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Editing 40d Talk:Adamantine
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::It isn't anywhere on the wiki, if a search for "adamantine" would show it. --[[User:Savok|Savok]] 22:54, 1 November 2007 (EDT) | ::It isn't anywhere on the wiki, if a search for "adamantine" would show it. --[[User:Savok|Savok]] 22:54, 1 November 2007 (EDT) | ||
::Cancel that. You can't find it by searching for "adamantine" but "addy" gave me [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000793&p=3 this forum thread]. --[[User:Savok|Savok]] 22:56, 1 November 2007 (EDT) | ::Cancel that. You can't find it by searching for "adamantine" but "addy" gave me [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000793&p=3 this forum thread]. --[[User:Savok|Savok]] 22:56, 1 November 2007 (EDT) | ||
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+ | == Adamantine Confirmed for Brawl- Er, Fortress == | ||
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+ | http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000793&p=3 | ||
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+ | Not only have Adamantine veins been found, mildly disturbing variations of the demon pits, demon-free mini-pits, and the demons themselves are also mentioned. Striking Adamantine no longer appears to result in an inevitable game-over condition, but breaching a 'peculiar chamber' and not sealing it off afterward can quickly result in a destroyed fortress for obvious reasons. | ||
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+ | Also, apparently there are occasionally crazy people down there. | ||
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+ | Wait, Savok already posted this. | ||
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+ | Oh well. | ||
== Where to find it == | == Where to find it == | ||
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::It was on an actual volcano tile. I probably can find it this evening if you'd like me to snag the seed so you can see for yourself. --[[User:Qalnor|Qalnor]] 15:36, 19 November 2007 (EST) | ::It was on an actual volcano tile. I probably can find it this evening if you'd like me to snag the seed so you can see for yourself. --[[User:Qalnor|Qalnor]] 15:36, 19 November 2007 (EST) | ||
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== Old info == | == Old info == | ||
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In the article, it says that everything made out of adamantine uses 3 wafers in the place of one bar. This is usually correct, but in the case of making bolts, I'm pretty sure you just need one wafer to make a stack of 25 bolts. It might work for coins and other stacked things as well, I'm not sure. Can someone confirm this? --[[User:Obsidian|Obsidian]] 15:37, 4 July 2008 (EDT) | In the article, it says that everything made out of adamantine uses 3 wafers in the place of one bar. This is usually correct, but in the case of making bolts, I'm pretty sure you just need one wafer to make a stack of 25 bolts. It might work for coins and other stacked things as well, I'm not sure. Can someone confirm this? --[[User:Obsidian|Obsidian]] 15:37, 4 July 2008 (EDT) | ||
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== merge? == | == merge? == | ||
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:::*Nobles changed a lot. There used to be "guildmasters" corresponding to different professions (farming, mining, masonry, etc.). The manager was your first noble, who arrived after hitting 20 dwarves. There was no "trader" noble or trade skills; you could trade at any point after the caravan fully unloaded. You couldn't do workshop profiles until the manager arrived and couldn't use the stocks screen until the bookkeeper arrived, which would start the [[dwarven economy]]. The mayor, manager, trade minister, and treasurer were all different, full-time nobles, and the baron/count/duke (and their consorts) were all separate as well. Add to this the guildmasters and "Order of the <weapon>" nobles and you could easily have 30 nobles in your fort. | :::*Nobles changed a lot. There used to be "guildmasters" corresponding to different professions (farming, mining, masonry, etc.). The manager was your first noble, who arrived after hitting 20 dwarves. There was no "trader" noble or trade skills; you could trade at any point after the caravan fully unloaded. You couldn't do workshop profiles until the manager arrived and couldn't use the stocks screen until the bookkeeper arrived, which would start the [[dwarven economy]]. The mayor, manager, trade minister, and treasurer were all different, full-time nobles, and the baron/count/duke (and their consorts) were all separate as well. Add to this the guildmasters and "Order of the <weapon>" nobles and you could easily have 30 nobles in your fort. | ||
:::*Dwarves who created artifacts would carry those artifacts non-stop for the next several years. | :::*Dwarves who created artifacts would carry those artifacts non-stop for the next several years. | ||
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:::*Encumbrance changed at some point (post-3D?). The Γ unit was made 1/10th its former weight, and much greater variation in material weights was introduced. | :::*Encumbrance changed at some point (post-3D?). The Γ unit was made 1/10th its former weight, and much greater variation in material weights was introduced. | ||
:::*Custom stockpiles were introduced before the 3D version -- this was probably the most revolutionary change introduced during the 2D era. Well, no, fire was probably bigger... and so buggy when it was first introduced you were best off turning it off. I believe temperature was introduced at the same time, which was also pretty buggy. | :::*Custom stockpiles were introduced before the 3D version -- this was probably the most revolutionary change introduced during the 2D era. Well, no, fire was probably bigger... and so buggy when it was first introduced you were best off turning it off. I believe temperature was introduced at the same time, which was also pretty buggy. | ||
:::That's all I can remember for now.--[[User:Maximus|Maximus]] 00:07, 29 October 2008 (EDT) | :::That's all I can remember for now.--[[User:Maximus|Maximus]] 00:07, 29 October 2008 (EDT) | ||
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