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Editing 40d:Grower
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− | {{ | + | {{av}} |
− | | color = | + | {{Skill |
+ | | color = #770 | ||
| skill = Grower | | skill = Grower | ||
− | | | + | | speciality = Planter |
| profession = [[Farmer]] | | profession = [[Farmer]] | ||
− | | job name = | + | | job name = Farming (fields) |
| tasks = | | tasks = | ||
* Plant Seeds | * Plant Seeds | ||
* Harvest | * Harvest | ||
* Fertilize | * Fertilize | ||
− | * Construct farm plot | + | * Construct farm plot |
− | + | }} | |
− | + | '''Grower''' is the [[skill]] for use with the [[farming|Farming (Fields)]] [[labor]], which allows a dwarf to plant [[seed]]s and [[farm plot]]s, both above ground and underground. A high level of growing skill allows a dwarf to plant seeds at a faster rate and also results in larger stacks of [[plants]] at harvest, increasing [[food]] output significantly. A single [[Skill#Skill_ranks|proficient]] grower can easily outproduce several dabbling ones. Grower should be strongly considered to be included in the skills of your starting dwarves to help produce food early on to keep your dwarves fed and to attract migrants. | |
− | '''Grower''' is the [[skill]] for use with the [[farming|Farming (Fields)]] [[labor]], which allows a dwarf to plant [[seed]]s and [[farm plot]]s, both above ground and underground. A high level of growing skill allows a dwarf to plant seeds at a faster rate and also results in larger stacks of [[ | ||
A dwarf who has Grower as their highest skill will usually have the profession of '''Planter''', unless they have other [[farmer]] category skills at levels approaching their grower skill - then they'll have the profession of Farmer. (The exact formula for this is not known.) | A dwarf who has Grower as their highest skill will usually have the profession of '''Planter''', unless they have other [[farmer]] category skills at levels approaching their grower skill - then they'll have the profession of Farmer. (The exact formula for this is not known.) | ||
− | A highly skilled grower not only increases raw food output, but also improves overall food production efficiency to a massive extent, since [[brewer]]s, [[cook]]s, and [[thresher]]s perform tasks with a single [[stack]] at a time. This has the effect of a huge multiplier on several [[ | + | A highly skilled grower not only increases raw food output, but also improves overall food production efficiency to a massive extent, since [[brewer]]s, [[cook]]s, and [[thresher]]s perform tasks with a single [[stack]] at a time. This has the effect of a huge multiplier on several [[labour]]s, and also of making storage more efficient. For example, to get 25 booze, brewing five stacks of [[plump helmet]] [1] requires five visits to farm plots to store those 5 1-stacks in stockpiles, five trips to haul them to the [[still]], five trips to haul five barrels, five brewing tasks, and will make five separate "stacks" of [[dwarven wine]] [5] requiring five separate [[barrel]]s stored on five separate tiles - and ''then'' 5 tasks to replant seeds in the farm plots, and 5 times the size of the plots needed! And that doesn't include all the tasks involved in making and storing those extra barrels or storing the seeds for planting. On the other hand, a single stack of plump helmet [5] can be brewed all at once into the same amount of dwarven wine [25], using a single barrel, hauled away in one task, and stored on a single tile. High-skilled growers can potentially save over 30* trips/tasks per single plant product, making your fort significantly more efficient. The impact this has on your overall labour force and fortress cannot be over-emphasized. |
:''(* save a difference of 4 to harvest to stockpiles, 4 to haul to the still, 4 for hauling barrels, 4 brewing, 4 hauling booze, 4 hauling seeds, 4 to replant = 28 tasks; and that doesn't include cutting and hauling the wood and then making and storing the 4 extra barrels per stack.)'' | :''(* save a difference of 4 to harvest to stockpiles, 4 to haul to the still, 4 for hauling barrels, 4 brewing, 4 hauling booze, 4 hauling seeds, 4 to replant = 28 tasks; and that doesn't include cutting and hauling the wood and then making and storing the 4 extra barrels per stack.)'' | ||
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{{Skills}} | {{Skills}} | ||
− | + | [[Category:Agriculture]] | |
+ | [[Category:Skills]] | ||
+ | [[Category:Jobs]] |