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Editing 40d:Moat
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− | + | The term "'''moat'''" refers to a defensive channel that may or may not be filled with [[water]] or [[magma]]. There is no structure called a moat, but any [[channel]] defensively placed to block invaders can be considered one. | |
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− | + | A moat is an effective way to keep sieges away from your [[wall]]s and [[fortification]]s. This gives your marksdwarves protection from enemy archers, and protects your fortress from [[door]] destroyers such as [[troll]]s. It prevents the passage of any creature traveling on foot. Those who can swim will cross water, and fliers will be able to cross any moat. | |
− | + | [[Water]]-filled moats can freeze, allowing foot traffic across the [[ice]]. In any [[biome]] cold enough to freeze, an empty moat will be more effective than a moat full of water, since fewer creatures can cross it. One could also argue that while creatures knocked into an empty moat will be unharmed, those knocked into a full one will drown. Additionally, the ice can easily be mined away. Another more elaborate method would be pumping the water out before winter and back in before spring. | |
− | + | A [[magma]]-filled moat is the deadliest: It does not solidify in the winter and it instantly kills all that fall in. That could also be a serious disadvantage. 'Twould be lovely to have your champion hammerdwarf, who's good friends with all of the best warriors, skillfully dodge a [[goblin]], get fried, and send the fort into [[tantrum]]s. | |
− | + | If you wish to combine safety and offensive value, consider a channel lined with your favorite [[traps]]. | |
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− | If you wish to combine safety and offensive value, consider a channel lined with your favorite [[ | ||
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==Reverse Moat== | ==Reverse Moat== | ||
− | Digging channels for a moat | + | Digging channels for a moat interferes with the top layer of your fortress. But it's possible to get the benefits of a moat without channeling from the surface. [[Construct]] two walls around your entrance, and connect them by a [[drawbridge]]. Build [[ramp]]s or [[stair]]s on the inside of the inner wall, and the outside of the outer wall. To cross the moat, a creature has to climb up, cross the bridge, and climb back down. If the bridge is wide enough, and lined up with three ramps on either side, merchant [[wagon]]s can enter. |
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