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Editing 40d:Remove
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− | + | It seems that half the time in [[Fortress mode]], when you aren't building something, you're '''removing''' something. Whether that's [[dig]]ging away part of the landscape, tearing down a [[wall]], ripping up a [[bridge]], or just rearranging the [[furniture]], if it needs to get done then it needs to get done. | |
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− | It seems that half the time in [[Fortress mode]], when you aren't building something, you're '''removing''' something. Whether that's [[dig | ||
Although every specific article should have an explanation of how to remove that specific item or feature, if you're here you may need a more basic "how to". | Although every specific article should have an explanation of how to remove that specific item or feature, if you're here you may need a more basic "how to". | ||
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Here's how to remove... | Here's how to remove... | ||
− | == | + | ==dirt/stone== |
:''Main article: [[Mining]]'' | :''Main article: [[Mining]]'' | ||
− | [[Digging]] may be the | + | [[Digging]] may be the basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. |
Then, designate an area to be mined. Do this by hitting the {{k|d}}esignate {{k|d}}ig keys. Then either left-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a rectangle to be dug out. | Then, designate an area to be mined. Do this by hitting the {{k|d}}esignate {{k|d}}ig keys. Then either left-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a rectangle to be dug out. | ||
− | If you want (or need, to get up/down) to create [[stairs]] or [[ramp | + | If you want (or need, to get up/down) to create [[stairs]] or [[ramp]]s instead of tunnel, it works similarly but with some additional concerns - read those articles for details and command keys. |
− | === | + | ===dug ramps/stairs=== |
− | Similar to the above, but to designate the removal of carved [[ramp | + | Similar to the above, but to designate the removal of carved [[ramp]]s or natural [[slope]]s (same thing), or carved [[stairs]], use the {{k|d}}, {{k|z}} keys. |
− | === | + | ===a digging "designation"=== |
− | "Oops"?! Didn't mean to mark that? If | + | "Oops"?! Didn't mean to mark that? If it's not gone yet, don't panic. Use {{k|d}}, {{k|x}} as above and click over the part you don't want marked. |
− | == | + | ==constructed walls, stairs, etc== |
:''Main Article: [[Construction]]'' | :''Main Article: [[Construction]]'' | ||
− | If you're trying to remove anything that is a [[construction]] (that is | + | If you're trying to remove anything that is a [[construction]] (that is anything that was built with the {{k|b}}, {{k|C}} keys), that's another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it took to build. |
− | + | ===a "remove construction" order=== | |
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"Oops"?! Cancel that removal the same as you would any designation, with {{k|d}}, {{k|x}}. | "Oops"?! Cancel that removal the same as you would any designation, with {{k|d}}, {{k|x}}. | ||
− | == | + | == furniture == |
:''Main Article: [[Furniture]]'' | :''Main Article: [[Furniture]]'' | ||
Use {{k|q}} (or {{k|t}}), move the cursor over the piece of furniture to be removed, and then hit {{k|x}}. You'll also need a dwarf with the [[furniture hauling]] [[labor]] activated, and then the patience to wait for one to respond. | Use {{k|q}} (or {{k|t}}), move the cursor over the piece of furniture to be removed, and then hit {{k|x}}. You'll also need a dwarf with the [[furniture hauling]] [[labor]] activated, and then the patience to wait for one to respond. | ||
− | == | + | ==workshops== |
:''Main Article: [[Workshop]]'' | :''Main Article: [[Workshop]]'' | ||
Similar to furniture, use {{k|q}} (or {{k|t}}), and then hit {{k|x}}. You'll need a dwarf with an appropriate [[labor]], depending on the exact workshop - this can be seen via {{k|q}} once the workshop has been marked for dismantling. | Similar to furniture, use {{k|q}} (or {{k|t}}), and then hit {{k|x}}. You'll need a dwarf with an appropriate [[labor]], depending on the exact workshop - this can be seen via {{k|q}} once the workshop has been marked for dismantling. | ||
