v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Iron man
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{minorspoiler}} |
− | |||
− | |||
− | + | The iron man can be found dwelling on maps with chasms or cave complexes. Like undead, iron men will ignore missing limbs, never "give in to pain" the way normal creatures do, and never bleed to death. Because their attributes make them formidable melee fighters, the easiest way to kill them might be to dig down on the opposite side of an impassable barrier or terrain feature and have your marksdwarves shoot at it. When you kill an iron man, it leaves behind a [[item_value|masterpiece]] iron statue. | |
− | |||
{{Creatures}} | {{Creatures}} | ||
− | + | [[Category:Humanoids]] |