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Editing 40d:Justice
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'''Justice''' is dealt by your [[Sheriff]] (later [[Captain of the guard]]) or the [[Hammerer]]. | '''Justice''' is dealt by your [[Sheriff]] (later [[Captain of the guard]]) or the [[Hammerer]]. | ||
− | Only metal [[cage]]s and [[restraint]]s | + | Only metal [[cage]]s can, and only metal [[restraint]]s should be set to be used for justice, as [[jail]]s. Your sheriff will use them to cage criminals. |
− | The current number of | + | The current number of ropes or chains "needed" is indicated on the z Status menu, under the Justice submenu. The number of them required is one-tenth the current population, rounded down to the nearest integer. Not meeting this number currently seems to have no negative effects{{verify}}. |
=== Crimes === | === Crimes === | ||
− | * | + | * Building destruction - destroying a [[building]] during a [[tantrum]]. |
− | * Violation of | + | * Disorderly conduct - brawling while throwing a [[tantrum]]. |
− | * | + | * Violation of work order - a dwarf is punished if you ignore a [[noble]]'s [[mandate]]. |
+ | * Vandalism - toppling [[furniture]] or [[door]]s during a [[tantrum]]. | ||
* Murder - killing a fellow dwarf or a tame [[animal]]. | * Murder - killing a fellow dwarf or a tame [[animal]]. | ||
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=== Punishment === | === Punishment === | ||
− | Note that if the criminal is wounded at the time of the | + | Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again. |
− | + | * X days imprisonment - the sheriff or fortress guard haul the dwarf off to a [[jail]] to serve his sentence | |
− | * X days imprisonment - the sheriff or fortress guard haul the dwarf off to a [[jail]] to serve his sentence | + | * Beating - the sheriff or fortress guard attack the dwarf unarmed for a short time |
− | * | + | * Hammering - the [[Hammerer]] beats the dwarf with a [[war hammer]], causing death or serious injury |
− | + | === Psychology === | |
− | + | Crime and justice affects dwarven psychology by generating [[Thought]]s. | |
− | === | + | * A dwarf who smashes property during a [[tantrum]] will receive a happy thought, in fact, this is a contributor to why he eventually becomes happy enough to stop tantrumming. |
− | Crime and justice affects dwarven psychology by generating [[ | + | * A dwarf who commits a crime, particularly violates a work order, will receive a happy thought if there are not enough jail items to imprison him. |
− | * A dwarf who smashes property during a [[tantrum]] will receive a happy thought | ||
− | * A dwarf who commits a crime, particularly | ||
* A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items. | * A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items. | ||
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− | + | [[Category:Dwarves]] |