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Editing 40d:Quickstart guide
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This guide is intended to be used in conjunction with a save file downloadable [http://dffd.wimbli.com/file.php?id=728 here] (5 meg download). By downloading it and unzipping it to your Dwarf Fortress directory you will be able to jump straight into a game where the first few hurdles have been overcome - a world has been generated, a location for the fort been selected, the starting skills and items have been bought, and the basic components of the fort completed. | This guide is intended to be used in conjunction with a save file downloadable [http://dffd.wimbli.com/file.php?id=728 here] (5 meg download). By downloading it and unzipping it to your Dwarf Fortress directory you will be able to jump straight into a game where the first few hurdles have been overcome - a world has been generated, a location for the fort been selected, the starting skills and items have been bought, and the basic components of the fort completed. | ||
This guide aims to explain what the graphics represent, how the menu and interface system works, and guide you through ordering your dwarves to perform a few simple tasks. | This guide aims to explain what the graphics represent, how the menu and interface system works, and guide you through ordering your dwarves to perform a few simple tasks. | ||
− | This guide and associated save file was created using version '''v0.28.181.40d''' | + | This guide and associated save file was created using version '''v0.28.181.40d'''. |
==What you will see when you load the game== | ==What you will see when you load the game== | ||
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Now we can see what is on the right of our meeting hall - it's unexplored underground space, shown by the large black area with scattered grey percentage signs and commas. The brown line is where I've ordered the miners to dig a new, explatory passage which I hope will find some minerals, gems or such. We'll cover how to order miners [[#Designation menu|below]]. | Now we can see what is on the right of our meeting hall - it's unexplored underground space, shown by the large black area with scattered grey percentage signs and commas. The brown line is where I've ordered the miners to dig a new, explatory passage which I hope will find some minerals, gems or such. We'll cover how to order miners [[#Designation menu|below]]. | ||
− | By using the numpad keys you can move the active screen around and explore. | + | By using the numpad keys you can move the active screen around and explore. What you will discover is compiled below, with key points highlighted. |
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[[Image:Qs03.png]] | [[Image:Qs03.png]] | ||
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The grey line that run roughly down the center of the image is the side of the mountain, you can see I've carved the fort straight into the side of it. On the lower left is a greenish area with a few blue patches. This is a mixture of grass, bushes, trees, and water. As opposed to the grey tiles in the centre which represent bare rock. | The grey line that run roughly down the center of the image is the side of the mountain, you can see I've carved the fort straight into the side of it. On the lower left is a greenish area with a few blue patches. This is a mixture of grass, bushes, trees, and water. As opposed to the grey tiles in the centre which represent bare rock. | ||
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*'''Sue''' is a [[miner]]. Because mining is an important task I've disabled all her other labors so all she will do is mine - if you don't have any mining work designated for her to do she will return to the meeting hall. | *'''Sue''' is a [[miner]]. Because mining is an important task I've disabled all her other labors so all she will do is mine - if you don't have any mining work designated for her to do she will return to the meeting hall. | ||
*'''Matthew''' is a miner exactly the same as Sue. | *'''Matthew''' is a miner exactly the same as Sue. | ||
− | *'''Jane''' is a [[woodworker]]. She carries a [[ | + | *'''Jane''' is a [[woodworker]]. She carries a [[battleaxe]] she uses to chop down [[tree]]s and can then carve them into usable products at the [[carpenter's workshop]]. She also has a few skill points in [[Axedwarf]], just in case you need to [[draft]] her into the [[military]]. |
*'''Daniel''' is a stoneworker. She has several skill points in [[mason]]ry so she can carve rock thrones, tables, doors and other such things. She also has a few skill points in [[mechanic]]s so she can build rock [[mechanism]]s, which are required to create [[trap]]s and some [[machine]]s. | *'''Daniel''' is a stoneworker. She has several skill points in [[mason]]ry so she can carve rock thrones, tables, doors and other such things. She also has a few skill points in [[mechanic]]s so she can build rock [[mechanism]]s, which are required to create [[trap]]s and some [[machine]]s. | ||
*'''Rachel''' is a craftdwarf. She has plenty of points in [[stone crafter|stone crafting]] so she can make trade goods before the Autumn [[caravan]] arrives. She also has a few points in [[bone carving]] so could make bone or shell armour from any creatures you kill. | *'''Rachel''' is a craftdwarf. She has plenty of points in [[stone crafter|stone crafting]] so she can make trade goods before the Autumn [[caravan]] arrives. She also has a few points in [[bone carving]] so could make bone or shell armour from any creatures you kill. | ||
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*1 [[cat]], which will hunt [[vermin]] for you. | *1 [[cat]], which will hunt [[vermin]] for you. | ||
*2 [[dog]]s, which will hang around in the meeting hall most of the time. They will attack [[invader|intruders]] if they get close, or can be [[kennel|trained]], or [[assign animal|leashed up]] to guard the entrance. | *2 [[dog]]s, which will hang around in the meeting hall most of the time. They will attack [[invader|intruders]] if they get close, or can be [[kennel|trained]], or [[assign animal|leashed up]] to guard the entrance. | ||
