v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Justice
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
'''Justice''' is dealt by your [[Sheriff]] (later [[Captain of the guard]]) or the [[Hammerer]]. | '''Justice''' is dealt by your [[Sheriff]] (later [[Captain of the guard]]) or the [[Hammerer]]. | ||
− | Only metal [[cage]] | + | Only metal [[cage|cages]] and [[restraint]] can be set to be used for justice, as [[jail|jails]]. Your police force (be it the [[Sheriff]] or the [[Captain of the guard|Captain]] and his [[guard|staff]]) will use them to contain criminals. |
The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number is supposed to give unhappy [[thought]]s to the Sheriff (or Captain of the Guard), but due to a bug it does not. | The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number is supposed to give unhappy [[thought]]s to the Sheriff (or Captain of the Guard), but due to a bug it does not. | ||
Line 16: | Line 16: | ||
=== Punishment === | === Punishment === | ||
− | Note that if the criminal is wounded at the time of the | + | Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again. |
* Beating - the sheriff or fortress guard punches the dwarf (unarmed) 10 times. | * Beating - the sheriff or fortress guard punches the dwarf (unarmed) 10 times. | ||
* X days imprisonment - the sheriff or fortress guard haul the dwarf off to a [[jail]] to serve his sentence. If you have no jails, the punishment is downgraded to a Beating. | * X days imprisonment - the sheriff or fortress guard haul the dwarf off to a [[jail]] to serve his sentence. If you have no jails, the punishment is downgraded to a Beating. | ||
Line 24: | Line 24: | ||
=== [[thought|Psychology]] === | === [[thought|Psychology]] === | ||
− | Crime and justice affects dwarven psychology by generating [[ | + | Crime and justice affects dwarven psychology by generating [[Thought]]s. |
* A dwarf who smashes property during a [[tantrum]] will receive a happy thought. This is a major factor in how a dwarf becomes happy enough to stop tantrumming. | * A dwarf who smashes property during a [[tantrum]] will receive a happy thought. This is a major factor in how a dwarf becomes happy enough to stop tantrumming. | ||
− | * A dwarf who commits a crime, particularly | + | * A dwarf who commits a crime, particularly violates a work order, will receive a happy thought if there are not enough jail items to imprison him. |
* A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items. | * A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items. | ||
* A dwarf receives an incredibly happy thought upon being released from prison ("is happy to be free"), usually enough to make them ecstatic no matter how many negative thoughts they have accumulated. | * A dwarf receives an incredibly happy thought upon being released from prison ("is happy to be free"), usually enough to make them ecstatic no matter how many negative thoughts they have accumulated. |