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Editing 40d:Item token

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{{Quality|Superior|01:25, 8 July 2013 (UTC)}}
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These are to be used with certain [[Creature Tokens]] (such as ITEMCORPSE) as well as in [[Reactions]].
{{av}}
 
:''You may be looking for [[Item definition token]].''
 
These are to be used with certain [[Creature token]] (such as ITEMCORPSE) as well as in [[Reactions]].
 
  
An item is described by four tokens, as such:
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{| border="1" cellpadding="2" width="100%"
 
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! width="20%" | Token
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
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! width="20%" | Arguments
 
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! width="60%" | Description
Nearly all items are made of a [[Material token|material]], though several types expect either a creature ID or a plant ID instead.
 
 
 
==Item type tokens==
 
 
 
{| {{prettytable}} class="sortable"
 
|- bgcolor="#ddd"
 
! # !! Token !! Description
 
|-
 
| 0 || BAR || [[Bar]]s, such as [[metal]], [[fuel]], or [[soap]].
 
|-
 
| 1 || SMALLGEM || Cut [[gem]]stones usable in [[jeweler's workshop]]
 
 
|-
 
|-
| 2 || BLOCKS || [[Block]]s of any kind.
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| SMALLGEM || ||  
 
|-
 
|-
| 3 || ROUGH || Rough [[gem]]stones or raw [[glass]].
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| BLOCKS || ||  
 
|-
 
|-
| 4 || STONE || Raw mined [[stone]].
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| ORE || ||  
 
|-
 
|-
| 5 || WOOD || Wooden [[log]]s. Material must be WOOD.
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| ROUGH || ||  
 
|-
 
|-
| 6 || DOOR || [[Door]]s.
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| STONE || ||  
 
|-
 
|-
| 7 || FLOODGATE || [[Floodgate]]s.
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| WOOD || ||  
 
|-
 
|-
| 8 || BED || [[Bed]]s.
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| DOOR || ||  
 
|-
 
|-
| 9 || CHAIR || [[Chair]]s and thrones.
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| FLOODGATE || ||  
 
|-
 
|-
| 10 || CHAIN || [[Chain]]s and [[rope]]s.
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| BED || ||  
 
|-
 
|-
| 11 || FLASK || [[Flask]]s.
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| CHAIR || ||  
 
|-
 
|-
| 12 || GOBLET || [[Goblet]]s.
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| CHAIN || ||  
 
|-
 
|-
| 13 || INSTRUMENT || Musical [[instrument]]s.  Subtypes come from item_instrument.txt
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| FLASK || ||  
 
|-
 
|-
| 14 || TOY || [[Toy]]s.  Subtypes come from item_toy.txt
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| GOBLET || ||  
 
|-
 
|-
| 15 || WINDOW || Glass [[window]]s.
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| INSTRUMENT || ||  
 
|-
 
|-
| 16 || CAGE || [[Cage]]s.
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| TOY || ||  
 
|-
 
|-
| 17 || BARREL || [[Barrel]]s.
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| WINDOW || ||  
 
|-
 
|-
| 18 || BUCKET || [[Bucket]]s.
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| CAGE || ||  
 
|-
 
|-
| 19 || ANIMALTRAP || [[Animal trap]]s.
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| BARREL || ||  
 
|-
 
|-
| 20 || TABLE || [[Table]]s.
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| BUCKET || ||  
 
|-
 
|-
| 21 || COFFIN || [[Coffin]]s.
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| ANIMALTRAP || ||  
 
|-
 
|-
| 22 || STATUE || [[Statue]]s.
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| TABLE || ||  
 
|-
 
|-
| 23 || CORPSE || [[Corpse]]s. Has no material.
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| COFFIN || ||  
 
|-
 
|-
| 24 || WEAPON || [[Weapon]]s.  Subtypes come from item_weapon.txt
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| STATUE || ||  
 
|-
 
|-
| 25 || ARMOR || [[Armor]] and clothing worn on the upper body.  Subtypes come from item_armor.txt
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| CORPSE || ||  
 
|-
 
|-
| 26 || SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.txt
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| WEAPON || ||  
 
