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− | + | = Overall Economic Flowchart = | |
− | |||
− | + | Each process on the economic flowchart has the following components: | |
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* Inputs (on left) - the process will use up these raw materials. | * Inputs (on left) - the process will use up these raw materials. | ||
− | * | + | * Building/Job - you assign this process in this building. If building is in italics, it is an object, instead. Following the slash is a job title - this job must be enabled on a dwarf or that dwarf will not participate in that level of the economic path. |
+ | |||
+ | Following the building is a list of skills and/or raw materials needed to make that building, or a #d reference to the job that can produce the good needed to do the job. Most buildings require building designer, specialized requirements for different buildings will be added when I get around to it (see [[Building]] for now). | ||
* Outputs (on right) - These are the goods that are produced by the economic activity in question. | * Outputs (on right) - These are the goods that are produced by the economic activity in question. | ||
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+ | Note: an article is desperately needed to cover the concept of happy thoughts. | ||
== Raw Materials == | == Raw Materials == | ||
− | [[ | + | assign these jobs through the designate or zone options. |
− | : | + | |
+ | [[Walls]] -> <I>[[Pick]]</I>/[[Mining]] -> [[Stone]], some of which is also [[Ore]] or [[Flux]] or [[Gems]] or [[Coal]] or [[Lignite]] | ||
+ | :(designate -> Mine) | ||
+ | |||
+ | [[Chop down trees|Trees]] -> <I>[[Battle axe]]</I>/[[Wood Cutter]] -> [[Wood]] | ||
+ | :(designate -> Chop Trees) | ||
− | [[ | + | [[Walls]] -> none/[[Engraving|Stone Detailing]] -> [[Rooms#Room_grades|Room Quality]] |
− | : | + | :(designate -> Smooth Stone) and (designate -> Engrave Stone) |
+ | : The reason you do this is to give your dwarves happy thoughts, which has a (poorly understood?) beneficial effect. | ||
− | [[ | + | [[Water]] -> none/[[Fishing]] -> Raw [[Fish]] |
− | : | + | :(designate -> Fish, do this at the level above the water) |
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− | [[ | + | [[Animals]] -> <I>[[Weapon]]</I>/[[Ambusher|Hunting]] -> [[Corpse|Corpses]] |
− | + | :(assign any dwarf the hunt job) | |
− | + | [[Bush|Bushes]] -> none/[[Gather Plants]] -> [[Crops]] | |
− | : | + | :(designate -> Gather Plants) |
− | [[ | + | [[Crops]] -> [[Food#Eating|Eating]] -> [[Seeds]] |
− | |||
− | + | [[Seed]] -> [[Farm plot]]/[[Farming|Farming(fields)]] -> [[Crops]] | |
− | + | :(note that the Farm Plot while it is a building is not a workshop) | |
− | + | == Second Tier Materials == | |
+ | (only raw materials needed as input) | ||
− | [[ | + | Raw [[Fish]] -> [[Fishery]]/[[Fish Cleaning]] -> [[Fish]] |
− | |||
− | + | [[Corpse]] -> [[Butcher's Shop]]/[[Butchery]] -> [[Meat]] (which is [[Food]]), [[Fat]], [[Skin]], [[Bones]], [[Skulls]] | |
− | + | [[Stone]] -> [[Mason's workshop]]/[[construction|Masonry]] -> [[Furniture]], [[Blocks]] | |
− | [[Stone]] -> [[Mason's workshop]]/[[construction|Masonry]] -> [[Furniture]], | ||
[[Stone]] -> [[Craftsdwarf's workshop]]/[[Craft#Crafts|Stonecrafting]] -> [[Craft]], [[Weapon|Short Sword]] | [[Stone]] -> [[Craftsdwarf's workshop]]/[[Craft#Crafts|Stonecrafting]] -> [[Craft]], [[Weapon|Short Sword]] | ||
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[[Stone]] -> [[Mechanic's workshop]]/[[Mechanics]] -> [[Mechanism]] | [[Stone]] -> [[Mechanic's workshop]]/[[Mechanics]] -> [[Mechanism]] | ||
