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Editing 40d:Ore
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Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing. | Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing. | ||
− | Metal ores with two possible metals listed below always create the first metal when | + | Metal ores with two possible metals listed below always create the first metal when smelted, but have a chance of creating the second metal as well. Different rules apply to creating alloys. |
Nearly all unmined ores are represented by the {{Raw Tile|£|7:7:1}} symbol. Exceptions are native aluminum, bismuthinite, and magnetite (which appear as {{Raw Tile|^|7:7:1}}, {{Raw Tile|%|7:7:1}}, and {{Raw Tile|~|0:7:1}}, respectively), as well as cinnabar and cobaltite (which appear as {{Raw Tile|£|7:7:1}} but cannot be refined into mercury or cobalt as they would be in real life). | Nearly all unmined ores are represented by the {{Raw Tile|£|7:7:1}} symbol. Exceptions are native aluminum, bismuthinite, and magnetite (which appear as {{Raw Tile|^|7:7:1}}, {{Raw Tile|%|7:7:1}}, and {{Raw Tile|~|0:7:1}}, respectively), as well as cinnabar and cobaltite (which appear as {{Raw Tile|£|7:7:1}} but cannot be refined into mercury or cobalt as they would be in real life). |