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Editing 40d:Flood
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Flooding generally refers to water getting loose and spreading out over an area, usually in an unregulated fashion. While this can be useful in creating plots of muddy ground for [[farming]], deliberately setting any amount of water loose in an area is risky at best, and at worst, will result in lots of [[fun#Flooding_accidents|fun]]. | Flooding generally refers to water getting loose and spreading out over an area, usually in an unregulated fashion. While this can be useful in creating plots of muddy ground for [[farming]], deliberately setting any amount of water loose in an area is risky at best, and at worst, will result in lots of [[fun#Flooding_accidents|fun]]. | ||
− | As in real life, water will seek to spread out given open space. In Dwarf Fortress, this means that water will spread until all tiles achieve a depth of 1/7, or it fills the space it is enclosed in. Water at a depth of 1/7 will eventually evaporate, leaving behind a muddy floor. Because of this, it would be nearly impossible to ruin a fortress with water from finite sources such as a [[murky pool]]. Note, however, that [[river]]s, [[brook]]s, and [[ocean]]s are considered to have offscreen water sources; their supply has been observed to be infinite, as has that of [[ | + | As in real life, water will seek to spread out given open space. In Dwarf Fortress, this means that water will spread until all tiles achieve a depth of 1/7, or it fills the space it is enclosed in. Water at a depth of 1/7 will eventually evaporate, leaving behind a muddy floor. Because of this, it would be nearly impossible to ruin a fortress with water from finite sources such as a [[murky pool|murky pool]]. Note, however, that [[river]]s, [[brook]]s, and [[ocean]]s are considered to have offscreen water sources; their supply has been observed to be infinite, as has that of [[aquifers]]. Tapping into one of these without some means of regulating the flow is almost certain to result in [[fun#Flooding_accidents|fun]]. |
Water movement is a major source of lag in the game. | Water movement is a major source of lag in the game. | ||
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− | + | [[Category:FAQ - Water]][[Category:Physics]] |