|-
 
|-
| 27 || SHIELD || [[Shield]]s and bucklers.  Subtypes come from item_shield.txt
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| ARMOR || ||  
 
|-
 
|-
| 28 || HELM || Armor and clothing worn on the head.  Subtypes come from item_helm.txt
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| SHOES || ||  
 
|-
 
|-
| 29 || GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.txt. Note that created gloves will not be flagged as "left" or "right" and thus cannot be equipped by anyone.
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| SHIELD || ||  
 
|-
 
|-
| 30 || BOX || [[Container|Chest]]s (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
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| HELM || ||  
 
|-
 
|-
| 31 || BIN || [[Bin]]s.
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| GLOVES || ||  
 
|-
 
|-
| 32 || ARMORSTAND || [[Armor stand]]s.
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| BOX || ||  
 
|-
 
|-
| 33 || WEAPONRACK || [[Weapon rack]]s.
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| BIN || ||  
 
|-
 
|-
| 34 || CABINET || [[Cabinet]]s.
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| SAND || ||  
 
|-
 
|-
| 35 || FIGURINE || [[Idol]]s.
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| ARMORSTAND || ||  
 
|-
 
|-
| 36 || AMULET || [[Amulet]]s.
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| WEAPONRACK || ||  
 
|-
 
|-
| 37 || SCEPTER || [[Scepter]]s.
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| CABINET || ||  
 
|-
 
|-
| 38 || AMMO || [[Ammunition]] for hand-held weapons.  Subtypes come from item_ammo.txt
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| FIGURINE || ||  
 
|-
 
|-
| 39 || CROWN || [[Crown]]s.
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| AMULET || ||  
 
|-
 
|-
| 40 || RING || [[Ring]]s.
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| SCEPTER || ||  
 
|-
 
|-
| 41 || EARRING || [[Earring]]s.
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| AMMO || ||  
 
|-
 
|-
| 42 || BRACELET || [[Bracelet]]s.
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| CROWN || ||  
 
|-
 
|-
| 43 || GEM || Large [[gem]]s.
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| RING || ||  
 
|-
 
|-
| 44 || ANVIL || [[Anvil]]s.
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| EARRING || ||  
 
|-
 
|-
| 45 || CORPSEPIECE || [[Body part]]s. Has no material.
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| BRACELET || ||  
 
|-
 
|-
| 46 || REMAINS || Dead [[vermin]] bodies and large creature [[chunk]]s. Material is a creature ID.
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| GEM || ||  
 
|-
 
|-
| 47 || MEAT || Butchered [[meat]]. Material is a creature ID.
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| ANVIL || ||  
 
|-
 
|-
| 48 || FISH || Prepared [[fish]]. Material is a creature ID.
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| CORPSEPIECE || ||  
 
|-
 
|-
| 49 || FISH_RAW || Unprepared [[fish]]. Material is a creature ID.
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| REMAINS || ||  
 
|-
 
|-
| 50 || VERMIN || Live [[vermin]]. Material is a creature ID.
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| MEAT || ||  
 
|-
 
|-
| 51 || PET || Tame [[vermin]]. Material is a creature ID.
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| FISH || ||  
 
|-
 
|-
| 52 || SEEDS || [[Seed]]s from plants. Material is a plant ID.
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| FISH_RAW || ||  
 
|-
 
|-
| 53 || PLANT || [[Plant]]s. Material is a plant ID.
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| VERMIN || ||  
 
|-
 
|-
| 54 || SKIN_RAW || Untanned [[skin]]s. Material is a creature ID.
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| PET || ||  
 
|-
 
|-
| 55 || SKIN_TANNED || [[Leather]]. Material must be LEATHER.
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| SEEDS || ||  
 
|-
 
|-
| 56 || BONES || [[Bone]]s from creatures. Material is a creature ID.
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| PLANT || ||  
 
|-
 
|-
| 57 || SHELL || [[Shell]]s from creatures that have them. Material is a creature ID.
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| SKIN_RAW || ||  
 
|-
 
|-
| 58 || LEAVES || Leaves, usually from [[quarry bush]]es. Material is a plant ID.
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| SKIN_TANNED || ||  
 
