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Editing 40d:Cross-training

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'''Pros:'''  
 
'''Pros:'''  
 
*Quantitatively turns a profit.  The inferior trade goods can be dumped on the next caravan for more useful commodities like bags, seeds, and logs.  Logs are especially useful, since you'll inevitably stamp out lots of bins to support the trade good output.
 
*Quantitatively turns a profit.  The inferior trade goods can be dumped on the next caravan for more useful commodities like bags, seeds, and logs.  Logs are especially useful, since you'll inevitably stamp out lots of bins to support the trade good output.
*Mass-producing blocks makes your constructions higher value.
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*Mass-producing blocks makes your constructions higher value, without actually consuming the stone.  Anything a rock is used for, a block can be used for.
 
*Unlike many other training programs, Sweatshops train a skill that is very useful.<br>
 
*Unlike many other training programs, Sweatshops train a skill that is very useful.<br>
 
'''Cons:'''
 
'''Cons:'''
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*Can be a logistical nightmare; making bins and organizing hauling for the finished goods can be insane if you're working from a gulag.
 
*Can be a logistical nightmare; making bins and organizing hauling for the finished goods can be insane if you're working from a gulag.
 
*Can be dangerous depending on the biome and location of your sweatshops.
 
*Can be dangerous depending on the biome and location of your sweatshops.
*Note also that stone blocks cannot be made into furniture or stone crafts.  This may or may not be an issue depending on where you're putting your gulag.
 
  
 
====Dwarf Powered Mill ([[grower]],[[cook]],[[miller]])====
 
====Dwarf Powered Mill ([[grower]],[[cook]],[[miller]])====

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