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Editing 40d:Refuse stockpile
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Your [[dwarves]] will bring mostly animal items to a '''refuse stockpile''', such as [[chunk]]s, [[Vermin#Eliminating_vermin|remains]], [[bone]]s, [[shell]]s, [[skull]]s, [[corpse]]s, raw hides and any rotten items. This helps in avoiding [[miasma]] from rotting items in your fortress, if the stockpile is placed right. | Your [[dwarves]] will bring mostly animal items to a '''refuse stockpile''', such as [[chunk]]s, [[Vermin#Eliminating_vermin|remains]], [[bone]]s, [[shell]]s, [[skull]]s, [[corpse]]s, raw hides and any rotten items. This helps in avoiding [[miasma]] from rotting items in your fortress, if the stockpile is placed right. | ||
− | A '''refuse stockpile''', or rather, its placing and potential content, poses a surprisingly big challenge. Placed | + | A '''refuse stockpile''', or rather, its placing and potential content, poses a surprisingly big challenge. Placed inside it will cause fast spreading [[miasma]], obscuring view and giving dwarves unhappy [[thought]]s. Placed outside, where no miasma is created, it forces your dwarves to walk into danger, especially during a siege if they try to collect corpses(The latter can be fixed by changing the "forbid" default settings). Additionally you may want to prevent certain contents like bones from disappearing (this happens outside), a cause for additional micromanagement. |
It is useful to keep a [[refuse]] stockpile in an enclosed [[room]] next to your [[butcher]]'s shop to store [[corpse]]s waiting to be slaughtered, prevent [[clutter]], and lock in [[miasma]] from rotting butcher leftovers. Butcher's shops tend to become cluttered very quickly, as a single [[animal]] already "bursts" into many items. | It is useful to keep a [[refuse]] stockpile in an enclosed [[room]] next to your [[butcher]]'s shop to store [[corpse]]s waiting to be slaughtered, prevent [[clutter]], and lock in [[miasma]] from rotting butcher leftovers. Butcher's shops tend to become cluttered very quickly, as a single [[animal]] already "bursts" into many items. | ||
− | It is also useful to keep a | + | It is also useful to keep a refuse stockpile holding only [[shells]], [[skulls]] and [[bones]] ''inside'' and near your [[craftsdwarf]]'s shop for [[bone carving]] and [[bowyer]]'s shop for making bone [[crossbow]]s. Such a stockpile will not create [[miasma]] because bones and skulls do not cause miasma (above ground they will disappear, stockpiled or not). |
− | You can provide your stockpile with 2 [[door]]s arranged as an airlock. This will mostly prevent [[miasma]] from spreading when a dwarf steps through. You can contain miasma completely by building a diagonal entrance to the refuse area, since miasma cannot travel diagonally. | + | You can provide your stockpile with 2 [[door]]s arranged as an airlock. This will mostly prevent [[miasma]] from spreading when a dwarf steps through. You can contain miasma completely by building a diagonal entrance to the refuse area, since miasma cannot travel diagonally. {{version|0.28.181.40d}} |
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+ | :''(For a longer discussion on this, see [[Talk:Refuse stockpile#Refuse Stockpile vs. Dump|Talk page: Refuse Stockpile vs. Dumping Zone]])'' | ||
== Details == | == Details == | ||
− | Corpses, chunks, body parts, [[skin]], and food all can rot, emitting [[Miasma|miasma]] when stored on {{DFtext|Dark |#808080}}{{DFtext|Subterranean|#808080}} tiles. It is important to know where you want to place your refuse stockpile beforehand, as miasma causes an [[Thought#Unhappy_thoughts|unhappy thought]]. Designating a refuse stockpile on any tile with {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} will prevent miasma, though any items, including [[ | + | Corpses, chunks, body parts, [[Skin|skin]], and food all can rot, emitting [[Miasma|miasma]] when stored on {{DFtext|Inside |#808000}}{{DFtext|Dark |#808080}}{{DFtext|Subterranean|#808080}} tiles. It is important to know where you want to place your refuse stockpile beforehand, as miasma causes an [[Thought#Unhappy_thoughts|unhappy thought]]. Designating a refuse stockpile on any tile with {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} will prevent miasma, though any items, including [[bones]], [[shell]]s, and [[skull]]s in such areas will occasionally be removed from the game. |
Alternatively, you can dig an open pit down to the [[Z-axis|z-level]] most convenient for you. Light need only touch the tile once for it to become permanently {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}}, after which you can rebuild the roof. | Alternatively, you can dig an open pit down to the [[Z-axis|z-level]] most convenient for you. Light need only touch the tile once for it to become permanently {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}}, after which you can rebuild the roof. | ||
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+ | [[Category:Stockpiles]] |