− | === | + | ===a "destroy" order for furniture or workshops=== |
Oops?! Cancel an order to remove furniture or a workshop by using {{k|q}} (or {{k|t}}) then {{k|s}}top. | Oops?! Cancel an order to remove furniture or a workshop by using {{k|q}} (or {{k|t}}) then {{k|s}}top. | ||
− | == | + | ==trash== |
− | :''Main Articles: [[Stockpile]], [[Zone | + | :''Main Articles: [[Stockpile]], [[Zone]]'' |
This is trickier, and there are 2 different approaches. | This is trickier, and there are 2 different approaches. | ||
− | One is to create a [[refuse stockpile]] for that class of item ''(usually remains of [[vermin]] killed by a [[cat]], or items left after [[butcher | + | One is to create a [[refuse stockpile]] for that class of item ''(usually [[remains]] of [[vermin]] killed by a [[cat]], or items left after [[butcher]]ing, but other items are possible)'', and wait for a dwarf with the [[refuse hauling]] [[labor]] to find the free time to respond. |
− | A more aggressive and specific method is to create a [[garbage dump]] (using the {{k|i}} menu) and then mark the items for [[dump | + | A more aggressive and specific method is to create a [[garbage dump]] (using the {{k|i}} menu) and then mark the items for [[dump]]ing. Again, this requires refuse hauling, but it can create a [[Exploit#Quantum_stockpiles|quantum dump]] for any type of item. ([[Stone]] is a popular choice.) |
− | == | + | ==stockpiles== |
:''Main Article: [[Stockpile]]'' | :''Main Article: [[Stockpile]]'' | ||
Stockpiles can be removed by pressing {{k|p}}, {{k|x}} and using the cursor keys and Enter to select the area where you don't want the stockpile to be anymore. | Stockpiles can be removed by pressing {{k|p}}, {{k|x}} and using the cursor keys and Enter to select the area where you don't want the stockpile to be anymore. | ||
− | == | + | ==activity zones== |
:''Main Article: [[Zone]]'' | :''Main Article: [[Zone]]'' | ||
Activity zones can be removed by pressing {{k|i}}, {{k|x}} and using the cursor keys and Enter to select the area where you don't want the activity zone to be anymore. | Activity zones can be removed by pressing {{k|i}}, {{k|x}} and using the cursor keys and Enter to select the area where you don't want the activity zone to be anymore. | ||
− | == | + | ==stones== |
Stones are automatically removed by dwarves with the Stone Hauling labor activated, and placed in the stone stockpiles, or your garbage dump if so designated. <!-- Does this need Refuse Hauling, or Stone? --> | Stones are automatically removed by dwarves with the Stone Hauling labor activated, and placed in the stone stockpiles, or your garbage dump if so designated. <!-- Does this need Refuse Hauling, or Stone? --> | ||
− | == | + | ==water== |
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− | == | ||
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− | + | ==magma== | |
− | == | + | ==bodies== |
− | Bodies of your dwarves, and their body parts, or bones, will be put into your | + | Bodies of your dwarves, and their body parts, or bones, will be put into your graveyard, or into individual tombs if that dwarf was assigned to it. This requires the Burial labor enabled on a living dwarf. |
− | Bodies of everything else, from | + | Bodies of everything else, from vermin to Titans, will be placed in the Refuse Stockpile, by a dwarf with Refuse Hauling. If these corpses are unrotten and butcherable, dwarves with Butchery enabled will take them and cut them into meat, fat, bones, a skull, and chunks. The fat and meat will be used as food, and delivered to that stockpile, and everything else becomes refuse. |
− | == | + | ==miasma== |
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− | ==!! | + | ==!!fire!!== |
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==Stuff via the init.txt file== | ==Stuff via the init.txt file== | ||
+ | ===cave ins=== | ||
− | === | + | ===temperature=== |
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− | == | + | ==announcements== |