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Editing 40d:Soldier

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:* [[Shield user]]
 
:* [[Shield user]]
  
Note that in Fortress Mode, dwarves cannot wield knives or larger versions of the above weapons, nor can they learn the skills to do so.
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Note that in Fortress Mode, dwarfs cannot wield knives or larger versions of the above weapons, nor can they learn the skills to do so.
  
 
== Training ==
 
== Training ==
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=== Duty Roster ===
 
=== Duty Roster ===
  
You must activate and deactivate your squads through the {{k|m}}ilitary menu's "{{k|v}}iew squad" sub-menu. Soldiers will grow unhappy if left on patrol duty too long (until they become Heroes), and they will not have a chance to improve their skills. A squad that is off-duty will spar in a [[barracks]] or train at [[archery target]]s with wooden or bone bolts.
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You must activate and deactivate your squads through the {{k|m}}ilitary menu's "{{k|v}}iew squad" sub-menu. Some dwarves will grow unhappy if left on patrol duty too long, and they will not have a chance to improve their skills. A squad that is off-duty will spar in a [[barracks]] or train at [[archery target|archery targets]] with wooden or bone bolts.
  
 
You may wish to design outdoor training areas so that your soldiers do not fall prey to [[Cave adaptation]].
 
You may wish to design outdoor training areas so that your soldiers do not fall prey to [[Cave adaptation]].
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=== Recruits ===
 
=== Recruits ===
  
Any dwarf without at least one of the above skills at [[skill|Novice]] level or higher will be classified as recruits. If you keep them off duty, they will train at their selected weapon until they reach Novice skill in it, at which point they will turn into one of the above weaponsdwarves. Dwarves who become Recruits when they are activated into the military receive an unhappy [[thought]] about "the draft".
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Any dwarf without at least one of the above skills at [[skill|Novice]] level or higher will be classified as recruits. If you keep them off duty, they will train at their selected weapon until they reach Novice skill in it, at which point they will turn into one of the above weaponsdwarves.
  
 
== Heroes and Champions ==
 
== Heroes and Champions ==
 
[[Image:Champions.png|thumb|left|Melee goblins are no match for a champion Axedwarf.]]
 
[[Image:Champions.png|thumb|left|Melee goblins are no match for a champion Axedwarf.]]
Once soldiers reach ''great'' [[skill]] level ''(the 11th above "no skill")'' in any weapon (or wrestling), they will become '''heroes''', will be called Lord/Master/Elite, have a different color shade and can no longer be removed from the military. Their "Pref" menu will be replaced by the text "This hero need not work", and you will not be able to deactivate them (make them civilians again), transfer them into or out of the [[Fortress guard|Guard]], or assign work [[dog]]s to them. Note that armor user skill and shield user skills ''do not'' make a hero.
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Once soldiers reach ''great'' [[skill]] level ''(the 11th above "no skill")'' in any weapon (or wrestling), they will become '''heroes''', will be called Lord/Master/Elite, have a different color shade and can no longer be removed from the military. Their "Pref" menu will be replaced by the text "This hero need not work", and you will not be able to deactivate them (make them civilians again), transfer them into or out of the [[Fortress guard|Guard]], or assign work [[dog|dogs]] to them. Note that armor user skill and shield user skills ''do not'' make a hero.
  
 
You can still change their weapon and armor settings via the {{key|m}}ilitary screen ({{key|w}}eapons), and to change their soldiering orders ({{key|v}}iew squad). Heroes in either the Fortress or Royal Guard cannot be given military orders via the Squads screen ({{key|x}}) and will become permanently useless. If you have any Expert, Professional, or Accomplished soldiers in the Guard, and don't wish them to be locked into the military, transfer them out. Alternatively, a dwarf on the verge of becoming a hero in one weapon skill can be assigned another weapon and will continue training there; the attribute bonuses from gaining each weapon skill do stack. This is one method of making a legendary shield user/armor user without making a hero. Heroes cannot trade, so it is advisable for your trader not to be given military training.
 
