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Editing 40d:Entity token
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| DIPLOMAT_BODYGUARDS | | DIPLOMAT_BODYGUARDS | ||
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− | | | + | | Causes visiting diplomats to be accompanied by a pair of soldiers. Does not work due to a bug. |
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| MERCHANT_BODYGUARDS | | MERCHANT_BODYGUARDS | ||
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− | | Causes merchants to be accompanied by soldiers | + | | Causes merchants to be accompanied by soldiers. |
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| SIEGER | | SIEGER | ||
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− | | Will | + | | Will wait around at the edge of your map for a month or two, before charging. |
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| USE_ANY_PET_RACE | | USE_ANY_PET_RACE | ||
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− | | Assuming it passes other checks, any creature in their list of usables (from common domestic if they have that or from the surrounding 7x7 or so of squares and map features in those squares) which has PET or PET_EXOTIC will be available as a pet. This notion of the initial usable creature list, which then gets pared down or otherwise considered, applies below as well. All common domestic and equipment creatures are also added to the initial list. | + | | Assuming it passes other checks, any creature in their list of usables (from common domestic if they have that or from the surrounding 7x7 or so of squares and map features in those squares) which has PET or PET_EXOTIC will be available as a pet (next time, it'll let them use mounts/pullers/pack animals of any kind as well, but I'm not sure this matters in the stock raws). This notion of the initial usable creature list, which then gets pared down or otherwise considered, applies below as well. All common domestic and equipment creatures are also added to the initial list. |
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| USE_EVIL_ANIMALS | | USE_EVIL_ANIMALS | ||
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− | | Don't have it -> EVIL creatures skipped | + | | Don't have it -> EVIL creatures skipped. |
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