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Editing 40d:Crossbowman
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− | + | Dwarfs or other creatures armed with [[crossbow]]s deal "[[Weapon#Damage calculation|pierce]]" damage from a long distance. A marks'''dwarf''' will usually open fire at a distance of 20 tiles or so from their target, but a bolt may carry 30 or more*. While also doing decent general [[Weapon#Weapon statistics|damage]], a [[bolt]] does a fine job at piercing the internal organs of a [[creature]], which can possibly cause organ failure and instant death, [[unconscious]]ness or crippling of any size target. This is of limited use against creatures without internal organs, such as [[Magma man|magma men]]. Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. | |
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: ''(* Note that increase in height (z-levels) ''hurts'' range, rather than helps it.)'' | : ''(* Note that increase in height (z-levels) ''hurts'' range, rather than helps it.)'' | ||
− | A '''marksdwarf''' who is forced into melee will use the [[hammerdwarf]] skill to bash enemies | + | Increasing Marksman skill requires a successful hit upon a target, with "live targets" granting more experience than an [[archery target]]{{verify}}. Higher skill grants better accuracy and higher rate of fire. An archery range is only used by [[military]] dwarves that are off duty, and they will only use [[wood]] or [[bone]] bolts during practice. |
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+ | A '''marksdwarf''' who is forced into melee will use the [[hammerdwarf]] skill to bash enemies with their crossbow. | ||
[[Immigrant|Immigrating]] marksdwarves bring their own crossbows and 30-40 bolts. Immigrating [[ranger]]s often arrive with Novice Marksdwarf skill, though will only bring a crossbow and bolts if they also have [[ambusher]] skill. (See [[Ambusher]] for more details.) | [[Immigrant|Immigrating]] marksdwarves bring their own crossbows and 30-40 bolts. Immigrating [[ranger]]s often arrive with Novice Marksdwarf skill, though will only bring a crossbow and bolts if they also have [[ambusher]] skill. (See [[Ambusher]] for more details.) | ||
− | ==Training | + | ===Training=== |
− | + | Training marksdwaves leads to a number of obscure problems. Marksdwarves will not equip bolts and practice (or fight) with bolts if they are carrying items in hand. Items get in hand if the marksdwarf has been wrestling, a frequent cross-training exercise. The solution is to temporarily set the marksdwarf to use no weapon/armour/shield and set to off duty. This will cause the marksdwarf to drop carried items. | |
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− | Training | ||
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− | Marksdwarves will not equip bolts and practice (or fight) with bolts if they are carrying items in hand | ||
{{Skills}} | {{Skills}} | ||
− | + | [[Category:Skills]][[Category:Military]][[Category:Combat Skills]] | |
− | + | [[Category:Jobs]] | |
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