You can still change their weapon and armor settings via the {{key|m}}ilitary screen ({{key|w}}eapons), and to change their soldiering orders ({{key|v}}iew squad). Heroes in either the Fortress or Royal Guard cannot be given military orders via the Squads screen ({{key|x}}) and will become permanently useless. If you have any Expert, Professional, or Accomplished soldiers in the Guard, and don't wish them to be locked into the military, transfer them out. Alternatively, a dwarf on the verge of becoming a hero in one weapon skill can be assigned another weapon and will continue training there; the attribute bonuses from gaining each weapon skill do stack. This is one method of making a legendary shield user/armor user without making a hero. Heroes cannot trade, so it is advisable for your trader not to be given military training.
  
Upon reaching [[legendary]] skill level in their chosen weapon, a hero will become a '''champion''', with the following [[announcement]]: <tt>"''<dwarfname>'' has become a legendary champion! Hail ''<dwarfname>''!"</tt>. Champions behave the same as heroes, although they are additionally exempt from the [[dwarven economy]], like all legendary dwarves. Champions cannot serve under heroes or normal soldiers, but willingly serve under other Champions.
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Upon reaching [[Legendary|legendary]] skill level in any weapon, a hero will become a '''champion''', with the following [[announcement]]: <tt>"''<dwarfname>'' has become a legendary champion! Hail ''<dwarfname>''!"</tt>. Champions behave the same as heroes, although they are additionally exempt from the [[dwarven economy]], like all legendary dwarves. Champions cannot serve under heroes or normal soldiers, but willingly serve under other Champions.
  
:'''''Exception:''''' if a dwarf gains Great skill (or above) in a weapon skill while a Civilian, they will not become a Hero (or Champion) immediately upon being activated; instead, they must gain additional experience in their highest weapon skill '''after''' being activated.  Weapon skills can only be improved as a civilian while [[Hunting]], depending on the weapon assigned to the dwarf. If the dwarf is then activated as military and gains any experience in the weapon matching their current profession, the dwarf becomes a Hero as usual (and potentially a Champion at the same time) and cannot then be de-activated.
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:'''''Exception:''''' From observed behavior, it seems that if a dwarf gains Great skill (or above) in a weapons skill while a civilian (as a [[Hunter]]), they will not become a Hero (or Champion), not even when Activated ''as'' military.  To become a Hero or Champion, some experience over the limit must be gained ''while'' activated as a soldier.  Weapon skills can only be improved as a civilian while [[Hunting]], depending on the weapon assigned to the dwarf. If the dwarf is then activated as military and gains any experience in a weapon that is at rank 15 or better, the dwarf becomes a Champion or Hero as usual and cannot then be de-activated.
  
Heroes will gain a special job title related to their weapon proficiency (Hammer Lord, Axe Lord, etc.), and Champions will use "Champion" as their job title regardless of weapon proficiency.
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Heroes will gain a special job title related to their weapon proficiency (Hammer Lord, Axe Lord, etc.) Champions will use Champion as their job title regardless of weapon proficiency.
  
Once a dwarf becomes a Hero, its profession cannot change to become a hero of another weapon type, and it will not become a Champion until its original weapon skill reaches Legendary - for example, a Hammer Lord can train to become a Legendary Marksdwarf but will remain a Hammer Lord, only becoming a Champion once the Hammerdwarf skill is also trained to Legendary.
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Once a dwarf becomes a Hero, his profession cannot change to become a hero of another weapon type and will not become a Champion until the original weapon skill reaches Legendary - for example, a Hammer Lord can train to become a Legendary Marksdwarf but will remain a Hammer Lord, only becoming a Champion once the Hammerdwarf skill is also trained to Legendary.
  
 
Only Heroes and Champions can wear [[artifact]] weapons and armor (and once they do, they will '''never''' unequip them).
 
Only Heroes and Champions can wear [[artifact]] weapons and armor (and once they do, they will '''never''' unequip them).
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