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Editing 40d:Road
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− | + | A '''Road''' is a path of dirt, [[wood]], [[stone]], [[blocks]] or bars (metal, soap, etc.). They are used to make paths across the map that make it easier for people and [[wagon]]s to travel by preventing [[tree]]s from growing underneath them. | |
− | A '''Road''' is a path of dirt, [[wood]], [[stone]], [[ | ||
Three kinds of roads can be made: | Three kinds of roads can be made: | ||
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If you have discovered an [[underground river]] or underground pool, it may be wise to pave the floors of any underground water channels, lest [[tower-cap]]s sprout and block the flow of water. | If you have discovered an [[underground river]] or underground pool, it may be wise to pave the floors of any underground water channels, lest [[tower-cap]]s sprout and block the flow of water. | ||
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== Building == | == Building == | ||
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Roads are one of the few features that can be built all the way to the map edge. | Roads are one of the few features that can be built all the way to the map edge. | ||
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== Removing == | == Removing == | ||
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Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action. | Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action. | ||
− | + | [[Category:Buildings]] | |
− | + | [[Category:Constructions]] | |
== Worldgen roads == | == Worldgen roads == | ||
Worldgen roads (that you see on the map) aren't built as roads; stone roads are made of block floors and dirt roads are simply dirt. They are seven tiles wide (wide enough, incidentally, for a wagon to just fit on a diagonal one, since diagonal ones are seven tiles across in each orthogonal direction; only 7/sqrt(2) = 4.9 across, and a wagon is 3*sqrt(2) = 4.2 tiles across diagonally). Ramps go directly across the road when they have to connect Z-levels, rather than following the terrain. The fill around level changes seems to be made of natural material rather than constructed. Bridges are made of floors (a wood log bridge has been observed on a stone block road) with walls at the sides - ramps at the ends of each wall allowing you to walk on top of them. There is fill in the river allowing a uniform 3-tile-long approach. (that is, there are three tiles of bridge on the ground before being over water). Worldgen tunnels (Dwarf and Goblin roads) are similar; with bridges over chasms. Tunnels are reachable from a staircase and narrow passageway at the lowest level of a mountain hall, or from a basement level in a tower in a dark fortress. You cannot {{key|T}}ravel while in a tunnel. | Worldgen roads (that you see on the map) aren't built as roads; stone roads are made of block floors and dirt roads are simply dirt. They are seven tiles wide (wide enough, incidentally, for a wagon to just fit on a diagonal one, since diagonal ones are seven tiles across in each orthogonal direction; only 7/sqrt(2) = 4.9 across, and a wagon is 3*sqrt(2) = 4.2 tiles across diagonally). Ramps go directly across the road when they have to connect Z-levels, rather than following the terrain. The fill around level changes seems to be made of natural material rather than constructed. Bridges are made of floors (a wood log bridge has been observed on a stone block road) with walls at the sides - ramps at the ends of each wall allowing you to walk on top of them. There is fill in the river allowing a uniform 3-tile-long approach. (that is, there are three tiles of bridge on the ground before being over water). Worldgen tunnels (Dwarf and Goblin roads) are similar; with bridges over chasms. Tunnels are reachable from a staircase and narrow passageway at the lowest level of a mountain hall, or from a basement level in a tower in a dark fortress. You cannot {{key|T}}ravel while in a tunnel. | ||
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