|-
 
|-
| 59 || THREAD || [[Thread]] gathered from webs or made at the [[farmer's workshop]].
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| BONES || ||  
 
|-
 
|-
| 60 || CLOTH || [[Cloth]] made at the [[loom]].
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| SHELL || ||  
 
|-
 
|-
| 61 || TOTEM || Skull [[totem]]s.
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| LEAVES || ||  
 
|-
 
|-
| 62 || SKULL || [[Skull]]s of dead creatures. Does not work correctly - raws are parsed as a standard material+matgloss, but the item interprets the material as a creature ID. See [[40d Talk:Item token#Skulls|talk]] for more information.
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| THREAD || ||  
 
|-
 
|-
| 63 || PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.txt
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| CLOTH || ||  
 
|-
 
|-
| 64 || BACKPACK || [[Backpack]]s.
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| TOTEM || ||  
 
|-
 
|-
| 65 || QUIVER || [[Quiver]]s.
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| SKULL || ||  
 
|-
 
|-
| 66 || CATAPULTPARTS || [[Catapult]] parts.
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| PANTS || ||  
 
|-
 
|-
| 67 || BALLISTAPARTS || [[Ballista]] parts.
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| BACKPACK || ||  
 
|-
 
|-
| 68 || SIEGEAMMO || Siege engine ammunition.  Subtypes come from item_siegeammo.txt
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| QUIVER || ||  
 
|-
 
|-
| 69 || BALLISTAARROWHEAD || Ballista arrow heads.
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| CATAPULTPARTS || ||  
 
|-
 
|-
| 70 || TRAPPARTS || [[Mechanism]]s.
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| BALLISTAPARTS || ||  
 
|-
 
|-
| 71 || TRAPCOMP || [[Trap component]]s.  Subtypes come from item_trapcomp.txt
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| SIEGEAMMO || ||  
 
|-
 
|-
| 72 || EXTRACT || [[Extract]]s from certain plants and creatures. Material is either CREATURE or PLANT, and matgloss is a creature ID or plant ID.
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| BALLISTARROWHEAD || ||  
 
|-
 
|-
| 73 || POTION || ???
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| TRAPPARTS || ||  
 
|-
 
|-
| 74 || DRINK || [[Alcohol]]ic drinks.
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| TRAPCOMP || ||  
 
|-
 
|-
| 75 || POWDER_MISC || Powders such as [[flour]], [[dye]], [[sand]], or [[bone meal]].
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| EXTRACT || ||  
 
|-
 
|-
| 76 || CHEESE || Pieces of [[cheese]]. Material is either CREATURE or PLANT, and matgloss is a creature ID or plant ID.
+
| POTION || ||  
 
|-
 
|-
| 77 || FOOD || [[Prepared meal]]s. Subtypes come from item_food.txt
+
| DRINK || ||  
 
|-
 
|-
| 78 || LIQUID_MISC || Liquids such as [[water]] and [[lye]].
+
| POWDER_ORGANIC || ||  
 
|-
 
|-
| 79 || COIN || [[Coin]]s.
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| CHEESE || ||  
 
|-
 
|-
| 80 || GLOB || [[Fat]], [[tallow]], and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance.
+
| FOOD || ||  
 
|-
 
|-
| 81 || ROCK || Small rocks (usually [[Thrower|thrown]] in [[adventurer mode]]).
+
| LIQUID_MISC || ||  
 
|-
 
|-
| 82 || PIPE_SECTION || [[Pipe section]]s.
+
| COIN || ||  
 
|-
 
|-
| 83 || HATCH_COVER || [[Hatch cover]]s.
+
| GLOB || ||  
 
|-
 
|-
| 84 || GRATE || [[Grate]]s.
+
| ROCK || ||  
|-
 
| 85 || QUERN || [[Quern]]s.
 
|-
 
| 86 || MILLSTONE || [[Millstone]]s.
 
 
|}
 
|}
  
==Item subtype tokens==
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[[Category:Modding]]
 
 
Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
 
 
 
{{Category|Modding}}
 
{{Category|Tokens}}
 

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