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Editing 40d:Waterfall
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'''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s. | '''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s. | ||
− | Waterfalls, like any other falling [[water]], generate [[mist]] | + | Waterfalls, like any other falling [[water]], generate [[mist]] that gives your dwarves happy [[thought]]s: "He was comforted by a lovely waterfall lately." Mist makes [[dwarves]] happy even if it's just from water cascading down a [[stair]]way, which in real life might be more of a cause for alarm. |
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall. | If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall. | ||
− | + | [[Image:Waterfall1.JPG]] | |
== [[Water pressure]] within waterfalls== | == [[Water pressure]] within waterfalls== | ||
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− | + | Water at the bottom keeps the pressure of the water at the top of the waterfall. Even water far away from the waterfall has the pressure of the first z-level of the waterfall. Channels dug after a waterfall will overflow. | |
− | = Artificial waterfall = | + | == Artificial waterfall == |
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− | + | By creating a stream of falling water with screw pumps, you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed. One possible variant is a fountain, which often utilizes water pressure and a remote pumping system. | |
− | + | Since water falls straight down without splattering, you need not account for a splash zone when creating an artificial waterfall. | |
− | + | One dwarven waterfall can be seen [http://mkv25.net/dfma/movie-193-artificalwaterfall here], at DFMA, in movie form. A mistake to note: Water is hitting the side of the bridges, which splashes the water around and can knock dwarves in. | |
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− | + | [[category:world]] | |
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