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Editing 40d:Noble
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− | + | [[Noble]]s are <s>good for nothing piles of turd</s> [[dwarf|dwarves]] <s>that do pretty much nothing, except for demanding everything</s> have <s>"</s>special duties<s>"</s> in addition to or instead of the duties of normal dwarves. Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a [[Room#Room_grades|better office]]. | |
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− | Settings specific to each noble can be set on the [[ | + | Settings specific to each noble can be set on the [[Nobles_Screen|Nobles & Administrators Screen]], accessible via the {{key|n}} key. |
− | == | + | == Appointments == |
− | These are nobles | + | These are nobles you can appoint through the Nobles & Administrators Screen. |
− | + | * [[Expedition leader]]: Listens to the complaints of other dwarves to make them happier. Uses [[social skills]]. Needs an [[office]] in order to meet with outpost [[liaison]]s. It is not possible to reassign this post – at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.<br />Note that if there is no obvious candidate for Expedition Leader, it is chosen randomly. Additionally, if your Expedition Leader is slain and you do not choose a new one, a random dwarf will be volunteered for the job after about half a season. | |
+ | ** [[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s. The dwarf who acts as mayor is replaced by election every couple of years, but can also be re-elected. | ||
− | + | * [[Outpost broker]]: Utilizes the [[appraiser]] skill and [[social skills]]. Is the person you send to the [[depot]] to do your [[trading]]. Lets you see the imported/exported wealth of your fortress. | |
− | : | + | ** Changes name according to the status of your [[fortress]]. |
− | + | * [[Manager]]: Utilizes the [[organizer]] skill. Allows the use of item build queues through the {{K|j}}obs -> {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves. | |
− | + | ** Changes name according to the status of your [[fortress]]. | |
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− | + | * [[Bookkeeper]]: Utilizes the [[record keeper]] skill. Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -> 7000, 7823 -> 8000). | |
− | :Utilizes the [[ | + | ** Upgrades to [[treasurer]] at 100,000 fortress wealth. |
− | + | ** Further upgrades to [[grand treasurer]] at 200,000 fortress wealth. | |
+ | ** Further upgrades to [[hoardmaster]] at 300,000 fortress wealth. | ||
− | + | * [[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20. | |
− | : | + | ** [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]]. |
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− | + | There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison. The same office can be used to take stock and to conduct meetings, saving on real estate and decorating costs in the early game. | |
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== Immigrant Nobles == | == Immigrant Nobles == | ||
− | These nobles appear in [[immigration]] waves and | + | These nobles appear in [[immigration]] waves and cannot be appointed by the player. |
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− | + | * [[Dungeon master]]: Trains and cares for [[animals]] and performs miscellaneous metalsmithing tasks. | |
− | Trains and cares for [[animals]] and performs miscellaneous metalsmithing tasks. | + | * [[Philosopher]]: Has no labor options turned on, but has no requirements and makes no mandates. |
+ | * [[Baron|Baron(ess)]] arrives at 80 dwarves. | ||
+ | ** Upgrades to [[Count|Count(ess)]] at 110. {{verify}} | ||
+ | ** Upgrade to [[Duke/Duchess]] at 140. | ||
+ | * [[Baron Consort|Baron(ess) Consort]]: Arrives with the [[Baron|Baron(ess)]]. | ||
+ | ** Upgrades to [[Count Consort]] at 110. {{verify}} | ||
+ | ** Upgrade to [[Duke/Duchess Consort]] at 140. | ||
+ | * [[King]]/Queen: Ruler of your parent [[civilization]] and upgrades your fort to Mountainhome | ||
+ | * [[King Consort]]: Occasionally same gender as the King, although this has been fixed in the dev log. | ||
+ | * [[Advisor]]: Arrives with the King's entourage. | ||
+ | * [[Hammerer]]: He will enforce the law with his mighty [[hammer]]. Arrives either at 80 dwarves or with the Baron (equivalent). | ||
+ | * [[Tax collector]] : Activates [[dwarven economy]]. {{verify}} Arrives either at 80 dwarves or with the Baron (equivalent). | ||
− | === | + | == Room Requirements Summary == |
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− | + | The nobles require various rooms assigned to them. As a quick reference, here is a summary of those rooms: | |
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− | The nobles require various rooms assigned to them. | ||
{| border="1" | {| border="1" | ||
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!Advisor | !Advisor | ||
− | + | |Great Bedroom||Great Dining Room||Throne Room||None | |
|- align="center" | |- align="center" | ||
!Baron(ess) | !Baron(ess) | ||
− | + | |Decent Bedroom||Decent Dining Room||Decent Office||Tomb | |
|- align="center" | |- align="center" | ||
!Baron(ess)'s consort | !Baron(ess)'s consort | ||
− | + | |Decent Bedroom||Decent Dining Room||—||Tomb | |
|- align="center" | |- align="center" | ||
!Bookkeeper | !Bookkeeper | ||
− | |—||—| | + | |—||—||Meager Office||— |
|- align="center" | |- align="center" | ||
!Captain of the guard | !Captain of the guard | ||
− | + | |Quarters||Dining Room||Office||— | |
|- align="center" | |- align="center" | ||
− | !Count | + | !Count |
− | + | |Great Bedroom||Great Dining Room||Throne Room||Mausoleum | |
|- align="center" | |- align="center" | ||
!Count consort | !Count consort | ||
− | + | |Great Bedroom||Great Dining Room||—||Mausoleum | |
|- align="center" | |- align="center" | ||
!Duke | !Duke | ||
− | + | |Grand Bedroom||Grand Dining Room||Opulent Throne Room||Grand Mausoleum | |
|- align="center" | |- align="center" | ||
!Duke Consort | !Duke Consort | ||
− | + | |Grand Bedroom||Grand Dining Room||—||Grand Mausoleum | |
|- align="center" | |- align="center" | ||
!Dungeon Master | !Dungeon Master | ||
− | + | |Quarters||Dining Room||Office||Burial Chamber | |
|- align="center" | |- align="center" | ||
!Hammerer | !Hammerer | ||
− | | | + | |Quarters||Dining Room||—||— |
|- align="center" | |- align="center" | ||
− | !King | + | !King |
− | + | |Royal Bedroom||Royal Dining Room||Royal Throne Room||Royal Mausoleum | |
|- align="center" | |- align="center" | ||
− | !King | + | !King Consort |
− | + | |Royal Quarters||Royal Dining Room||-||Royal Mausoleum | |
|- align="center" | |- align="center" | ||
!Manager | !Manager | ||
− | |—||—| | + | |—||—||Meager Office||— |
|- align="center" | |- align="center" | ||
!Mayor | !Mayor | ||
− | + | |Decent Quarters||Decent Dining Room||Decent Office||— | |
|- align="center" | |- align="center" | ||
!Broker | !Broker | ||
− | |—||—|| | + | |—||—||Meager Office||— |
|- align="center" | |- align="center" | ||
!Sheriff | !Sheriff | ||
− | + | |Modest Quarters||Modest Dining Room||Modest Office||— | |
|- align="center" | |- align="center" | ||
!Tax Collector | !Tax Collector | ||
− | + | |Modest Quarters||Modest Dining Room||Office||— | |
|} | |} | ||
− | + | == Meager Offices == | |
− | The easiest way to give dwarves a meager office is simply to assign them a single seat in your communal | + | The easiest way to give dwarves a meager office is simply to assign them a single seat in your communal dinning room. |
− | + | [[Category:Nobles]] | |
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