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Editing 40d:Video tutorials
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− | + | [http://www.bay12games.com/forum/index.php?topic=28477.0 Dwarf Fortress Video Tutorials] | |
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While being a great effort they are missing out on quite a few important details you might want to read up on here in the wiki instead: | While being a great effort they are missing out on quite a few important details you might want to read up on here in the wiki instead: | ||
*Whats that red line next to [[goblin]]s? | *Whats that red line next to [[goblin]]s? | ||
− | + | ->Read up on [[War]] | |
− | *Why do | + | *Why do i want certain [[stone layers]] (like [[sedimentary]] [[flux]])? |
− | *I want [[steel]]? | + | *I want [[steel]]? I do need [[flux]] for steel production? |
− | *Whats the point of | + | *Whats the point of chosing one home [[civilization]] over another? |
− | *Why do | + | *Why do i want [[turtle]]s instead of perch and why is it important not to [[cook]] them? |
− | *What's the [[rope]] used for? | + | *What's the [[rope]] used for?And why might I pick [[thread]] instead? |
− | *What are [[ | + | *What are [[skills]] versus [[labor]]? Why not max them out? (seriously!) |
− | *Why do | + | *Why do i not need a proficient Woodcutter? |
− | *Why should | + | *Why should i give one dwarf novice skill in [[appraiser]] and [[Broker_skills#Judge_of_intent|judge of intent]]? |
*Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from) | *Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from) | ||
[[Category:Guides]] | [[Category:Guides]] |