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Editing 40d:Custom grid
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Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200. | Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200. | ||
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts. | The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts. | ||
− | + | '''To work out what grid size you want for a given screen resolution and font tile size:''' | |
− | + | # Determine your tile size. This may be found by dividing the x value of the intended screen resolution of the font by the x value of the grid, and then the y values are divided by each other. Example: If we use the default grid size, 80:25, and the resolution of curses_800x600.bmp, 800x600, then we would divide 800 by 80 to get 10 and 600 by 25 to get 24. This means our tiles are each 10x24. | |
− | + | # Divide the x value of your screen resolution by the x value of the tile size to determine your wanted x grid value, then do the same with the y values to determine your y grid value. | |
− | # Determine your tile size. | + | # Change the [GRID] entry in the init.txt file to reflect your changes. |
− | + | * Note: if your font is, for example, a 16x16 font, as specified in the filename, this means that each tile is intended to be 16x16 pixels in size, and you may therefore avoid the mathematics in step 1 | |
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==Notes== | ==Notes== | ||
* The title screen will be situated in the top right of the screen, instead of centred. | * The title screen will be situated in the top right of the screen, instead of centred. | ||
− | * | + | * It is impossible to set different grid values for fullscreen and windowed, it is unknown whether this will be implemented in future versions. |
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== Notable Combinations == | == Notable Combinations == | ||
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* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile) | * [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile) | ||
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* [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space) | * [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space) | ||
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* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65] | * [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65] | ||
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== External links == | == External links == | ||
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations. | *[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations. | ||
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{{Game Interface FAQ}} | {{Game Interface FAQ}} |