− | [[Wood]] -> [[Carpenter's workshop]]/[[construction|Carpentry]] -> [[Furniture]], [[ | + | [[Wood]] -> [[Carpenter's workshop]]/[[construction|Carpentry]] -> [[Furniture]], [[Blocks]], [[Container|Barrels]], [[Container|Bins]] |
− | [[Wood]] -> [[Craftsdwarf's workshop]]/[[Craft#Crafts|Woodcrafting]] -> [[Craft]], [[ | + | [[Wood]] -> [[Craftsdwarf's workshop]]/[[Craft#Crafts|Woodcrafting]] -> [[Craft]], [[Bolts]] |
− | [[Wood]] -> [[Carpenter's workshop]]/[[Skills|Trapping]] -> [[Animal | + | [[Wood]] -> [[Carpenter's workshop]]/[[Skills|Trapping]] -> [[Animal Trap]] |
[[Wood]] -> [[Bowyer's workshop]]/[[Bowyer]] -> [[Crossbow|Wooden Crossbow]] | [[Wood]] -> [[Bowyer's workshop]]/[[Bowyer]] -> [[Crossbow|Wooden Crossbow]] | ||
− | [[Wood]] -> [[Wood furnace]]/[[ | + | [[Wood]] -> [[Wood furnace]]/[[Wood burning]] -> [[Charcoal]], which is [[Fuel]] |
− | [[Wood]] -> [[Wood furnace]]/[[ | + | [[Wood]] -> [[Wood furnace]]/[[Wood burning]] -> [[Ash]] |
+ | :(note - the Wood Furnace is a Furnace, not a workshop) | ||
− | [[ | + | == Higher Tier Materials == |
+ | === Animal Based === | ||
+ | some [[Fish]] -> [[Food#Eating|Eating]] -> [[Shell]] and/or [[Bone]] | ||
− | + | Wild [[Animals]], <I>[[Animal Trap]]</I> -> none/[[Trapping]] -> Captured [[Animals]] | |
− | |||
− | |||
− | + | Captured [[Animals]] -> [[Kennels]]/[[Animal Training]] -> Tame [[Animals]] | |
− | Tame [[ | + | Tame [[Animals]] -> [[Kennels]]/[[Animal Training]] -> Trained [[Animals]] |
− | : | + | :(note that the Kennels while it is a building is not a workshop) |
+ | :(also animal training only works for Dogs right now) | ||
− | + | Tame [[Animal]] -> [[Butcher's Shop]]/[[Butchery]] -> [[Corpse]] | |
− | : | + | : ({{K|Z}}-Animals-Ready for Slaughter) |
+ | : Really? | ||
+ | : I thought it was U->Select the Animal Unit->Set "Ready for Slaughter" to (Y). | ||
− | + | [[Fat]] -> [[Cooking]]?/[[Kitchen]] -> [[Tallow]] | |
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− | [[ | + | [[Tallow]], [[Lye]] -> [[Soaper]]/[[Alchemist's laboratory]] -> [[Soap]] |
+ | : The documentation on other wiki pages is inconsistent on this one but Soap doesn't do anything yet, so it's not critical. | ||
− | [[ | + | [[Skin]] -> [[Tannery|Tanning]]/[[Tannery]] -> [[Leather]] |
− | |||
− | [[ | + | [[Leather]] -> [[Craftsdwarf's workshop]]/[[Leatherworking]] -> [[Armor]], [[Bags]] |
− | [[ | + | [[Bone]] -> [[Craftsdwarf's workshop]]/[[Craft#Crafts|Bonecarving]] -> [[Craft]], [[Bolts]], [[Armor]], [[Decoration]] |
− | [[ | + | [[Shell]] -> [[Craftsdwarf's workshop]]/[[Craft#Crafts|Bonecarving]] -> [[Craft]], [[Decoration]] |
− | [[ | + | [[Skull]] -> [[Craftsdwarf's workshop]]/[[Craft#Crafts|Bonecarving]] -> [[Totem]] |
− | + | : What are totems for? Can't find any info on the wiki. | |
− | + | === Metal === | |
+ | : note - the various "Magma" variants all require [[Magma]], and use less [[Fuel]] - no Fuel at all if you don't make steel. | ||
+ | : The reaction table for which Ores make which metals and/or alloys is complex and beyond the scope of this article. see [[Ore]] for details. | ||
+ | : Metals can be used to make different sorts of things, see the article for a given product to see which metals are suitable. | ||
− | + | [[Ore]] + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> [[Metal|Metal Bars]] | |
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− | [[Ore]] + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> [[ | + | [[Ore]] x 2 + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> Various [[Alloy]] |
+ | : Does this take extra units of fuel? It looks to me like it doesn't. | ||
− | [[Ore | + | [[Ore]] -> [[Magma Smelter]]/[[Smelting]] -> [[Metal Bars]] |
− | [[Ore]] -> [[Magma | + | [[Ore]] x 2 -> [[Magma Smelter]]/[[Smelting]] -> Various [[Alloy]] |
