v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Cage
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Assigning animals / building cages== | ==Assigning animals / building cages== | ||
How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST) | How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST) | ||
Line 55: | Line 49: | ||
::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST) | ::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST) | ||
:::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST) | :::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST) | ||
− | |||
== Confirming having children in cages == | == Confirming having children in cages == | ||
Line 84: | Line 77: | ||
::::I actually did it! I managed to trap carp in wooden cages in a drainable chamber! I then added the [PET] tag to their raw file, and I actually was able to tame them! --[[User:Arkenstone|Arkenstone]] 12:57 17 August 2009 (EST) | ::::I actually did it! I managed to trap carp in wooden cages in a drainable chamber! I then added the [PET] tag to their raw file, and I actually was able to tame them! --[[User:Arkenstone|Arkenstone]] 12:57 17 August 2009 (EST) | ||
:::::They can never be truly tame... [[User:Shardok|Shardok]] 20:11, 17 August 2009 (UTC) | :::::They can never be truly tame... [[User:Shardok|Shardok]] 20:11, 17 August 2009 (UTC) | ||
− | + | ||
− | |||
== Building materials == | == Building materials == | ||
Line 143: | Line 135: | ||
== Assigning pets == | == Assigning pets == | ||
While the game won't allow you to assign somebody's pet to a cage, I've noticed that if you assign a cat to a cage and it adopts ''while being caged'', it will still be placed in the cage (where it will then be unable to contribute to a [[catsplosion]]). --[[User:Quietust|Quietust]] 18:21, 24 July 2009 (UTC) | While the game won't allow you to assign somebody's pet to a cage, I've noticed that if you assign a cat to a cage and it adopts ''while being caged'', it will still be placed in the cage (where it will then be unable to contribute to a [[catsplosion]]). --[[User:Quietust|Quietust]] 18:21, 24 July 2009 (UTC) | ||
− | |||
== releasing creatures == | == releasing creatures == | ||
Line 149: | Line 140: | ||
For unknown reason(s), releasing a creature from a built cage (the only kind <br />you can intentionally release them from) requires an accessible empty, unbuilt cage... | For unknown reason(s), releasing a creature from a built cage (the only kind <br />you can intentionally release them from) requires an accessible empty, unbuilt cage... | ||
− | Um... no. I just did it. Several different ways, several different games. Zero unbuilt cages, many animals released, no problem. I merely hid this edit ftm, but I think this is both a confused and premature edit. Altho' minor overall, it is fairly radical in that it claims to be a dealbreaker - something this radical needs discussion | + | Um... no. I just did it. Several different ways, several different games. Zero unbuilt cages, many animals released, no problem. I merely hid this edit ftm, but I think this is both a confused and premature edit. Altho' minor overall, it is fairly radical in that it claims to be a dealbreaker - something this radical needs discussion --[[User:Albedo|Albedo]] 01:32, 14 October 2009 (UTC)(and independent confirmation!) before slapping it up.--[[User:Albedo|Albedo]] 01:32, 14 October 2009 (UTC) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |