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Editing 40d:Crossbow
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Metal bolts are created at the [[metalsmith's forge]] and require the [[weaponsmith]] labor enabled. Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[woodcrafting]] and [[bone carving]] labors, respectively. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts. The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done. | Metal bolts are created at the [[metalsmith's forge]] and require the [[weaponsmith]] labor enabled. Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[woodcrafting]] and [[bone carving]] labors, respectively. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts. The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done. | ||
− | If you [[decorate]] a stack of bolts, the same decoration will be applied to every bolt in the stack simultaneously. In | + | If you [[decorate]] a stack of bolts, the same decoration will be applied to every bolt in the stack simultaneously. In other words, decorating a stack of 10 bolts will produce 10 times as much wealth as decorating a single sword, even though it takes the same amount of material. This can be considered as an [[exploit]] because doing so increases the value of a fortress by a ridiculous amount. |
In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill and doesn't destroy the bolts if you happen to miss. | In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill and doesn't destroy the bolts if you happen to miss. |