. |
[SPEECH:dwarf.txt] | [SPEECH:dwarf.txt] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| SPEED | | SPEED | ||
| value | | value | ||
− | | Sets the creatures' movement and work speed, 1000/[ | + | | Sets the creatures' movement and work speed, 1000/[SPEED X] is the resulting effect on creatures movement and workrates from default. See [[Speed]] for more information. |
[SPEED:400] | [SPEED:400] | ||
|- | |- | ||
| SPHERE | | SPHERE | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | | | + | | Something related to [[Demon|hidden fun stuff]]. {{verify}} |
− | |||
− | { | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| STOUT | | STOUT | ||
| | | | ||
− | | | + | | Creature has a resistance to being knocked over. |
− | |||
− | |||
|- | |- | ||
− | | | + | | STANDARD_FLESH |
− | | | + | | |
− | | | + | | |
|- | |- | ||
| SWIMS_INNATE | | SWIMS_INNATE | ||
| | | | ||
− | | The creature naturally knows how to swim, as opposed to [SWIMS_LEARNED] below | + | | The creature naturally knows how to swim, as opposed to [SWIMS_LEARNED] below. |
|- | |- | ||
Line 1,478: | Line 1,369: | ||
| | | | ||
| The creature must learn to swim. Requires [CAN_LEARN], obviously. | | The creature must learn to swim. Requires [CAN_LEARN], obviously. | ||
+ | |||
+ | |- | ||
+ | | SWIM_SPEED | ||
+ | | value | ||
+ | | How fast the creature swims. | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==T== | ==T== | ||
Line 1,495: | Line 1,387: | ||
| THICKWEB | | THICKWEB | ||
| | | | ||
− | | The creature's webs can catch larger creatures. | + | | The creature's webs can catch larger creatures. |
|- | |- | ||
Line 1,517: | Line 1,409: | ||
| TRANCES | | TRANCES | ||
| | | | ||
− | | Allows the creature to go into martial trances. | + | | Allows the creature to go into martial trances, and to create artifacts via moods. |
|- | |- | ||
Line 1,550: | Line 1,442: | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==V== | ==V== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | |- bgcolor="#ddd" | + | |- bgcolor="#ddd" |
− | ! width="20%" | Token | + | ! width="20%" | Token |
− | ! width="20%" | Arguments | + | ! width="20%" | Arguments |
− | ! width="60%" | Description | + | ! width="60%" | Description |
− | + | ||
− | |- | + | |- |
− | | VEGETATION | + | | VEGETATION |
− | | | + | | |
+ | | | ||
+ | |||
+ | |- | ||
+ | | VERMINHUNTER | ||
| | | | ||
+ | | A creature with this tag will hunt down vermin and kill them. Sometimes they will eat the vermin, but most of the time they will bring it to their owner. This tag also makes impossible to assign an owner to the animal. The animal chooses it's own owner instead (like a cat). | ||
|- | |- | ||
| VERMIN_BITE | | VERMIN_BITE | ||
| | | | ||
− | * amount injected | + | * amount injected? |
* name | * name | ||
* effect (USE_EXTRACT) | * effect (USE_EXTRACT) | ||
Line 1,580: | Line 1,473: | ||
| | | | ||
| The creature can eat your food. | | The creature can eat your food. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| VERMIN_GROUNDER | | VERMIN_GROUNDER | ||
| | | | ||
− | | The creature | + | | The creature can be picked up if you stand over it. (Requires confirmation) |
+ | :I think this is a habitat flag like VERMIN_SOIL, VERMIN_CHASM, etc. It seems to appear on creatures that don't otherwise have one. – [[User:Peristarkawan|Peristarkawan]] 17:27, 24 May 2007 (EDT) | ||
|- | |- | ||
Line 1,595: | Line 1,484: | ||
| | | | ||
| Some dwarves will hate the creature and get unhappy thoughts when around it. | | Some dwarves will hate the creature and get unhappy thoughts when around it. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 1,614: | Line 1,498: | ||
| VERMIN_NOTRAP | | VERMIN_NOTRAP | ||
| | | | ||
− | | The creature cannot be caught by trappers or animal traps | + | | The creature cannot be caught by trappers or animal traps. |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 1,630: | Line 1,509: | ||
| | | | ||
| The vermin will appear in a single tile cluster of many vermin, such as a colony of ants. | | The vermin will appear in a single tile cluster of many vermin, such as a colony of ants. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 1,647: | Line 1,521: | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==W== | ==W== | ||
Line 1,673: | Line 1,543: | ||
| | | | ||
| The creature will not get caught in webs. | | The creature will not get caught in webs. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 1,723: | Line 1,568: | ||
|BYTYPE:GRASP | |BYTYPE:GRASP | ||
BYTOKEN:TAIL_STINGER | BYTOKEN:TAIL_STINGER | ||
− | |''BYTYPE'': Sets what body part type to use for the attack. Possible values for "type" are GRASP, MOUTH, STANCE, THOUGHT, BREATHE, and the like. See [[Body | + | |''BYTYPE'': Sets what body part type to use for the attack. Possible values for "type" are GRASP, MOUTH, STANCE, THOUGHT, BREATHE, and the like. See [[Body Tokens]]. |
− | ''BYTOKEN'': Sets the explicit body part ID to use for the attack. The token must exist as part of the creature's [[#B|BODY]] token. | + | ''BYTOKEN'': Sets the explicit body part ID to use for the attack. The token must exist as part of the creature's [[Creature Tokens#B|BODY]] token. |
|- | |- | ||
Line 1,740: | Line 1,585: | ||
|- | |- | ||
|[ATTACKFLAG_WITH] | |[ATTACKFLAG_WITH] | ||
− | |Attacks in combat inform which body part was used in the attack. | + | |Attacks in combat inform which body part was used in the attack. |
− | + | "Ratman punches Blargg with his right hand." | |
|- | |- | ||
|[ATTACKFLAG_CANLATCH] | |[ATTACKFLAG_CANLATCH] | ||
− | |Allows the creature to latch on with the attack. | + | |Allows the creature to latch on with the attack. "Crocodile latches on Blargg's head firmly." |
− | |||
|- | |- | ||
|[SPECIALATTACK_INJECT_EXTRACT:50:100] | |[SPECIALATTACK_INJECT_EXTRACT:50:100] | ||
− | |The creature injects an amount of its extract into a victim upon successfully using this attack. | + | |The creature injects an amount of its extract into a victim upon successfully using this attack. The significance of the amount is unknown (but probably determines duration before the extract wears off). |
|- | |- | ||
|[SPECIALATTACK_SUCK_BLOOD:50:100] | |[SPECIALATTACK_SUCK_BLOOD:50:100] | ||
− | |When blood is drained from a creature, it causes heavy bleeding (depending on the attacking creatures ability to suck blood). It's unknown if blood suckers feed or regain health while doing this. (Numbers affect amount of blood drawn | + | |When blood is drained from a creature, it causes heavy bleeding (depending on the attacking creatures ability to suck blood). It's unknown if blood suckers feed or regain health while doing this. (Numbers affect amount of blood drawn?) |
− | |||
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− | |||
− | |||
− | |||
|} | |} | ||
− | + | [[Category:Modding]] | |
− | + | [[Category:Tokens]] | |
− |