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Editing 40d:Reclaim fortress mode
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To '''reclaim a fortress''' you can hit {{key|R}} on the fortress location choice screen. This will let you return to a previously lost or '''abandoned''' fortress. The number of dwarves you reclaim with will depend on the nearby hostile monsters. These include both wild animals and [[Megabeast|megabeasts]] left behind, as well as newly spawned inhabitants. It is possible to embark on a fortress incredibly infested with creatures. Most likely, you are slaughtered immediately, and if you reclaim, can get up to 70 dwarves.(usually near special caves or chasms with multiple caves) | To '''reclaim a fortress''' you can hit {{key|R}} on the fortress location choice screen. This will let you return to a previously lost or '''abandoned''' fortress. The number of dwarves you reclaim with will depend on the nearby hostile monsters. These include both wild animals and [[Megabeast|megabeasts]] left behind, as well as newly spawned inhabitants. It is possible to embark on a fortress incredibly infested with creatures. Most likely, you are slaughtered immediately, and if you reclaim, can get up to 70 dwarves.(usually near special caves or chasms with multiple caves) | ||
==Abandon fortress== | ==Abandon fortress== | ||
− | If you are done with this effort at a fortress, you can '''abandon''' the fortress entirely. To do this, hit {{k|esc}}, then scroll | + | If you are done with this effort at a fortress, you can '''abandon''' the fortress entirely. To do this, hit {{k|esc}}, then scroll down to '''Abandon the Fortress''', and hit {{k|Enter}}. There will be a confirmation screen, as this decision cannot be undone - if you are sure, hit {{k|y}}es. ''(But it might not hurt to make a copy of the game file first, just in case.)'' |
When you abandon a fortress, that locale in the "Local" pre-embark map is no longer available for embarking, but any other area in that game world now becomes open for a new Fortress. Or, if you wish, you can '''reclaim''' that previous location, which is significantly different than starting a new fortress (see below). You can also now visit that abandoned fortress in [[Adventurer mode]]. | When you abandon a fortress, that locale in the "Local" pre-embark map is no longer available for embarking, but any other area in that game world now becomes open for a new Fortress. Or, if you wish, you can '''reclaim''' that previous location, which is significantly different than starting a new fortress (see below). You can also now visit that abandoned fortress in [[Adventurer mode]]. | ||
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== Reclaiming buildings == | == Reclaiming buildings == | ||
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− | + | In order to reclaim a building for your dwarves to use, say a [[Smelter]], you will need to reclaim all of the items that make up that [[workshop]]. You can do this two ways. First, you can hit {{key|t}} and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Just hit {{key|f}} on each one to reclaim those items. Alternatively, when you are reclaiming items via the Stock screen any items that are part of a building can be reclaimed there as well. However, you won't know which ones those are, so for specific workshops it's easiest if you claim each one separately. | |
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+ | It is also possible to designate multiple items and workshops by using {{key|d}} > {{key|b}} (>{{key|c}} claim is defaulted). This makes it easier to clean up everything and reclaim undisturbed stockpiles. | ||
== Remaining living dwarves == | == Remaining living dwarves == |