− | [[ | + | [[Coal]] + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> [[Coke]] x 3, which is [[Fuel]] |
− | [[ | + | [[Coal]] -> [[Magma Smelter]]/[[Smelting]] -> [[Coke]] x 3, which is [[Fuel]] |
− | [[Lignite]] -> [[ | + | [[Lignite]] + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> [[Coke]] x2, which is [[Fuel]] |
− | [[ | + | [[Lignite]] -> [[Magma Smelter]]/[[Smelting]] -> [[Coke]] x2, which is [[Fuel]] |
− | |||
− | [[ | ||
− | [[Iron]] + [[Flux]] + [[Fuel]] -> [[Smelter]] or [[Magma | + | [[Iron Bars]] + [[Flux]] + [[Fuel]] -> [[Smelter]] or [[Magma Smelter]]/[[Smelting]] -> [[Pig Iron]] |
− | [[Pig | + | [[Pig Iron]] + [[Iron Bars]] + [[Flux]] + [[Fuel]] -> [[Smelter]] or [[Magma Smelter]]/[[Smelting]] -> [[Steel Bars]] x 2 |
− | : | + | : note - this means, to stay in steady operation, smelt iron ore twice, then pig iron once, then steel bars once. The four operations togethether produce 2 steel. Magma halves the fuel cost but does not eliminate it. |
[[Metal|Metal Bars]] + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> [[Alloy]] | [[Metal|Metal Bars]] + [[Fuel]] -> [[Smelter]]/[[Smelting]] -> [[Alloy]] | ||
− | : | + | : it's generally a better idea to make the alloy directly from ore, I believe. |
− | [[Metal|Metal Bars]] + [[Fuel]] -> [[Metalsmith's | + | [[Metal|Metal Bars]] + [[Fuel]] -> [[Metalsmith's Forge]]/[[Metal crafting]] or [[Blacksmithing]] -> [[Metal Item]] |
+ | : This obviously needs to be fleshed out. | ||
− | [[Metal]], [[Fuel]] -> [[Metalsmith's | + | [[Metal]], [[Fuel]] -> [[Metalsmith's Forge]]/[[Armorsmith]] -> [[Armor]] |
− | [[Metal]], [[Fuel]] -> [[Metalsmith's | + | [[Metal]], [[Fuel]] -> [[Metalsmith's Forge]]/[[Weaponsmith]] -> [[Weapon]] |
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=== Misc === | === Misc === | ||
− | Empty [[ | + | Empty [[Bags]] -> [[Glass Furnace]] / [[Item Hauling]]?!?! -> [[Sand]] |
− | :You need to assign the collect sand job to a glass | + | : You need to assign the collect sand job to a glass furance, AND |
− | + | : use Zones -> Collect Sand | |
− | + | : FWIW I can | |
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− | : | + | [[Sand]] -> [[Glass Furnace]] / [[Glassworking]] -> [[Furniture]] ...? |
+ | : It is presently impossible to make glass weapons because those require glass bars, which you cannot make. | ||
− | + | [[Vermin]], [[Traps]] -> [[Kennels]] or [[Butcher's shop]]/[[Trapper]] -> | |
− | + | [[Barrel]], [[Crops]] -> [[Still]]/[[Brewing]] -> [[Alcohol]], [[Seed|Seeds]] | |
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− | + | [[Crops]] and/or [[Meat]] and/or [[Alcohol]] and/or [[Fish]] -> [[Kitchen]]/[[Cooking]] -> [[Food#Prepared_food|Prepared Meals]] | |
− | : | + | : IMPORTANT NOTE - Cooked Crops do *not* produce seeds, so it is generally a bad idea to cook crops unless you have plenty (Z->Kitchen to disable cooking of crops). |
− | : | + | : Once you have excess seeds, you can cook half of your crops and still have enough seeds to replace them. |
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− | + | [[Crops]] -> [[Farmer's workshop]]/[[Threshing]] -> [[Thread]] + [[Seeds]] x 2 | |
− | + | : (Verify that this produces seeds) | |
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− | + | [[Thread]] -> [[Loom]]/[[Weaving]] -> [[Cloth]] | |
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− | + | [[Cloth]] -> [[Clothier's shop]]/[[Clothesmaking]] -> [[Clothing]] | |
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− | == | + | == Material Classifications == |
+ | : This is to help you find stuff in the stock pages | ||
− | : [[ | + | : [[Fuel]] of every kind, as well as [[Ash]] and [[Potash]], are classified as Metal Bars for some mysterious reason. |
− | + | [[category: Economy]] |