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Editing 40d:Flux
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− | + | [[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. They are considered [[economic stone|economic stones]]. Unlike common rock they all have a material [[value]] of 2 instead of 1. [[Blocks]] made out of flux materials cannot be used in the production of pig iron or steel. | |
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− | [[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. They are considered [[economic stone|economic stones]] | ||
− | + | The following materials fit in this reaction class: | |
+ | *[[Limestone]] | ||
+ | *[[Calcite]] | ||
+ | *[[Dolomite]] | ||
+ | *[[Chalk]] | ||
+ | *[[Marble]] | ||
− | + | Flux is usually found in abundance if present and thus is a preferable building and crafting material over any other stone that has a material value of only 1; [[room]]s, [[crafts]] and [[furniture]] made from it will therefore have twice the value. | |
− | + | Most flux-types form [[sedimentary layer]]s ([[limestone]], [[dolomite]] and [[chalk]]) or are present as inclusions in them ([[calcite]]) and thus are seen in the embark-screen. [[Marble]] is a [[metamorphic layer|metamorphosed sedimentary rock]] so it can be found from almost any [[biome]]. It can be found near [[igneous extrusive layer]]s i.e. near [[volcano]]es and [[magma vent]]s. | |
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=== Trading for flux === | === Trading for flux === | ||
− | If your map has no flux on it (which is a common situation), then you can request it from the [[dwarf|dwarven]] traders (assuming the traders have access to flux | + | If your map has no flux on it (which is a common situation), then you can request it from the [[dwarf|dwarven]] traders (assuming the traders have access to flux). Make sure you order flux stone, which is in the material section, since you can't use flux blocks. |
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− | + | [[Category:Materials]] | |
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