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Editing 40d:Light
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− | + | A [[map tile]] is considered '''light''' if it is on the surface, or [[above ground]], either inside walls and ceilings. Dwarves that spend too much time underground or in [[subterranean]] tunnels may become nauseated when emerging into the ''evil'' light that permanently bathes the world. | |
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+ | Light is the opposite of [[dark]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Light and dark can be combined with [[inside]] and [[outside]] as well as [[above ground]] and [[subterranean]]. | ||
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+ | [[Category:Map tiles]] |