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Editing 40d:Quern
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− | {{quality|Exceptional|16:49, 4 August 2011 (UTC)}}{{Workshop|name=Quern|key=q|job= | + | {{quality|Exceptional|16:49, 4 August 2011 (UTC)}}{{Workshop|name=Quern|key=q|job={{L|Milling}} |
|construction= | |construction= | ||
− | * | + | * {{L|Furniture|Quern}} |
|construction_job= | |construction_job= | ||
− | * | + | * {{L|Milling}} |
|use= | |use= | ||
− | * | + | * {{L|Blade weed}} |
− | * | + | * {{L|Cave wheat}} |
− | * | + | * {{L|Dimple cup}} |
− | * | + | * {{L|Hide root}} |
− | * | + | * {{L|Longland grass}} |
− | * | + | * {{L|Sliver barb}} |
− | * | + | * {{L|Sweet pod}} |
− | * | + | * {{L|Whip vine}} |
|production= | |production= | ||
− | * | + | * {{L|Dwarven wheat flour}} |
− | * | + | * {{L|Dwarven sugar}} |
− | * | + | * {{L|Longland flour}} |
− | * | + | * {{L|Whip vine flour}} |
− | * | + | * {{L|Dimple dye}} |
− | * | + | * {{L|Emerald dye}} |
− | * | + | * {{L|Redroot dye}} |
− | * | + | * {{L|Sliver dye}} |
}}{{av}} | }}{{av}} | ||
− | A '''quern''' is used to grind up certain | + | A '''quern''' is used to grind up certain {{L|plant}}s to make {{L|flour}}, {{L|sugar}} and {{L|dye}}. Unlike a {{L|millstone}}, it does not require a power source, using {{L|dwarf|dwarven}} labor instead. That said, it is slower to produce the milled product unless the miller is moderately strong. |
− | + | {{L|Milling}} produces seeds from the plants. | |
− | Before you can build the quern ''workshop'', you must first construct a quern ( an item of furniture) at a | + | Before you can build the quern ''workshop'', you must first construct a quern ( an item of furniture) at a {{L|Mason's workshop}} with {{K|q}}-{{K|a}}-{{K|q}}. |
It can be difficult to prevent or ensure the milling of certain plants, as the game provides no menu for that. Generally the miller will pick the closest plant, with the usual, occasionally surprising, definition of ''closest''. Custom stockpiles close to the quern and/or the forbidding of certain plants are two possible ways. Both need careful micro-management. | It can be difficult to prevent or ensure the milling of certain plants, as the game provides no menu for that. Generally the miller will pick the closest plant, with the usual, occasionally surprising, definition of ''closest''. Custom stockpiles close to the quern and/or the forbidding of certain plants are two possible ways. Both need careful micro-management. |