− | *A [[horse]] and a [[mule]]. If you purchase a male horse from a trade caravan then you could start breeding horses for [[meat]], large stacks of [[bone]] (good for making practice crossbow [[bolt]]s), and [[leather]]; however mules | + | *A [[horse]] and a [[mule]]. If you purchase a male horse from a trade caravan then you could start breeding horses for [[meat]], large stacks of [[bone]] (good for making practice crossbow [[bolt]]s), and [[leather]]; however mules never breed (not in DF, not in RL). |
====Items==== | ====Items==== | ||
− | Most of your supplies are still in the [[ | + | Most of your supplies are still in the [[wagon]]. You have: |
*Plenty of food and alcohol. | *Plenty of food and alcohol. | ||
*An [[anvil]]. | *An [[anvil]]. | ||
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That's enough introductions, time to get the game going. Once you unpause you will notice the dwarves scatter. Before saving the game I created a food [[stockpile]] in the pantry, most of the dwarves have gone to haul the food from the wagon to inside. Whereas Juliet is going to fish, and the miners will begin mining. | That's enough introductions, time to get the game going. Once you unpause you will notice the dwarves scatter. Before saving the game I created a food [[stockpile]] in the pantry, most of the dwarves have gone to haul the food from the wagon to inside. Whereas Juliet is going to fish, and the miners will begin mining. | ||
− | There are, however, several things I | + | There are, however, several things I left unfinished for you to practice on. So let's hit {{K|Tab}} to bring the menu window back. I'll be referring to it from now on, and generally it's easier to play with it there constantly. |
<br clear="all" /> | <br clear="all" /> | ||
==Set tasks in workshops== | ==Set tasks in workshops== | ||
− | We've got a Craftdwarf's Workshop all | + | We've got a Craftdwarf's Workshop all setup and ready to go but currently there are no work tasks there and Rachel is just going to ignore it. To find the workshop, press {{k|r}} to enter the <tt>View Rooms/Buildings</tt> menu, use {{K|Page Down}} twice to get the Crwaftdwarf's Workshop in view, then use {{k|↑}} {{k|↓}} to highlight the workshop. Press {{k|t}} to zoom to the workshop, and the {{K|Space}} to get back to the main menu. |
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− | To | ||
− | + | We want to use the <tt>Set Building Tasks/Preferences</tt> menu, {{k|q}}. Once you hit {{k|q}} a yellow cursor will appear, simply move it around until you have the craft workshop selected. | |
[[Image:Qs05.png]] | [[Image:Qs05.png]] | ||
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[[Image:Qs06d.png]] | [[Image:Qs06d.png]] | ||
− | If a task is set to repeat then once it's completed it | + | If a task is set to repeat then once it's completed it returns to the end of the task list, instead of being removed from the list. So now Rachel will sit in her shop constantly producing goods. |
− | + | There is one other step though: making sure she doesn't get distracted by other jobs. | |
<br clear="all" /> | <br clear="all" /> | ||
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==Setting job preferences== | ==Setting job preferences== | ||
By setting your dwarves to only perform one or two different labors you can ensure they spend all their time completing that job instead of running all round the fortress like headless chickens, trying to do everything at once. | By setting your dwarves to only perform one or two different labors you can ensure they spend all their time completing that job instead of running all round the fortress like headless chickens, trying to do everything at once. | ||
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You will see a list of 4 different crops. At the moment we only have seeds for [[plump helmet]]s and [[sweet pod]]s. So choose which you want to plant in each farm. '''But!''' note that there are 4 different [[season]]s. The current menu is only displaying spring so press {{k|b}} {{k|c}} {{k|d}} to get to summer, autumn and winter respectively and choose which crop to plant in each season. | You will see a list of 4 different crops. At the moment we only have seeds for [[plump helmet]]s and [[sweet pod]]s. So choose which you want to plant in each farm. '''But!''' note that there are 4 different [[season]]s. The current menu is only displaying spring so press {{k|b}} {{k|c}} {{k|d}} to get to summer, autumn and winter respectively and choose which crop to plant in each season. | ||
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<br clear="all" /> | <br clear="all" /> | ||
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Then scroll to where you want it to finish and press enter again. A brown line will appear like in figure 21. Note that you can designate entire rectangles to be mined, not just a single line like I did. | Then scroll to where you want it to finish and press enter again. A brown line will appear like in figure 21. Note that you can designate entire rectangles to be mined, not just a single line like I did. | ||
− | Now let's create a [[ | + | Now let's create a [[staircase]] to access the next level up. First designate an up-stair on the current level (figure 22): press {{k|u}}, then {{K|Enter}} twice. |
And now the tricky bit - move up one level ({{k|<}}) and designate a down staircase ''directly above it'' (figure 23) by doing {{k|j}}, then {{K|Enter}} twice. | And now the tricky bit - move up one level ({{k|<}}) and designate a down staircase ''directly above it'' (figure 23) by doing {{k|j}}, then {{K|Enter}} twice. | ||
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==Creating workshops== | ==Creating workshops== | ||
<div style="display:inline; float:right; align:center;"><gallery widths="200px" heights="80px" perrow="1"> | <div style="display:inline; float:right; align:center;"><gallery widths="200px" heights="80px" perrow="1"> | ||
− | Image:Qs24.png|Fig 24: Rotting turtles | + | Image:Qs24.png|Fig 24: Rotting turtles surrond a pond |
Image:Qs25a.png|Fig 25a: The <tt>Site building</tt> menu | Image:Qs25a.png|Fig 25a: The <tt>Site building</tt> menu | ||
Image:Qs25b.png|Fig 25b: The workshop sub-menu | Image:Qs25b.png|Fig 25b: The workshop sub-menu |