v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Noise
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Certain jobs generate '''noise''' which disturbs nearby sleeping dwarves. Depending on a job's noise level and proximity, your dwarves could sleep "uneasily due to noise", "very uneasily due to noise", or be woken up by noise. These events will produce unhappy [[Thought|thoughts]] in varying degrees. | |
− | |||
− | Certain jobs generate '''noise''' which disturbs nearby sleeping dwarves. Depending on a job's noise level and proximity, your dwarves could sleep "uneasily due to noise", "very uneasily due to noise", or be woken up by noise. These events will produce unhappy [[ | ||
Neither walls nor doors will insulate dwarves from noise. Distance and how loud a job is are the only factors determining whether a dwarf's sleep will be disturbed. | Neither walls nor doors will insulate dwarves from noise. Distance and how loud a job is are the only factors determining whether a dwarf's sleep will be disturbed. | ||
Line 7: | Line 5: | ||
Noise is produced when a noisy job is completed. Thoughts about noise do not appear until the sleeping dwarf has woken up. | Noise is produced when a noisy job is completed. Thoughts about noise do not appear until the sleeping dwarf has woken up. | ||
− | + | ==Noisiness of various jobs== | |
+ | |||
+ | * Placing and removing [[building]]s causes noise within 16 tiles. For example, placing a chair will cause a 33x33x33 cube of noise centered on the chair. Hopefully this will change in future versions. | ||
+ | |||
+ | * Firing [[siege engine]]s also produces noise within 16 tiles. | ||
+ | |||
+ | * [[Mining]] and [[wood cutting]] causes noise within 8 tiles.{{verify}} | ||
− | + | * Jobs performed at [[workshops]] cause noise within 4 tiles. | |
− | + | * Eating has been observed to cause noise, although it is unknown exactly how much. | |
− | + | * Moving stuff in and out of stockpiles has been observed ''not'' to cause noise. | |
− | + | ||
− | + | * More research is needed to determine how much noise other jobs cause. | |
− | * | ||
− | |||
− | |||
− | |||
− | + | ==Visualization== | |
− | Noise radiates | + | Noise radiates in the shape of a cube, so noise that travels 4 tiles will generate noise in a 9x9 pattern on 9 successive floors. The noise radiates from the center of the noise-producing apparatus. |
Level 0 Level ± 1 Level ± 2 Level ± 3 Level ± 4 Level ± 5 | Level 0 Level ± 1 Level ± 2 Level ± 3 Level ± 4 Level ± 5 | ||
Line 31: | Line 31: | ||
.*********. .*********. .*********. .*********. .*********. ........... | .*********. .*********. .*********. .*********. .*********. ........... | ||
.*********. .*********. .*********. .*********. .*********. ........... | .*********. .*********. .*********. .*********. .*********. ........... | ||
− | .*** | + | .***WWW***. .*********. .*********. .*********. .*********. ........... |
− | .*** | + | .***WWW***. .*********. .*********. .*********. .*********. ........... |
− | .*** | + | .***WWW***. .*********. .*********. .*********. .*********. ........... |
.*********. .*********. .*********. .*********. .*********. ........... | .*********. .*********. .*********. .*********. .*********. ........... | ||
.*********. .*********. .*********. .*********. .*********. ........... | .*********. .*********. .*********. .*********. .*********. ........... | ||
Line 39: | Line 39: | ||
........... ........... ........... ........... ........... ........... | ........... ........... ........... ........... ........... ........... | ||
− | + | W = Workshop | |
* = Noise | * = Noise | ||
. = No noise | . = No noise | ||
== Noise in practice == | == Noise in practice == | ||
− | * Don't dig near bedrooms when there are dwarves sleeping in them. | + | |
− | + | * Don't place [[buildings]] like doors while your dwarves are asleep. Or if you do, make sure they are at least 16 tiles away from the nearest sleeping dwarf. | |
+ | |||
+ | * Don't dig near the bedrooms when there are dwarves sleeping in them. | ||
+ | |||
+ | |||
== Designing in anticipation of noise == | == Designing in anticipation of noise == | ||
− | |||
− | |||
− | + | * Put your bedrooms in a lower corner of your fortress, and make sure there are 4-tile buffers between beds and the centers of nearby workshops. | |
{{Moods FAQ}} | {{Moods FAQ}} | ||
− |