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Editing 40d:Herbalist
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{{Skill | {{Skill | ||
− | | color = | + | | color = #770 |
| skill = Herbalist | | skill = Herbalist | ||
+ | | speciality = Herbalist | ||
| profession = [[Farmer]] | | profession = [[Farmer]] | ||
− | | job name = | + | | job name = Plant Gathering |
| tasks = | | tasks = | ||
* Gather plants | * Gather plants | ||
− | + | }} | |
− | + | A '''herbalist ''' is a [[dwarf]] with high profession levels in picking [[plants]]. | |
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− | + | A highly skilled herbalist will not only pick [[shrub]]s faster but also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient [[barrel]] use. | |
− | + | The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you designate {{K|d}} with the gather plant {{K|p}} command. | |
− | + | Plant gathering can be a good food source early on, and a source for [[seed]]s otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable [[Kobold bulb]] or [[Valley herb]] or feel the weird urge to do no farming or food trading at all. <!--better like that, chariot? ;) --> | |
− | + | Any plant appropriate to the [[biome]] will appear as a shrub. This includes some plants like [[muck root]], that cannot be farmed. If you have accessed an underground [[river]] or lake, shrubs (and [[tower-cap]]s) will start to appear in [[underground]] areas of [[soil]] or [[mud]]. | |
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− | Any plant appropriate to the [[biome]] will appear as a shrub. This includes | ||
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{{Skills}} | {{Skills}} | ||
+ | [[Category:Skills]] | ||
+ | [[Category:Jobs]] |