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Editing 40d:Stockpile
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With custom stockpiles you can change which types of materials, goods, etc., can be stored in that pile. Any types of things can be mixed, so you could have a stockpile that will hold raw [[turtle]], [[mechanism]]s and all stone types apart from [[onyx]] if you wanted, or only high-quality steel crossbow bolts (Ammo), all quivers (a Finished Good), and metal Crossbows (a Weapon) - the combinations are endless, and can be finely tuned. Highlighting a stockpile with {{key|q}}, then pressing {{key|s}} will allow you to adjust the stockpile settings or in the {{key|p}} menu you can press {{key|t}} to adjust a custom stockpiles settings before placing it with {{key|c}}. Note that many sub-menus consist of several pages ( the 'other' menu of stone e.g. consists of several pages while 'metal [[ore]]s' and 'economic' consist of only one). | With custom stockpiles you can change which types of materials, goods, etc., can be stored in that pile. Any types of things can be mixed, so you could have a stockpile that will hold raw [[turtle]], [[mechanism]]s and all stone types apart from [[onyx]] if you wanted, or only high-quality steel crossbow bolts (Ammo), all quivers (a Finished Good), and metal Crossbows (a Weapon) - the combinations are endless, and can be finely tuned. Highlighting a stockpile with {{key|q}}, then pressing {{key|s}} will allow you to adjust the stockpile settings or in the {{key|p}} menu you can press {{key|t}} to adjust a custom stockpiles settings before placing it with {{key|c}}. Note that many sub-menus consist of several pages ( the 'other' menu of stone e.g. consists of several pages while 'metal [[ore]]s' and 'economic' consist of only one). | ||
− | Custom stockpiles also have an "Additional Options" section with options to "Allow Plant/Animal" and "Allow Non-Plant/Animal". | + | Custom stockpiles also have an "Additional Options" section with options to "Allow Plant/Animal" and "Allow Non-Plant/Animal". These settings allow you to filter out any sorts of items which are animal-derived or wood-derived and thus might be dangerous to [[trade]] to [[Elf|Elven]] caravans (though, as of 0.28.181.39a, Elves no longer care about animal products). |
Note that using {{key|q}} also allows you to adjust the number of bins or barrels that a stockpile will use. By default, if the item can be stored, it will try to fill the entire stockpile with that type of container. This can be troublesome, especially early in the game when you don't have nearly enough to go around. When modifying existing stockpiles, make sure their Barrel/Bin counts are appropriate - the game will not stop you from creating a Finished Goods stockpile that does not accept bins or a Wood stockpile that ''does'' accept barrels, but it won't do you any good either. | Note that using {{key|q}} also allows you to adjust the number of bins or barrels that a stockpile will use. By default, if the item can be stored, it will try to fill the entire stockpile with that type of container. This can be troublesome, especially early in the game when you don't have nearly enough to go around. When modifying existing stockpiles, make sure their Barrel/Bin counts are appropriate - the game will not stop you from creating a Finished Goods stockpile that does not accept bins or a Wood stockpile that ''does'' accept barrels, but it won't do you any good either. |