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Editing 40d:Skill

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=== Professions, colors, & skill categories ===
 
=== Professions, colors, & skill categories ===
  
Different professions are associated with a different [[Color schemes|color]] of dwarf. If the profession changes (due to skill levels increasing), the profession may change and the color of the dwarf with that, if appropriate.  ''(See chart below for [[color]]s associated to skills and professions.)'' A dwarf with the "[[peasant]]" profession is a dwarf that has no civilian skills above the "dabbling" level (and receives an unhappy [[thought]] when removed from military service).
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Different professions are associated with a different [[Color schemes|color]] of dwarf. If the profession changes (due to skill levels increasing), the profession may change and the color of the dwarf with that, if appropriate.  ''(See chart below for [[color]]s associated to skills and professions.)'' A dwarf with the "[[peasant]]" profession is a dwarf that has no skills above dabbling level and/or only has skills as shown in the "No profession" box below plus isn't an active military member.
  
Some professions relate directly to one specific, (usually) dominant skill - "Bowyer" or "Wood Cutter" or "Wood Crafter", for example.  However, some professions are a general category for similar skills - "Woodworker", in the instance of the previous 3 examples, would imply similar expertise with 2 or more skills in that one category.
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Some professions relate directly to one specific, (usually) dominant skill - "Bowyer" or "Wood Cutter" or "Wood Crafter", for example.  However some professions are a general category for similar skills - "Woodworker", in the instance of the previous 3 examples, would imply similar expertise with 2 or more skills in that one category. If a dwarf has multiple skills in the same category, the profession matching the highest skill will only be chosen if all other skill in that category are at no more than '''half''' the level of the highest skill - for example, an Expert or Professional Carpenter and Skilled Bowyer will be known as a "Carpenter", but once Bowyer reaches Proficient the dwarf will become a "Woodworker".
 
 
The dwarf's single highest (civilian) skill will be used to determine their profession - if they have multiple skills tied for first place but in different professions, it will select whichever one the dwarf learned first. If a dwarf has ''multiple'' skills in the same category as their highest skill, the profession matching the highest skill will only be chosen if all other skills in that category are at no more than '''half''' the level of the highest skill - for example, an Expert or Professional Carpenter and Skilled Bowyer will be known as a "Carpenter", but once Bowyer reaches Proficient the dwarf will become a "Woodworker".
 
  
 
On the {{k|u}}nit page, your dwarves are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''.  The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well.
 
On the {{k|u}}nit page, your dwarves are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''.  The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well.
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:''(* and [[child]]ren (not shown) following them in (dark) RED.)''
 
:''(* and [[child]]ren (not shown) following them in (dark) RED.)''
  
<!--YES, some of these COLORS SUCK. But they're the DEFAULT DF COLORS, taken straight from the default [[Main:color schemes|color schemes]] in init.txt. Deal with it. :/  -->
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<!--YES, some of these COLORS SUCK. But they're the DEFAULT DF COLORS, taken straight from the default [[Main:color schemes|color schemes]] in init.txt. Talk to Toady about it. :/  -->
 
{| style="margin: 0 auto"
 
{| style="margin: 0 auto"
 
|-
 
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[[Social skill]]s, [[Broker|Broker skills]], swimming and throwing do not affect profession.  Military skills do not affect civilian professions (until they become [[Soldier#Heroes and Champions |Heroes]]).
 
[[Social skill]]s, [[Broker|Broker skills]], swimming and throwing do not affect profession.  Military skills do not affect civilian professions (until they become [[Soldier#Heroes and Champions |Heroes]]).
  
When a dwarf is activated as a [[soldier]], their listed profession is generated by their best [[weapon]] skill. [[Armor user]] and [[Shield user]] do not affect these military professions.  Note that in the {{k|m}}ilitary menu you can assign a dwarf a different weapon, to fight or train with, than what is listed as their profession.  A soldier with no military skills above dabbling is called a "recruit" (and receives an unhappy [[thought]] when drafted into the military).
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When a dwarf is activated as a [[soldier]], their listed profession is generated by their best [[weapon]] skill. [[Armor user]] and [[Shield user]] do not affect these military professions.  Note that in the {{k|m}}ilitary menu you can assign a dwarf a different weapon, to fight or train with, than what is listed as their profession.  A soldier with no military skills above dabbling is called a "recruit".
  
 
When increases in a dwarf's skills cause their profession to change, an announcement is generated.  Any dwarf can change professions if they train (enough) with a different skill.
 
When increases in a dwarf's skills cause their profession to change, an announcement is generated.  Any dwarf can change professions if they train (enough) with a different skill.

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