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Editing 40d:Ice
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'''Ice''' is [[water]] that has been frozen by cold seasons. Any water that is [[above ground]] will freeze during the cold time, but it will stay wet if it is on [[subterranean]] tiles. | '''Ice''' is [[water]] that has been frozen by cold seasons. Any water that is [[above ground]] will freeze during the cold time, but it will stay wet if it is on [[subterranean]] tiles. | ||
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== Ice as a stone == | == Ice as a stone == | ||
− | Ice appears as a light blue stone which can be found by mining through an ice wall. Ice can be used to build [[construction]]s and [[ | + | Ice appears as a light blue stone which can be found by mining through an ice wall. Ice can be used to build [[construction]]s and [[workshops]]. Ice boulders and objects made of ice will melt when exposed to warmer temperatures (such as inside a fortress), giving it rather limited use. Nevertheless, workshops made of ice have a certain novelty to them, and it's even possible to make [[furnace]]s out of ice, as counter-intuitive as that sounds. |
The game refers to ice boulders as "water." It does not appear in any stockpile options or the manager, so it cannot be moved by designating a stockpile, although it does appear under the "stones" section of the [[Stocks]] menu. Ice can be moved by [[dump]]ing it. | The game refers to ice boulders as "water." It does not appear in any stockpile options or the manager, so it cannot be moved by designating a stockpile, although it does appear under the "stones" section of the [[Stocks]] menu. Ice can be moved by [[dump]]ing it. | ||
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== Icy constructions == | == Icy constructions == | ||
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== Melting outdoor ice == | == Melting outdoor ice == | ||
− | It can be very important to be able to extract water from permanently-frozen ice (for instance on cold northern maps) in order to give water to the wounded. This can be done with [[magma]]. Dig out a tunnel one z-level below the ice sheet and fill it with magma. The ice on the above z-level will melt. You can see this happening here: http://mkv25.net/dfma/movie-153-meltingwateronglacier | + | It can be very important to be able to extract water from permanently-frozen ice (for instance on cold northern maps) in order to give water to the wounded. This can be done with [[magma]]. Dig out a tunnel one z-level below the ice sheet and fill it with magma. The ice on the above z-level will melt. You can see this happening here: http://mkv25.net/dfma/movie-153-meltingwateronglacier |
− | If you would like to transport magma to heat a frozen [[brook]] or other such feature that is very far away from the magma pipe, try to use a magma duct that is nearly as wide as the area you intend to fill. Otherwise, magma will tend to evaporate as it disperses from a narrow duct to a wider area. | + | If you would like to transport magma to heat a frozen [[brook]] or other such feature that is very far away from the magma pipe, try to use a magma duct that is nearly as wide as the area you intend to fill. Otherwise, magma will tend to evaporate as it disperses from a narrow duct to a wider area. |
=="Melting" ice without magma == | =="Melting" ice without magma == | ||
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It is also possible to get water from ice without actually melting the ice, though this method is hazardous and destructive. First, dig down to a non-ice layer beneath ice layers and dig out a room. In the layers directly above the room, dig rooms out of the ice with the same dimensions as the first room. Dig channels in the ice floors around the entire perimeter of the room EXCEPT for one square right next to the hallway (this is important; if you don't leave the last square accessible from outside the room, you will likely kill or injure the miner doing the channeling during the last step). | It is also possible to get water from ice without actually melting the ice, though this method is hazardous and destructive. First, dig down to a non-ice layer beneath ice layers and dig out a room. In the layers directly above the room, dig rooms out of the ice with the same dimensions as the first room. Dig channels in the ice floors around the entire perimeter of the room EXCEPT for one square right next to the hallway (this is important; if you don't leave the last square accessible from outside the room, you will likely kill or injure the miner doing the channeling during the last step). | ||
− | When you channel out the last bit of ice, the entire ice floor will cave in down to the area you already cleared out. Depending on the stupidity level of the channeling miner, he may simply be stunned or also plummet to his doom. The broken ice will melt at the bottom level, but the floor will also be destroyed, leaving nothing but "Open Space" with water floating on top of it | + | When you channel out the last bit of ice, the entire ice floor will cave in down to the the area you already cleared out. Depending on the stupidity level of the channeling miner, he may simply be stunned or also plummet to his doom. The broken ice will melt at the bottom level, but the floor will also be destroyed, leaving nothing but "Open Space" with water floating on top of it. The newly-melted water must then be redirected to another location (one square of broken ice floor yields roughly one level of water wherever it lands) - to avoid drying out, multiple ice floors must be dropped in order to achieve sufficient water depth. |
Don't expect to create farmland in the original room. Since the dropped floors destroy ground tiles on impact, water must be redirected to an area with intact floor tiles. Floor tiles must be constructed within the caved-in region in order for the area to be used for other activities. | Don't expect to create farmland in the original room. Since the dropped floors destroy ground tiles on impact, water must be redirected to an area with intact floor tiles. Floor tiles must be constructed within the caved-in region in order for the area to be used for other activities. | ||
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Also note that if there is empty space underneath the destination floor (other rooms, hallways, etc.), the falling ice will crash through that floor as well. Obviously, this can be dangerous. While a dining room full of hungry dwarves will certainly appreciate new farmland despite the frozen wastes above ground, those hungry dwarves will also end up angry, wet, and dead when several tons of ice come crashing through the ceiling. On the upside, fewer mouths to feed. | Also note that if there is empty space underneath the destination floor (other rooms, hallways, etc.), the falling ice will crash through that floor as well. Obviously, this can be dangerous. While a dining room full of hungry dwarves will certainly appreciate new farmland despite the frozen wastes above ground, those hungry dwarves will also end up angry, wet, and dead when several tons of ice come crashing through the ceiling. On the upside, fewer mouths to feed. | ||
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{{Water FAQ}} | {{Water FAQ}} | ||
− | + | [[Category:Materials]] | |
− | + | [[Category:Map_tiles]] |