v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Cage
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Assigning animals / building cages== | ==Assigning animals / building cages== | ||
How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST) | How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST) | ||
Line 55: | Line 49: | ||
::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST) | ::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST) | ||
:::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST) | :::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST) | ||
− | |||
== Confirming having children in cages == | == Confirming having children in cages == | ||
Line 84: | Line 77: | ||
::::I actually did it! I managed to trap carp in wooden cages in a drainable chamber! I then added the [PET] tag to their raw file, and I actually was able to tame them! --[[User:Arkenstone|Arkenstone]] 12:57 17 August 2009 (EST) | ::::I actually did it! I managed to trap carp in wooden cages in a drainable chamber! I then added the [PET] tag to their raw file, and I actually was able to tame them! --[[User:Arkenstone|Arkenstone]] 12:57 17 August 2009 (EST) | ||
:::::They can never be truly tame... [[User:Shardok|Shardok]] 20:11, 17 August 2009 (UTC) | :::::They can never be truly tame... [[User:Shardok|Shardok]] 20:11, 17 August 2009 (UTC) | ||
− | + | ||
− | |||
== Building materials == | == Building materials == | ||
Line 134: | Line 126: | ||
Apparently it's a fairly common problem, so I think it would be good to have. | Apparently it's a fairly common problem, so I think it would be good to have. | ||
:I also had this problem. I fixed it by setting the cage to be melted ({{k|k}}->{{k|m}}) and then adding the task to the forge ({{k|q}}->{{k|o}}). The dwarf in the cage was released and the cage was melted...although you can probably un-toggle melting the cage just after the dwarf is released... --[[User:Wizjany|Wizjany]] 21:10, 6 July 2009 (UTC) | :I also had this problem. I fixed it by setting the cage to be melted ({{k|k}}->{{k|m}}) and then adding the task to the forge ({{k|q}}->{{k|o}}). The dwarf in the cage was released and the cage was melted...although you can probably un-toggle melting the cage just after the dwarf is released... --[[User:Wizjany|Wizjany]] 21:10, 6 July 2009 (UTC) | ||
− | |||
− | |||
== Dungeon master handles gobos == | == Dungeon master handles gobos == | ||
For fun I ordered 2 (armed) goblins in cages to be transferred to another cage - the inital result was as expected - havoc and lots of interrupt messages. But then my dungeon master came along and swiftly took both of them to the new cage - awesome! --[[User:Confused|Confused]] 20:18, 7 July 2009 (UTC) | For fun I ordered 2 (armed) goblins in cages to be transferred to another cage - the inital result was as expected - havoc and lots of interrupt messages. But then my dungeon master came along and swiftly took both of them to the new cage - awesome! --[[User:Confused|Confused]] 20:18, 7 July 2009 (UTC) | ||
− | |||
== Assigning pets == | == Assigning pets == | ||
While the game won't allow you to assign somebody's pet to a cage, I've noticed that if you assign a cat to a cage and it adopts ''while being caged'', it will still be placed in the cage (where it will then be unable to contribute to a [[catsplosion]]). --[[User:Quietust|Quietust]] 18:21, 24 July 2009 (UTC) | While the game won't allow you to assign somebody's pet to a cage, I've noticed that if you assign a cat to a cage and it adopts ''while being caged'', it will still be placed in the cage (where it will then be unable to contribute to a [[catsplosion]]). --[[User:Quietust|Quietust]] 18:21, 24 July 2009 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |