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Editing 40d Talk:Bedroom design
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Isn't 200 the absolute maximum number of dwarves one can have at any time? | Isn't 200 the absolute maximum number of dwarves one can have at any time? | ||
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::I've always found it more space efficient to throw all my nobles into about a 10x10 room filled with 20x value gem encrusted furniture (granted, I *did* have a legendary gem setter making this easier the last time I did it) and just plop down all their necessities. I currently have a countess/count consort, hammerer, tax collecter, and duchess/duke consort all in one room with all their buildings set as royal. They also have a legendary mechanism hooked up to some gem encrusted spikes. Heh. Heh heh heh. [[User:Milskidasith|Milskidasith]] 04:19, 10 November 2008 (EST) | ::I've always found it more space efficient to throw all my nobles into about a 10x10 room filled with 20x value gem encrusted furniture (granted, I *did* have a legendary gem setter making this easier the last time I did it) and just plop down all their necessities. I currently have a countess/count consort, hammerer, tax collecter, and duchess/duke consort all in one room with all their buildings set as royal. They also have a legendary mechanism hooked up to some gem encrusted spikes. Heh. Heh heh heh. [[User:Milskidasith|Milskidasith]] 04:19, 10 November 2008 (EST) | ||
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I have heard that fractal based designs (like the High density single floor housing) can cause the game to slow down is this true? --[[User:Rwindmtg|Rwindmtg]] 06:02, 10 November 2008 (EST) | I have heard that fractal based designs (like the High density single floor housing) can cause the game to slow down is this true? --[[User:Rwindmtg|Rwindmtg]] 06:02, 10 November 2008 (EST) | ||
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== Bitmap designs == | == Bitmap designs == | ||
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No, because since there are no walls between them the doors are quite pointless to have EVERY space, and it will probably create way more unhappiness than you think, it's not smart in the long run, you're better off putting one wall between every bedroom. | No, because since there are no walls between them the doors are quite pointless to have EVERY space, and it will probably create way more unhappiness than you think, it's not smart in the long run, you're better off putting one wall between every bedroom. | ||
− | :I believe the spaces in his diagram represent walls. Maybe not the best choice of symbol, but still, it makes more sense than without walls. | + | :I believe the spaces in his diagram represent walls. Maybe not the best choice of symbol, but still, it makes more sense than without walls. |
The maximally-efficient bedroom shape in terms of size per happiness per dwarf is 3x1, I think, because that lets you fit in a bed, coffer and cabinet. It also has the added bonus of being able to be jammed in absolutely anywhere - I've not found a need to get any smaller, simply because 3x1 is already tiny. If you wanted to make super low-rent housing you might look at this (with walls between of course) but it'd probably be easier in that case to have a bunch of 1x1 "bedrooms" in a big open cavern. 3x1 has been the best so far - my favourite of the designs on this page is the "High density single floor housing" design - 61x61 to house a full fortress, not bad. [[User:FangXianfu|FangXianfu]] 02:45, 12 May 2009 (UTC) | The maximally-efficient bedroom shape in terms of size per happiness per dwarf is 3x1, I think, because that lets you fit in a bed, coffer and cabinet. It also has the added bonus of being able to be jammed in absolutely anywhere - I've not found a need to get any smaller, simply because 3x1 is already tiny. If you wanted to make super low-rent housing you might look at this (with walls between of course) but it'd probably be easier in that case to have a bunch of 1x1 "bedrooms" in a big open cavern. 3x1 has been the best so far - my favourite of the designs on this page is the "High density single floor housing" design - 61x61 to house a full fortress, not bad. [[User:FangXianfu|FangXianfu]] 02:45, 12 May 2009 (UTC) | ||
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