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Editing 40d:Wood
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− | + | '''Wood''' is produced by [[designations|{{Key|d}}esignating]] {{Key|t}}rees to be chopped down. Any dwarf with the [[Wood Cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees (which will turn them into '''logs''', the raw form of wood). | |
− | '''Wood''' is produced by {{Key|d}} | ||
+ | Wood can be bought off of the elven, dwarven and human caravans. Often these caravans have useful goods made of wood, such as barrels. The wagon you start the game with can be dissembled for three tower-cap logs. | ||
− | + | [[Tree]]s start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If certain underground features exist and have been found (ie [[Cave Pool|cave pool]], or [[Cave River|cave river]]), muddy, [[detailing|unsmoothed]] areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors. | |
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− | [[Tree]]s start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which | ||
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== Biomes == | == Biomes == | ||
− | + | All Woods/Biomes are taken directly from the Raws | |
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− | + | ---- | |
− | + | [[Temperate Forest]]<br /> | |
+ | [[Tropical Forest]]<br /> | ||
+ | [[Taiga]]<br /> | ||
+ | [[Flatland]]<br /> | ||
+ | [[Swamp]]<br /> | ||
+ | [[Desert]]<br /> | ||
+ | [[Category:Materials]] |