v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Adventurer mode

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 28: Line 28:
  
 
Just added a note to wrestling noting that unconscious people are commonly found on beds and make terrific wrestling buddies.--[[User:Shadow archmagi|Shadow archmagi]] 14:42, 25 July 2008 (EDT)
 
Just added a note to wrestling noting that unconscious people are commonly found on beds and make terrific wrestling buddies.--[[User:Shadow archmagi|Shadow archmagi]] 14:42, 25 July 2008 (EDT)
 
==Stopping Bleeding?==
 
 
from the wiki page: "... will give you time to stop bleeding ..."
 
I wish there would be explained HOW the hell you do that, I already read up from googles search results for "dwarf fortress adventure mode stop bleeding" that fast travel (shift t) won't work as it wants to have the bleeding gone first and sleeping will just let you bleed to death in your sleep.
 
Is it even possible to stop bleeding somehow? I lost already 4 characters in an hour all after a short exploration getting bleeding wounds from stupid 'harmless' wildlife... ~ BloodyRain2k, 2nd April 2011
 
  
 
==Starting Location/Gear==
 
==Starting Location/Gear==
Line 94: Line 88:
  
 
Is there any way to track down a mayor, short of simply wandering through the dwarf city until I get lucky or starve? --Count Dorku
 
Is there any way to track down a mayor, short of simply wandering through the dwarf city until I get lucky or starve? --Count Dorku
:No, sorry. Bring plenty of food. --[[User:Sickness|Sickness]]
+
:No, sorry. Bring plenty of food. [[Sickness|Sickness]]
  
 
== Training Companions? ==
 
== Training Companions? ==
  
 
Can you train your companions to be better? Like maybe getting them to take a swim with you so that they get higher stats? I know most people consider companions to be meat shields, but I like to get good ones sometimes so that they can actually do damage to the enemy, it's the only way I've been able to play without using throwing or archery. I've always just assumed that they got stronger as they fought just like I did, but do they? [[User:Shardok|Shardok]] 23:11, 8 August 2009 (UTC)
 
Can you train your companions to be better? Like maybe getting them to take a swim with you so that they get higher stats? I know most people consider companions to be meat shields, but I like to get good ones sometimes so that they can actually do damage to the enemy, it's the only way I've been able to play without using throwing or archery. I've always just assumed that they got stronger as they fought just like I did, but do they? [[User:Shardok|Shardok]] 23:11, 8 August 2009 (UTC)
 
You can see it for yourself, get a companion and bring him/her out to a small river, and have them enter the water, then pull back to prevent them from drowning.After a while, they stop "floundering about" and manage to swim without problems.So yes, I guess companions gain skills just like every character.--[[User:Zoro the Gallade|Zoro the Gallade]] 17:54, 1 March 2012 (UTC)
 
:You've just responded to a 3 year-old question from version 0.28.181.40d with an answer that's only correct in version 0.34.01 and later... --[[User:Quietust|Quietust]] 00:27, 2 March 2012 (UTC)
 
  
 
== Ambusher information appears to be incorrect ==
 
== Ambusher information appears to be incorrect ==
Line 144: Line 135:
 
== non-Terrain Over-world Tiles ==
 
== non-Terrain Over-world Tiles ==
 
I have noticed that after after moving you will occasionally see tiles that aren't terrain and instead are dashes (like arrows/bolts) and  the static tile (used by swarms of flies). What exactly are those?
 
I have noticed that after after moving you will occasionally see tiles that aren't terrain and instead are dashes (like arrows/bolts) and  the static tile (used by swarms of flies). What exactly are those?
 
== Stacking Items ==
 
Is there any way to stack items? If I kill a bowman or a marksdwarf, he'll have about 30 or so arrows stacked together. Yet if I use (read: throw) those arrows, and pick them up again, I end up with 30 extra slots in my inventory.
 
- Note: I tried storing them in a quiver, and that didn't seem to work
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)